{% if jnh_username is defined %} # junethack {{ jnh_username }} {% endif %} {%- if windowtype == "curses" %} {% include "curses.rc" %} {% else %} {% include "tty.rc" %} {% endif +%} {% include "menucolor.rc" +%} {% include "statusbar.rc" +%} {% include "msgtypes.rc" +%} {% include "names.rc" %} {# block for additional names to keep set of names together #} {% block names %} {% endblock names +%} {% include "autopickup.rc" +%} {% if comments %} # force_invmenu: always show a menu instead of a text query when selecting inventory items {% endif %} OPTIONS=!force_invmenu OPTIONS=map_mode:tiles,scroll_margin:10 {% if comments %} # hilite_pet: visually distinguish pets from other animals {% endif %} OPTIONS=hilite_pet {% if comments %} # hilite_pile: visually distinguish plies of objects from individual objects {% endif %} OPTIONS=hilite_pile OPTIONS=!toptenwin {% if comments %} # number_pad: use digit keys instead of letters to move # 0: move by letters; "yuhjklbn" # 1: move by numbers; digit '5' acts as 'G' movement prefix # 2: move by numbers; digit '5' acts as 'g' movement prefix # 3: move by numbers using phone key layout (123 above, 789 below) # 4: combines 3 with 2 (phone key layout plus MS-DOS compatibility) # -1: move by letters but use 'z' to go northwest and 'y' to zap wands {% endif %} OPTIONS=number_pad:2 {% if comments %} # lit_corridor: distinguish visually between lit and unlit corridors {% endif %} OPTIONS=lit_corridor {% if comments %} # msg_window: controls how to show messages recalled with ^P # single: show single message at a time # combination: show two messages as single, then as full # full: full window, oldest message first # reversed: full window, newest message first {% endif %} OPTIONS=msg_window:reversed {% if comments %} # sortloot: controls sorting behavior of item-choosing lists # full: always sort lists by item name # loot: sort lists that don't use inventory letters # none: show all lists without sorting {% endif %} OPTIONS=sortloot:full {% if comments %} # autoquiver: automatically quiver a suitable weapon when firing if your quiver empties {% endif %} OPTIONS=autoquiver {% if comments %} # cmdassist: provide additional command assistance when detecting some anticipated mistakes {% endif %} OPTIONS=!cmdassist {% if comments %} # travel: enables the travel command, bound to _ by default {% endif %} OPTIONS=travel OPTIONS=disclose:yi ya nv ng yc no {% if comments %} # altmeta: enables extended command shortcuts using the alt key {% endif %} OPTIONS=altmeta {% if comments %} # autodig: automatically dig when wielding a digging tool moving into a place that can be dug {% endif %} OPTIONS=autodig {% if comments %} # runmode: set the screen updating interval for multi-turn actions such as running or traveling # teleport: update the map after movement has finished # run: update the map after every seven or so steps # walk: update the map after every step # crawl: update the map and pause after every step {% endif %} OPTIONS=runmode:teleport OPTIONS=quick_farsight {% if commenst %} # whatis_coord: coordinates to display when looking around the map with the whatis or farlook commands # c: compass ('east' or '3s' or '2n,4w') # f: full compass ('east' or '3south' or '2north,4west') # m: map (map column x=0 is not used) # s: screen [row,column] (row is offset to match tty usage) # n: none (no coordinates shown) {% endif %} OPTIONS=whatis_coord:c {% if comments %} # implicit_uncursed: omit "uncursed" from inventory lists when it is implied from other aspects of the item description {% endif %} OPTIONS=!implicit_uncursed {# block for additional options to keep main set of options together #} {% block options %} {% endblock options %} AUTOCOMPLETE=twoweapon BIND=M-m:terrain BIND=C:conduct BIND=!:annotate BIND=%:ride {# block for additional bindings to keep set of bindings together #} {% block bindings %} {% endblock bindings %} OPTIONS=symset:Enhanced1,roguesymset:plain OPTIONS=boulder:0 {% block symbols %} {% endblock symbols +%} {% include "pergame.rc" %}