Show boss kills if hud bit set in door rando
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@@ -138,7 +138,7 @@ DrHudDungeonItemsAdditions:
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inx #2 : cpx.w #$0008 : !BLT -
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lda.l HudFlag : and.w #$0020 : beq + : JMP ++ : +
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lda.l HUDDungeonItems : and.w #$0007 : bne + : JMP ++ : +
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lda.l HUDDungeonItems : and.w #$001F : bne + : JMP ++ : +
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; bk symbols
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lda.w #$2811 : sta.w $1606 : sta.w $1610 : sta.w $161a : sta.w $1624
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; sm symbols
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@@ -148,7 +148,8 @@ DrHudDungeonItemsAdditions:
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ldx.w #$0002
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- lda.w #$0000 : !ADD.l RowOffsets,x : !ADD.l ColumnOffsets, x : tay
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lda.l DungeonReminderTable, x : sta.w $1644, y : iny #2
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JSR BossStatus : STA.w $1644, Y
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INY #2
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lda.w #$24f5 : sta.w $1644, y
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lda.l MapField : and.l DungeonMask, x : beq + ; must have map
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jsr BkStatus : sta.w $1644, y : bra .smallKey ; big key status
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@@ -195,8 +196,8 @@ DrHudDungeonItemsAdditions:
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ldx.w #$0002
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- lda.w #$0000 ; start of hud area
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!ADD.l RowOffsets, x : !ADD.l ColumnOffsets, x : tay
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lda.l DungeonReminderTable, x : sta.w $1644, y
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iny #2
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JSR BossStatus : STA.w $1644, Y
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INY #2
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lda.w #$24f5 : sta.w $1644, y ; blank out map spot
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lda.l MapField : ora.l MapCountDisplay : ora.l MapOverlay
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and.l DungeonMask, x : beq + ; must have map
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@@ -259,6 +260,40 @@ BkStatus:
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+ lda.w #$24f5 : rts ; black otherwise
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+++ lda.w #$2826 : rts ; check mark
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BossStatus:
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LDA.l HUDDungeonItems : BIT.w #$0010 : BEQ .normal
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PHX
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LDA.l DungeonMapBossRooms, X
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CMP.w #$000F
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BEQ .no_boss
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ASL A
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TAX
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LDA.l SaveDataWRAM, X
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PLX
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BIT.w #$0800
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BEQ .boss_alive
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.boss_dead
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LDA.l HudFlag : BIT.w #$0020 : BNE .skull
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; palette 3 - white
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LDA.l DungeonReminderTable, X : AND.w #$E3FF : ORA.w #$0C00 : RTS
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.skull
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LDA.w #$280F : RTS
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.no_boss
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PLX
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; palette 0 - light gray
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LDA.l DungeonReminderTable, X : AND.w #$E3FF : RTS
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.boss_alive
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; palette 4 - gray
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LDA.l DungeonReminderTable, X : AND.w #$E3FF : ORA.w #$1000 : RTS
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.normal
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; default palette 3 - white
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LDA.l DungeonReminderTable, X : RTS
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ConvertToDisplay:
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and.w #$00ff : cmp.w #$000a : !BLT +
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!ADD.w #$2519 : rts
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