Fix crash due to spaces in player names
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@@ -106,7 +106,11 @@
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process.BeginErrorReadLine();
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process.Exited += async (sender, args) => {
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await completed.Invoke(process.ExitCode);
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try {
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await completed.Invoke(process.ExitCode);
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} catch (Exception ex) {
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this.Logger.LogError(ex, "Error while invoking completion of randomizer generation.");
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}
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};
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}
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@@ -129,7 +133,7 @@
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public async Task RandomizeMultiworld(string id, IList<SeedSettings> settings) {
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Logger.LogDebug("Recieved request for id {id} to randomize multiworld settings {@settings}", id, settings);
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var names = settings.Select(s => s.PlayerName).ToList();
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var names = settings.Select(s => s.PlayerName.Replace(' ', '_')).ToList();
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var args = settings.Select((s, idx) => string.Format("--p{0}={1}", idx + 1, string.Join(" ", this.GetArgs(s))))
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.Append(string.Format("--names={0}", string.Join(",", names)))
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@@ -139,7 +143,7 @@
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if (exitcode != 0) {
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await GenerationFailed(id, exitcode);
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} else {
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await MultiSucceeded(id, settings);
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await MultiSucceeded(id, settings, names);
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}
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});
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@@ -149,21 +153,23 @@
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}
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private async Task SingleSucceeded(string id) {
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var basename = string.Format("OR_{0}", id);
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await this.UploadFiles(id, basename, 1, null);
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try {
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var basename = string.Format("OR_{0}", id);
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await this.UploadFiles(id, basename, 1, null);
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var metaIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Meta.json", id));
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Logger.LogDebug("Deleting file {filepath}", metaIn);
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File.Delete(metaIn);
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var metaIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Meta.json", id));
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Logger.LogDebug("Deleting file {filepath}", metaIn);
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File.Delete(metaIn);
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var spoilerIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Spoiler.json", id));
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Logger.LogDebug("Deleting file {filepath}", spoilerIn);
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File.Delete(spoilerIn);
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var spoilerIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Spoiler.json", id));
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Logger.LogDebug("Deleting file {filepath}", spoilerIn);
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File.Delete(spoilerIn);
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var generating = string.Format("{0}/generating", id);
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await AzureStorage.DeleteFile(generating);
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Logger.LogInformation("Finished uploading seed id {id}", id);
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Logger.LogInformation("Finished uploading seed id {id}", id);
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} finally {
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var generating = string.Format("{0}/generating", id);
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await AzureStorage.DeleteFile(generating);
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}
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}
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private async Task UploadFiles(string id, string basename, int playerNum, string? parentId) {
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@@ -194,49 +200,51 @@
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await Task.WhenAll(tasks);
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}
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private async Task MultiSucceeded(string id, IList<SeedSettings> settings) {
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private async Task MultiSucceeded(string id, IList<SeedSettings> settings, IList<string> names) {
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var tasks = new List<Task>();
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var subIds = new List<string>();
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var worlds = new List<object>();
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for (var i = 0; i < settings.Count; i++) {
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var basename = string.Format("OR_{0}_P{1}_{2}", id, i + 1, settings[i].PlayerName);
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var randomId = this.IdGenerator.GenerateId();
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subIds.Add(randomId);
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tasks.Add(this.UploadFiles(randomId, basename, i + 1, id));
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try {
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for (var i = 0; i < settings.Count; i++) {
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var basename = string.Format("OR_{0}_P{1}_{2}", id, i + 1, names[i]);
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var randomId = this.IdGenerator.GenerateId();
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subIds.Add(randomId);
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tasks.Add(this.UploadFiles(randomId, basename, i + 1, id));
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worlds.Add(new { Name = settings[i].PlayerName, Id = randomId });
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worlds.Add(new { Name = settings[i].PlayerName, Id = randomId });
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var settingsJson = JsonSerializer.SerializeToDocument(settings[i], JsonOptions.Default);
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var settingsOut = string.Format("{0}/settings.json", randomId);
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tasks.Add(this.AzureStorage.UploadFile(settingsOut, new BinaryData(settingsJson)));
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var settingsJson = JsonSerializer.SerializeToDocument(settings[i], JsonOptions.Default);
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var settingsOut = string.Format("{0}/settings.json", randomId);
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tasks.Add(this.AzureStorage.UploadFile(settingsOut, new BinaryData(settingsJson)));
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}
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var worldsJson = JsonSerializer.SerializeToDocument(worlds, JsonOptions.Default);
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var worldsOut = string.Format("{0}/worlds.json", id);
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tasks.Add(this.AzureStorage.UploadFile(worldsOut, new BinaryData(worldsJson)));
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await Task.WhenAll(tasks);
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var metaIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Meta.json", id));
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var metaOut = string.Format("{0}/meta.json", id);
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var uploadMeta = AzureStorage.UploadFileAndDelete(metaOut, metaIn);
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var spoilerIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Spoiler.json", id));
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var spoilerOut = string.Format("{0}/spoiler.json", id);
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var uploadSpoiler = AzureStorage.UploadFileAndDelete(spoilerOut, spoilerIn);
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var multidataIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_multidata", id));
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var multidataOut = string.Format("{0}/multidata", id);
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var uploadMultidata = AzureStorage.UploadFileAndDelete(multidataOut, multidataIn);
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await Task.WhenAll(uploadMeta, uploadSpoiler, uploadMultidata);
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Logger.LogInformation("Finished uploading multiworld id {id}", id);
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} finally {
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var generating = string.Format("{0}/generating", id);
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var deleteGenerating = AzureStorage.DeleteFile(generating);
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}
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var worldsJson = JsonSerializer.SerializeToDocument(worlds, JsonOptions.Default);
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var worldsOut = string.Format("{0}/worlds.json", id);
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tasks.Add(this.AzureStorage.UploadFile(worldsOut, new BinaryData(worldsJson)));
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await Task.WhenAll(tasks);
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var metaIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Meta.json", id));
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var metaOut = string.Format("{0}/meta.json", id);
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var uploadMeta = AzureStorage.UploadFileAndDelete(metaOut, metaIn);
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var spoilerIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Spoiler.json", id));
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var spoilerOut = string.Format("{0}/spoiler.json", id);
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var uploadSpoiler = AzureStorage.UploadFileAndDelete(spoilerOut, spoilerIn);
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var multidataIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_multidata", id));
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var multidataOut = string.Format("{0}/multidata", id);
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var uploadMultidata = AzureStorage.UploadFileAndDelete(multidataOut, multidataIn);
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await Task.WhenAll(uploadMeta, uploadSpoiler, uploadMultidata);
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var generating = string.Format("{0}/generating", id);
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var deleteGenerating = AzureStorage.DeleteFile(generating);
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Logger.LogInformation("Finished uploading multiworld id {id}", id);
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}
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private JsonDocument ProcessMetadata(string path, int playerNum) {
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