showloot setting

This commit is contained in:
2026-01-08 08:27:26 -06:00
parent a90286578c
commit fe33bd83b0
3 changed files with 25 additions and 3 deletions

View File

@@ -87,6 +87,11 @@
[NoSettingName([Apr2025])]
public DungeonItemLocations Compasses { get; set; } = DungeonItemLocations.Dungeon;
[SettingName("showloot")]
[RequiredSetting([Apr2025, Base], ShowLoot.Never)]
[NoSettingName([Apr2025, Base])]
public ShowLoot ShowLoot { get; set; } = ShowLoot.Never;
[NoSettingName]
[RequiredSetting([Apr2025], ShopShuffle.Vanilla)]
public ShopShuffle ShopShuffle { get; set; } = ShopShuffle.Vanilla;
@@ -124,8 +129,12 @@
[RequiredSetting([Apr2025], BookSettings.Normal)]
public BookSettings Book { get; set; } = BookSettings.Normal;
[NoSettingName]
[RequiredSetting([Apr2025], MirrorSettings.Normal)]
public MirrorSettings Mirror { get; set; } = MirrorSettings.Normal;
[SettingName("door_shuffle")]
[RequiredSetting([Apr2025, DungeonMap], DoorShuffle.Vanilla)]
[RequiredSetting([Apr2025], DoorShuffle.Vanilla)]
[NoSettingName([Apr2025])]
public DoorShuffle DoorShuffle { get; set; } = DoorShuffle.Vanilla;
@@ -311,12 +320,24 @@
Wild,
}
public enum ShowLoot {
Never,
Compass,
Always,
}
public enum BootsSettings {
Normal,
[AdditionalSetting("--pseudoboots")] Pseudoboots,
[AddStartingItems("Pegasus_Boots")] Starting,
}
public enum MirrorSettings {
Normal,
[AdditionalSetting("--mirrorscroll")] Scroll,
[AddStartingItems("Magic_Mirror")] Starting,
}
public enum FluteSettings {
Normal,
[AdditionalSetting("--flute_mode=pseudo")] Pseudoflute,

View File

@@ -141,6 +141,7 @@
}
public async Task RandomizeMultiworld(string id, IList<SeedSettings> settings) {
var randomizerName = this.SettingsProcessor.GetRandomizerName(settings[0].Randomizer);
Logger.LogDebug("Recieved request for id {id} to randomize multiworld settings {@settings}", id, settings);
var names = settings.Select(s => s.PlayerName.Replace(' ', '_')).ToList();
@@ -149,7 +150,7 @@
.Append(string.Format("--names={0}", string.Join(",", names)))
.Append(string.Format("--multi={0}", settings.Count));
await StartProcess(Name, id, args, async exitcode => {
await StartProcess(randomizerName, id, args, async exitcode => {
if (exitcode != 0) {
await GenerationFailed(id, exitcode);
} else {