Fix Ped/GT open modes
Fix key colors
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@@ -452,7 +452,7 @@ endmacro
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%SpriteProps($21, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 21 - Net
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%SpriteProps($22, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 22 - Blue mail
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%SpriteProps($23, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 23 - Red mail
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%SpriteProps($24, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; 24 - Small key
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%SpriteProps($24, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; 24 - Small key
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%SpriteProps($25, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 25 - Compass
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%SpriteProps($26, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 26 - Heart container from 4/4
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%SpriteProps($27, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 27 - Bomb
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@@ -576,22 +576,22 @@ endmacro
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%SpriteProps($9D, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 9D - Big key of Eastern Palace
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%SpriteProps($9E, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 9E - Big key of Hyrule Castle
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%SpriteProps($9F, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 9F - Big key of Sewers
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%SpriteProps($A0, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A0 - Small key of Sewers
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%SpriteProps($A1, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A1 - Small key of Hyrule Castle
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%SpriteProps($A2, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A2 - Small key of Eastern Palace
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%SpriteProps($A3, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A3 - Small key of Desert Palace
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%SpriteProps($A4, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A4 - Small key of Agahnim's Tower
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%SpriteProps($A5, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A5 - Small key of Swamp Palace
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%SpriteProps($A6, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A6 - Small key of Dark Palace
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%SpriteProps($A7, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A7 - Small key of Misery Mire
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%SpriteProps($A8, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A8 - Small key of Skull Woods
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%SpriteProps($A9, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A9 - Small key of Ice Palace
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%SpriteProps($AA, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AA - Small key of Tower of Hera
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%SpriteProps($AB, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AB - Small key of Thieves' Town
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%SpriteProps($AC, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AC - Small key of Turtle Rock
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%SpriteProps($AD, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AD - Small key of Ganon's Tower
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%SpriteProps($A0, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A0 - Small key of Sewers
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%SpriteProps($A1, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A1 - Small key of Hyrule Castle
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%SpriteProps($A2, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A2 - Small key of Eastern Palace
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%SpriteProps($A3, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A3 - Small key of Desert Palace
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%SpriteProps($A4, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A4 - Small key of Agahnim's Tower
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%SpriteProps($A5, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A5 - Small key of Swamp Palace
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%SpriteProps($A6, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A6 - Small key of Dark Palace
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%SpriteProps($A7, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A7 - Small key of Misery Mire
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%SpriteProps($A8, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A8 - Small key of Skull Woods
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%SpriteProps($A9, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A9 - Small key of Ice Palace
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%SpriteProps($AA, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AA - Small key of Tower of Hera
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%SpriteProps($AB, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AB - Small key of Thieves' Town
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%SpriteProps($AC, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AC - Small key of Turtle Rock
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%SpriteProps($AD, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AD - Small key of Ganon's Tower
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%SpriteProps($AE, 2, 2, $02, $02, $0000) ; AE - Reserved
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%SpriteProps($AF, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AF - Generic small key
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%SpriteProps($AF, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AF - Generic small key
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%SpriteProps($B0, 2, 2, $80, $80, PalettesCustom_crystal) ; B0 - Crystal 6
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%SpriteProps($B1, 2, 2, $80, $80, PalettesCustom_crystal) ; B1 - Crystal 1
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%SpriteProps($B2, 2, 2, $80, $80, PalettesCustom_crystal) ; B2 - Crystal 5
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