Merge branch 'OWmain' into GKNew

This commit is contained in:
2025-07-22 11:33:34 -05:00
4 changed files with 33 additions and 11 deletions

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@@ -169,23 +169,26 @@ DrHudDungeonItemsAdditions:
+ inx #2 : cpx.w #$001b : bcs ++ : JMP -
++
lda.l HudFlag : and.w #$0020 : bne + : JMP ++ : +
; map symbols (do I want these) ; note compass symbol is 2c20
lda.w #$2821 : sta.w $1606 : sta.w $1610 : sta.w $161a : sta.w $1624
; map symbols
lda.w #$2821 : sta.w $1606 : sta.w $1610 : sta.w $161a
; compass symbols
lda.w #$2c20 : sta.w $160a : sta.w $1614 : sta.w $161e : sta.w $16e4
; blank out a couple thing from old hud
lda.w #$24f5 : sta.w $16e4 : sta.w $1724
sta.w $160a : sta.w $1614 : sta.w $161e ; blank out sm key indicators
lda.w #$24f5 : sta.w $1624 : sta.w $1724
ldx.w #$0002
- lda.w #$0000 ; start of hud area
!ADD.l RowOffsets, x : !ADD.l ColumnOffsets, x : tay
lda.l DungeonReminderTable, x : sta.w $1644, y
iny #2
lda.w #$24f5 : sta.w $1644, y ; blank out map spot
lda.l MapField : and.l DungeonMask, x : beq + ; must have map
lda.l MapField : ora.l MapCountDisplay : ora.l MapOverlay
and.l DungeonMask, x : beq + ; must have map
JSR MapIndicatorShort : STA.w $1644, Y
+ iny #2
cpx.w #$001a : bne +
tya : !ADD.w #$003c : tay
+ lda.l CompassField : and.l DungeonMask, x : beq + ; must have compass
+ lda.l CompassField : ora.l CompassCountDisplay
and.l DungeonMask, x : beq + ; must have compass
phx ; total chest counts
LDA.l CompassTotalsWRAM, x : !SUB.l DungeonLocationsChecked, x
SEP #$30 : JSR HudHexToDec2DigitCopy : REP #$30

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@@ -2,8 +2,7 @@ pushpc
org $9EC147
JSL NewKodongoCollision
JMP .continue : NOP #2
.continue
BRA + : NOP #3 : +
org $9EC152
Kodongo_SetDirection:
@@ -12,8 +11,18 @@ pullpc
NewKodongoCollision:
LDA.w SpriteMoveDirection, X : INC A : AND.b #$03 : STA.w SpriteMoveDirection, X
JSL Kodongo_InVanillaRoom : BEQ .continue
;If they collide more than 4 times just set direction
LDA.w SpriteAuxTable, X : INC A : STA.w SpriteAuxTable, X : CMP.b #$04 : BCC .continue
PLA : PLA : PEA.w Kodongo_SetDirection-1
.continue
RTL
RTL
Kodongo_InVanillaRoom:
LDA.b RoomIndex+1 : BNE .return
LDA.b RoomIndex : CMP.b #$19 : BEQ .return
CMP.b #$27 : BEQ .return
CMP.b #$77 : BEQ .return
.return
RTL
nop #10

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@@ -4,6 +4,8 @@ org $81EBB6
JSL MaybeSetZeldaCheckpoint
org $899FA1
db $FF, $FF, $FF ; disable timed follower messages
org $89A647
JSL MaybeSkipFollowerTrigger : NOP
org $89F544
JSL MaybeDeleteFollowersOnDeath
@@ -95,6 +97,14 @@ org $86BDB4
JSL SpriteDraw_LocksmithFollower
pullpc
MaybeSkipFollowerTrigger:
LDA.b GameMode : AND.w #$00FF : CMP.w #$0010 : BNE .normal
.no_trigger
INC : RTL
.normal
LDA.w $02F2 : AND.b Scrap06 ; what we wrote over
RTL
MaybeDeleteFollowersOnDeath:
LDA.l FollowerTravelAllowed : CMP.b #$02 : BNE .vanilla
; s+q = favor keeping current follower

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@@ -1210,7 +1210,7 @@ MaybeFlagDungeonTotalsEntrance:
LDA.l CompassMode : AND.w #$000F : BEQ .maps ; Skip if we're not showing compass counts
JSR FlagCompassCount
.maps
; LDA.l MapHUDMode : AND.w #$000F : BEQ .done
LDA.l MapHUDMode : AND.w #$000F
LDX.w DungeonID
JSR FlagMapCount
.done
@@ -1225,7 +1225,7 @@ FlagCompassCount:
RTS
;--------------------------------------------------------------------------------
FlagMapCount:
; CMP.w #$0002 : BEQ .mapShown
CMP.w #$0002 : BEQ .mapShown
LDA.l MapMode : AND.w #$00FF : BEQ .mapShown
LDA.l MapField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have map
.mapShown