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71
ALttPRandomizer/Model/SeedSettings.cs
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71
ALttPRandomizer/Model/SeedSettings.cs
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using System.ComponentModel.DataAnnotations;
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namespace ALttPRandomizer.Model {
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public class SeedSettings {
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public Mode Mode { get; set; } = Mode.Open;
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public Weapons Weapons { get; set; } = Weapons.Randomized;
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public Goal Goal { get; set; } = Goal.Ganon;
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public EntranceShuffle EntranceShuffle { get; set; } = EntranceShuffle.None;
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public BossShuffle BossShuffle { get; set; } = BossShuffle.None;
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public DungeonItemLocations SmallKeys { get; set; } = DungeonItemLocations.Dungeon;
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[DeniedValues(DungeonItemLocations.Universal)]
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public DungeonItemLocations BigKeys { get; set; } = DungeonItemLocations.Dungeon;
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[DeniedValues(DungeonItemLocations.Universal)]
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public DungeonItemLocations Maps { get; set; } = DungeonItemLocations.Dungeon;
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[DeniedValues(DungeonItemLocations.Universal)]
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public DungeonItemLocations Compasses { get; set; } = DungeonItemLocations.Dungeon;
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}
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public enum Mode {
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Open,
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Standard,
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Inverted,
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}
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public enum Weapons {
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Randomized,
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Assured,
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Vanilla,
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Swordless,
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}
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public enum Goal {
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Ganon,
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FastGanon,
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AllDungeons,
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Pedestal,
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TriforceHunt,
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GanonHunt,
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Completionist,
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}
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public enum EntranceShuffle {
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None,
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Full,
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Crossed,
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Decoupled,
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}
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public enum BossShuffle {
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None,
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Simple,
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Full,
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Random,
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PrizeUnique,
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}
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public enum DungeonItemLocations {
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Dungeon,
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Wild,
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Nearby,
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Universal,
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}
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}
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