Rework map/hud loot icons to be more independent
This commit is contained in:
@@ -33,7 +33,7 @@ DRHUD_DrawIndicators:
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DRHUD_BossIndicator:
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LDA.w DungeonID : CMP.b #$FF : BNE .in_dungeon
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LDA.w NpcItemIndicator : BEQ .early_exit
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LDA.l ShowLootInHUD : BEQ .early_exit
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LDA.l HudItems_enabled : BEQ .early_exit
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REP #$10
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LDY.w #!NPCIcon : STY.w HUDMultiIndicator
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JMP DRHUD_Finished
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@@ -1,18 +1,15 @@
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; A = room_id
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; out A = level of loot
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CheckLoot:
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CheckMapLoot:
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PHP
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REP #$30
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PHB : PHX : PHY
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PHX
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STA.b $CA
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LDA.b $06 : PHA
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LDA.b $0E : PHA
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STZ.b $02 ; best item class found
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LDA.l ShowItems_default
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LDA.l MapItems_default
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AND.w #$00FF
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STA.b $0E
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@@ -24,7 +21,7 @@ CheckLoot:
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LDA.l SaveDataWRAM, X
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AND.w #$000F
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BEQ +
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LDA.l ShowItems_visited_tile
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LDA.l MapItems_visited_tile
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AND.w #$00FF
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CMP.b $0E
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BCC +
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@@ -40,7 +37,7 @@ CheckLoot:
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LDA.l MapField
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AND.l DungeonMask, X
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BEQ +
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LDA.l ShowItems_have_map
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LDA.l MapItems_have_map
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AND.w #$00FF
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CMP.b $0E
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BCC +
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@@ -49,7 +46,7 @@ CheckLoot:
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+ LDA.l CompassField
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AND.l DungeonMask, X
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BEQ +
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LDA.l ShowItems_have_compass
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LDA.l MapItems_have_compass
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AND.w #$00FF
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CMP.b $0E
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BCC +
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@@ -57,6 +54,84 @@ CheckLoot:
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+
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.skip_dungeon_checks
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JMP GetLootLevelAndCleanUp
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; A = room_id
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; out A = level of loot
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CheckHudLoot:
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PHP
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REP #$30
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PHX
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STA.b $CA
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LDA.b $0E : PHA
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+ LDA.w DungeonID
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AND.w #$00FF
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CMP.w #$00FF
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BEQ .cave
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TAX
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LDA.l HudItems_default_dungeon
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AND.w #$00FF
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STA.b $0E
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LDA.l MapField
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AND.l DungeonMask, X
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BEQ +
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LDA.l HudItems_have_map
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AND.w #$00FF
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CMP.b $0E
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BCC +
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STA.b $0E
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+ LDA.l CompassField
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AND.l DungeonMask, X
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BEQ +
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LDA.l HudItems_have_compass
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AND.w #$00FF
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CMP.b $0E
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BCC +
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STA.b $0E
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+
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BRA GetLootLevelAndCleanUp
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.cave
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LDA.l HudItems_cave
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AND.w #$00FF
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STA.b $0E
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; intentional fall-through
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GetLootLevelAndCleanUp:
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STZ.b $02
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LDA.b $0E
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AND.w #$00FF
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BEQ +
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JSL GetLootLevel
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+
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PLA : STA.b $0E
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PLX
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PLP
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LDA.b $02
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RTL
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; $CA = room_id
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; $0E = level of details to return
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; (1 - presence, 2 - compass or presence, 3 - value)
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; out $02 = level of loot
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GetLootLevel:
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PHP
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REP #$30
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PHB : PHX : PHY
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LDA.b $06 : PHA
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STZ.b $02 ; best item class found
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LDA.l ItemSources : BIT.w #$0001 : BEQ +
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JSR CheckChests
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@@ -82,11 +157,9 @@ CheckLoot:
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JSR CheckNpcs
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.done
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PLA : STA.b $0E
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PLA : STA.b $06
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PLY : PLX : PLB
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PLP
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LDA.b $02
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RTL
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CheckChests:
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@@ -543,15 +616,19 @@ GetLootClass:
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CMP.w #$0080 : BNE .not_compass
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.compass
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LDA.l AlwaysShowCompass
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LDA.b $0E
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AND.w #$00FF
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BNE .check_value
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CMP.w #$0002
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BEQ .check_value
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.not_compass
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LDA.b $0E
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BEQ .done
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CMP.w #$0001
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BEQ .value_set
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CMP.w #$0003
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BCS .check_value
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LDA.w #$0001
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BRA .value_set
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.check_value
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LDA.l LootTypeMapping, X
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@@ -574,9 +651,13 @@ GetPotJunkClass:
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LDA.b $0E
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BEQ .done
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CMP.w #$0001
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BEQ .value_set
