Dark rooms don't show up on map with only visitation

This commit is contained in:
2026-01-19 13:36:33 -06:00
parent ccc3e38b97
commit 30319ce476
7 changed files with 161 additions and 97 deletions

View File

@@ -541,7 +541,9 @@ DrawStairs:
LDA.w SpiralProps, Y
AND.w #$00FF
STA.b $06
BEQ .done
BNE +
JMP .done
+
STZ.b $02
INY
@@ -578,11 +580,14 @@ DrawStairs:
STA.b $CA
JSR GetSpecificRoomVisibility
AND.w #$00FF
BNE +
LDA.b $0E
AND.w #$000F
BNE +
BRA .ply_skip
BEQ .ply_skip
LDA.b $0B
AND.w #$00FF
BEQ .ply_skip
+
TYX
@@ -619,32 +624,70 @@ GetCurrentRoomVisibility:
GetSpecificRoomVisibility:
PHX
LDA.l ShowRooms_default
; figure out if room is dark without lamp
LDA.b $CA
AND.w #$00FF
ASL A
TAX
LDA.l RoomHeaderPointers, X
TAX
LDA.l bank(RoomHeaders)<<16, X
AND.w #$0001
BEQ .not_dark
SEP #$20
JSL LampCheck
REP #$20
BNE .not_dark
LDA.l LampCone
BIT.w #$0020 ; all rooms are lit
BNE .not_dark
LDA.l ShowRooms_dark_room_cap
AND.w #$00FF
CMP.w #$0006
BCS .not_dark
XBA
STA.b $0A
BRA .check_visibility
.not_dark
LDA.w #$0600
STA.b $0A
.check_visibility
SEP #$20
LDA.l ShowRooms_default
STA.b $0A
REP #$20
LDX.w DungeonID
LDA.l MapField
AND.l DungeonMask, X
BEQ +
SEP #$20
LDA.l ShowRooms_have_map
AND.w #$00FF
CMP.b $0A
BCC +
STA.b $0A
+
REP #$20
LDX.w DungeonID
LDA.l CompassField
AND.l DungeonMask, X
BEQ +
SEP #$20
LDA.l ShowRooms_have_compass
AND.w #$00FF
CMP.b $0A
BCC +
STA.b $0A
+
REP #$20
LDA.b $CA
AND.w #$00FF
ASL A
@@ -653,13 +696,20 @@ GetSpecificRoomVisibility:
AND.w #$000F
STA.b $0E
BEQ +
SEP #$20
LDA.l ShowRooms_visited_tile
AND.w #$00FF
CMP.b $0A
BCC +
CMP.b $0B
BCS .too_dark
STA.b $0A
BRA +
.too_dark
LDA.b $0B
STA.b $0A
+
REP #$20
PLX
LDA.b $0A
RTS
@@ -705,6 +755,7 @@ DrawDropOrWarp:
STA.b $CA
JSR GetSpecificRoomVisibility
AND.w #$00FF
BNE +
LDA.b $0E
AND.w #$000F
@@ -1491,8 +1542,9 @@ DoorsMapNextEntrance:
STA.b $CA
JSR GetSpecificRoomVisibility
AND.w #$00FF
BNE .acceptable
BEQ .done
JMP .done
+
TYX
@@ -1509,6 +1561,7 @@ DoorsMapNextEntrance:
STA.b $CA
JSR GetSpecificRoomVisibility
AND.w #$00FF
BNE .acceptable
LDA.w #$0001
@@ -1538,6 +1591,9 @@ DoorsMapNextEntrance:
LDA.b $00
AND.b $0E
BEQ .check_next
LDA.b $0B
AND.w #$00FF
BEQ .check_next
.acceptable
PHX
@@ -1597,6 +1653,7 @@ FindFirstEntrance:
STA.b $CA
JSR GetSpecificRoomVisibility
AND.w #$00FF
BNE .acceptable
LDA.w #$0001
@@ -1626,6 +1683,9 @@ FindFirstEntrance:
LDA.b $00
AND.b $0E
BEQ .check_next
LDA.b $0B
AND.w #$00FF
BEQ .check_next
.acceptable
PLP
@@ -1867,6 +1927,7 @@ DrawDoorsEntrances:
BMI .check_dropdown
JSR GetSpecificRoomVisibility
AND.w #$00FF
BNE .draw_entrance
PHX
@@ -1876,6 +1937,9 @@ DrawDoorsEntrances:
PLX
AND.b $0E
BEQ .check_dropdown
LDA.b $0B
AND.w #$00FF
BEQ .check_dropdown
.draw_entrance
SEP #$30
@@ -1906,6 +1970,7 @@ DrawDoorsEntrances:
BMI .next_room
JSR GetSpecificRoomVisibility
AND.w #$00FF
BNE .draw_dropdown
PHX
@@ -1914,7 +1979,13 @@ DrawDoorsEntrances:
LDA.l DropdownQuadrantMasks, X
PLX
AND.b $0E
BEQ .next_room
BEQ .goto_next_room
LDA.b $0B
AND.w #$00FF
BNE .draw_dropdown
.goto_next_room
JMP .next_room
.draw_dropdown
SEP #$30
@@ -1964,7 +2035,6 @@ DrawDoorsStairs:
INX : INX
LDA.l SpiralProps, X
PHX
ASL A
TAX
@@ -1996,6 +2066,10 @@ DrawDoorsStairs:
AND.b $0E
BEQ .skip
LDA.b $0B
CMP.b #$04
BCC .skip
.draw
LDY.b $00
LDA.b #$00

