Adding collected prizes to map check in prize shuffle

This commit is contained in:
codemann8
2024-05-30 22:52:19 -05:00
parent d87a88fefd
commit 016ccfd687

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@@ -213,10 +213,11 @@ DrawPrizesOverride:
.main_dungeon_icon
LDA.l CompassMode : AND.w #$00F0 : ORA.b Scrap06
BIT.w #$0020 : BEQ + : BIT.w #$0004 : BNE .show_dungeon ; compass mode, show dungeon icon if its allowed to
+ BIT.w #$0040 : BEQ + : JMP .advance : + ; hidden
+ BIT.w #$0040 : BEQ + : BIT.w #$0008 : BNE .show_dislocated_dungeon : JMP .advance : + ; hidden
.show_dungeon
LDY.b #$00 ; 0 is located
BIT.w #$0004 : BNE + : BIT.w #$0030 : BEQ +
.show_dislocated_dungeon
LDY.b #$04 ; 4 is dislocated
+
@@ -245,9 +246,11 @@ DrawPrizesOverride:
; determine located/dislocated/unknown
LDA.l CompassMode : AND.w #$00F0 : ORA.b Scrap06
LDY.b #$04 ; 4 is dislocated
BIT.w #$0003 : BEQ .advance
BIT.w #$000B : BEQ .advance
BIT.w #$0008 : BNE .prize_known_check
BIT.w #$0002 : BEQ +
LDY.b #$08 ; 8 is located
.prize_known_check
BIT.w #$0001 : BNE +
; don't know what prize
BIT.w #$0040 : BEQ .advance
@@ -364,7 +367,7 @@ WorldMap_CheckForDungeonState:
; determine if prize is located
LDA.l CompassMode : BIT.w #$0040 : BEQ + ; boss defeated
JSR WorldMap_CheckPrizeCollected : BCC ++
TYA : AND.w #$00FC : TAY ; prize collected, hide prize icons
TYA : AND.w #$00FD : ORA.w #$0008 : TAY ; prize collected, hide prize icons
BRA .dungeon_icon
++ LDA.l DungeonsCompleted : AND.l DungeonItemMasks,X : BEQ ++
.setLocatePrize