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CMP.w #$0003
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BCS .check_value
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LDA.w #$0001
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BRA .value_set
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.check_value
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; hardcode as junk for now
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LDA.w #$0002
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@@ -150,7 +150,7 @@ DrawFullRoomTile:
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RTL
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DrawSingleRoomLoot:
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LDA.l ShowLootOnMap : AND.w #$00FF : BNE +
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LDA.l MapItems_enabled : AND.w #$00FF : BNE +
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RTL
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+ PHX : PHY
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@@ -176,7 +176,7 @@ DrawSingleRoomLoot:
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LDA.b $CA
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AND.w #$F0FF
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JSL CheckLoot
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JSL CheckMapLoot
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ASL A : ASL A : ASL A
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@@ -32,7 +32,7 @@ DrawLoot:
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LDA.l DRMode
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BNE .skip
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LDA.l ShowLootOnMap
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LDA.l MapItems_enabled
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BEQ .skip
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REP #$30
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@@ -128,7 +128,7 @@ DrawSingleFloorLoot:
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LDA.w #$0000
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BRA +
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.valid_room
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JSL CheckLoot
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JSL CheckMapLoot
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+
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ASL A : ASL A : ASL A
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@@ -45,7 +45,7 @@ UpdateLootHUD:
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PHX : PHY
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SEP #$30
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LDA.l ShowLootInHUD : BEQ .setting_off
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LDA.l HudItems_enabled : BEQ .setting_off
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LDA.b IndoorsFlag : BEQ .done
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REP #$30
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@@ -77,23 +77,7 @@ UpdateLootHUD:
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ASL A : ASL A : ASL A : ASL A
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ORA.b RoomIndex
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.check
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JSL CheckLoot
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SEP #$30
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CMP.l ShowItems_hud_cap
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BCC +
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LDA.l ShowItems_hud_cap
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+
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LDX.w DungeonID
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CPX.b #$FF
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BNE +
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CMP.l ShowItems_cave_cap
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BCC +
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LDA.l ShowItems_cave_cap
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+
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REP #$30
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JSL CheckHudLoot
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ASL A : TAX
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LDA.l HUDLootTypeIcons, X
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@@ -52,7 +52,7 @@ dw $2DCB, $6DCB, $ADCB, $EDCB ; 01 - unknown - dot
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dw $29EB, $69EB, $29FB, $69FB ; 02 - junk - pot
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dw $29CA, $69CA, $29DA, $29DB ; 03 - small key
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dw $29E9, $69E9, $29F9, $69F9 ; 04 - triforce piece
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dw $29DD, $69DD, $A9DD, $E9DD ; 05 - safety - plus
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dw $29DD, $69DD, $A9DD, $E9DD ; 05 - health - plus
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dw $29EC, $69EC, $29FC, $69FC ; 06 - less important item - small chest
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dw $29E8, $69E8, $29F8, $69F8 ; 07 - compass
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dw $29CE, $29CF, $29DE, $29DF ; 08 - map
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@@ -87,7 +87,7 @@ dw $10A4 : db $04 : dl HeartContainer_Trinexx
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dw $1073 : db $05 : dl BonkKey_Desert ; torch
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dw $108C : db $05 : dl BonkKey_GTower ; torch
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dw $1087 : db $05 : dl StandingKey_Hera ; investigate
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dw $1087 : db $05 : dl StandingKey_Hera
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dw $10E1 : db $06 : dl HeartPiece_Forest_Thieves
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dw $10E2 : db $06 : dl HeartPiece_Lumberjack_Tree
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@@ -220,42 +220,53 @@ warnpc $B9FF08
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org $B9FF08
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; $00 - do not show anything
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; $01 - show presence of unobtained items
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; $02 - show category of item
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ShowItems:
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; $02 - show compass if presence, otherwise presence of unobtained items
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; $03 - show category of item
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MapItems:
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.default
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db $00
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.have_map
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db $00
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.have_compass
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db $02
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db $03
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.visited_tile
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db $01
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db $02
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.reserved
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skip 2
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.hud_cap
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db $FF
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.cave_cap
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skip 3
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.enabled
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db $01
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warnpc $B9FF10
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org $B9FF10
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; ---P bepc
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HudItems:
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.cave
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db $00
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.default_dungeon
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db $00
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.have_map
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db $01
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.have_compass
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db $03
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.reserved
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skip 3
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.enabled
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db $01
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warnpc $B9FF18
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org $B9FF20
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; ---P sepc
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; P - dungeon prizes
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; b - bosses (and torches in GT and desert, plus hera basement standing item)
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; s - standing items (plus torches in GT and desert and bosses)
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; e - enemy drops
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; p - pots
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; c - chests
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ItemSources:
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db $09
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; $B9FF11
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AlwaysShowCompass:
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db $01
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; $B9FF12
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ShowLootOnMap:
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db $01
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; $B9FF13
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ShowLootInHUD:
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; B9FF21
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; a--- --mv
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; a - always
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; m - have map
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; v - have visited dungeon
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MapSwapping:
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db $01
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