Fix bats in inverted (bats in these rooms will always be LW)
Thanks Zarby
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@@ -173,6 +173,7 @@ incsrc invertedmaps.asm
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incsrc newhud.asm
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incsrc compasses.asm
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incsrc password.asm
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incsrc enemy_adjustments.asm
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warnpc $A58000
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;org $228000 ; contrib area
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30
enemy_adjustments.asm
Normal file
30
enemy_adjustments.asm
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@@ -0,0 +1,30 @@
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;--------------------------------------------------------------------------------
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; NewBatInit:
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; make sure bats always load LW stats
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;--------------------------------------------------------------------------------
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NewBatInit:
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;check if map id == 240 or 241
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LDA $A0 : CMP #$F0 : BNE + ;oldman cave1
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BRA .light_world
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+
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CMP #$F1 : BNE + ;oldman cave2
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BRA .light_world
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+
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CMP #$B0 : BNE + ;agahnim statue keese
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BRA .light_world
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+
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CMP #$D0 : BNE + ;agahnim darkmaze
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BRA .light_world
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+
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CPY #$00 : BEQ .light_world
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LDA.b #$85 : STA $0CD2, X
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LDA.b #$04 : STA $0E50, X
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RTL
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.light_world
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LDA.b #$80 : STA $0CD2, X
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LDA.b #$01 : STA $0E50, X
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RTL
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;--------------------------------------------------------------------------------
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@@ -220,6 +220,14 @@ org $0CD4E7 ; <- 654E7 - Bank0C.asm : 2282 (STA $700400, X : STA $700F00, X : ST
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NOP #20
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;--------------------------------------------------------------------------------
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;================================================================================
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; Cross World Damage fixes
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;--------------------------------------------------------------------------------
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org $068891 ; Sprite_Prep.asm : 378 //LDA .damage_class, Y : STA $0CD2, X
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nop #$08
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JSL.l NewBatInit
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;--------------------------------------------------------------------------------
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;================================================================================
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; Damage table Relocation from WRAM
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;--------------------------------------------------------------------------------
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