View File

@@ -7,6 +7,44 @@ DrawNonexistentRoom:
STA.l $7F0042, X
JML $8AE7F2
GetVisibilityProps:
PHX
ASL A : ASL A
TAX
LDA.b $0C
AND.l .visibility_props, X
ORA.l .visibility_props+2, X
STA.b $0C
PLX
RTS
.visibility_props:
dw $0000, $0F00
dw $C000, $174F
dw $C000, $174F
dw $0000, $1400
dw $0000, $1000
dw $0000, $0C00
dw $0000, $0800
; A = room shape
; $0C = visibility props
GetQuadrantTile:
PHA
LDA.b $0C
AND.w #$03FF
BNE .square
PLA
ORA.b $0C
RTS
.square
PLA
LDA.b $0C
RTS
NormalDrawDungeonMapRoom:
JSL DrawDungeonMapRoom
JML $8AE7F2
@@ -19,54 +57,7 @@ DrawDungeonMapRoom:
PHB : PHK : PLB ; need to keep this in same bank as data, or else specify bank
LDA.b $0A : PHA
LDA.l ShowRooms_default
AND.w #$00FF
STA.b $0A
PHX
LDX.w DungeonID
LDA.l MapField
AND.l DungeonMask, X
BEQ +
LDA.l ShowRooms_have_map
AND.w #$00FF
CMP.b $0A
BCC +
STA.b $0A
+
LDX.w DungeonID
LDA.l CompassField
AND.l DungeonMask, X
BEQ +
LDA.l ShowRooms_have_compass
AND.w #$00FF
CMP.b $0A
BCC +
STA.b $0A
+
LDA.b $0E
AND.w #$000F
BEQ +
LDA.l ShowRooms_visited_tile
AND.w #$00FF
CMP.b $0A
BCC +
STA.b $0A
+
PLX
LDA.b $0A : BNE + : LDA.w #$0F00 : BRA ++
+ DEC A : BNE + : LDA.w #$174F : BRA ++
+ DEC A : BNE + : LDA.w #$174F : BRA ++
+ DEC A : BNE + : LDA.w #$1400 : BRA ++
+ DEC A : BNE + : LDA.w #$1000 : BRA ++
+ DEC A : BNE + : LDA.w #$0C00 : BRA ++
+ LDA.w #$0800
++ STA.b $0C
JSR GetSpecificRoomVisibility
LDA.b $CA
AND.w #$00FF
@@ -74,49 +65,44 @@ DrawDungeonMapRoom:
TAY
macro DrawQuadrant(quadrant, writeOffset)
?DrawQuadrant:
LDA.w SupertileRoomShapes+(2*<quadrant>), Y
CMP.w #$FFFF : BEQ ?.empty
PHA
LDA.b $0E
AND.w #1<<(3-<quadrant>)
BNE ?.visited
.draw_quadrant_<quadrant>:
LDA.w #(3-<quadrant>)<<14
STA.b $0C
?.unvisited
LDA.b $0A
CMP.w #$0003
BCS ?.shape
LDA.b $0E
BIT.w #1<<(3-<quadrant>)
BNE ..visited
?.square
PLA
LDA.b $0C
EOR.w #(3-<quadrant>)<<14
BRA ?.write
LDA.b $0A
BRA ..continue
?.shape
PLA
ORA.b $0C
BRA ?.write
..visited
LDA.b $0B
?.visited
PLA
ORA.w #$0800
BRA ?.write
..continue
AND.w #$00FF
JSR GetVisibilityProps
?.empty
LDA.b $0A
CMP.w #$0001
BEQ ?.full_square
LDA.w #$0F00
BRA ?.write
LDA.w SupertileRoomShapes+(2*<quadrant>), Y
CMP.w #$FFFF : BNE ..get_quadrant
LDA.b $0A
AND.w #$00FF
CMP.w #$0001
BNE ..empty
?.full_square
LDA.w #$174F
EOR.w #(3-<quadrant>)<<14
..full_square
LDA.b $0C
BRA ..write
?.write
STA.l $7F0000+<writeOffset>, X
?.done
..get_quadrant
JSR GetQuadrantTile
BRA ..write
..empty
LDA.w #$0F00
..write
STA.l $7F0000+<writeOffset>, X
endmacro
%DrawQuadrant(0, $00)

View File

@@ -171,7 +171,9 @@ ShowRooms:
.visited_tile
db $04
.reserved
skip 4
skip 3
.dark_room_cap
db $01
warnpc $B9FF08
org $B9FF08

View File

@@ -14,7 +14,8 @@ GKMajorVersion:
db $01
;--------------------------------------------------------------------------------
GKMinorVersion:
db $00
; $01 = Dark rooms don't show on map from visition
db $01
;--------------------------------------------------------------------------------
GKBuild:
db $00

View File

@@ -43,7 +43,6 @@ RTL
;================================================================================
SetOverlayIfLamp:
JSL LampCheck
CMP.b #$00
BEQ +
LDA.b #$01
+

View File

@@ -1584,6 +1584,7 @@ dw $0000
; STAIRS3
; STAIRS4
;--------------------------------------------------------------------------------
org $B0DA00
RoomHeaders:
org $B0DA00 : RoomHeader_0000: ; pc 0x185A00
db $41, $21, $13, $22, $07, $3D, $00, $00, $00, $10, $C0, $00, $00, $04

View File

@@ -288,6 +288,7 @@ EntranceData_layer = $82D2F9
EntranceData_song = $82D592
SpawnPointData_room_id = $82D8D2
Overworld_CheckForSpecialOverworldTrigger_Direction = $84E879
RoomHeaderPointers = $84F1E2
Sprite_ShowSolicitedMessage_Direction = $85E1A3
FluteMenuNumbers_bits = $8AB7A3
WorldMap_RedXChars = $8ABF70