More sprite fixes
This commit is contained in:
@@ -39,8 +39,7 @@ LoadBonkItemGFX_inner:
|
||||
PHA : PHX
|
||||
LDA.w SpriteID,X : TAX
|
||||
LDA.l SpriteProperties_standing_width,X : BNE +
|
||||
LDA.b #$00 : STA.l SpriteOAM ; Move narrow items back to the left
|
||||
LDA.b #$00 : STA.l SpriteOAM+8 ;
|
||||
LDA.b #$00 : STA.l SpriteOAM : STA.l SpriteOAM+8
|
||||
+
|
||||
PLX : PLA
|
||||
RTL
|
||||
|
||||
@@ -195,10 +195,9 @@ KillGanon:
|
||||
CMP.b #$06 : BNE .exit
|
||||
|
||||
.light_speed
|
||||
LDA.l OverworldEventDataWRAM+$5B : ORA.b #$20 : STA.l OverworldEventDataWRAM+$5B ; pyramid hole
|
||||
LDA.b #$08 : STA.l RoomDataWRAM[$00].high ; kill ganon
|
||||
LDA.b #$02 : STA.l MoonPearlEquipment ; pearl but invisible in menu
|
||||
|
||||
REP #$20
|
||||
LDA.w #$0019 : STA.b GameMode
|
||||
SEP #$20
|
||||
.exit
|
||||
RTL
|
||||
|
||||
|
||||
@@ -416,7 +416,7 @@ macro SpriteProps(id, chest_width, standing_width, chest_pal, standing_pal, addr
|
||||
pullpc
|
||||
endmacro
|
||||
|
||||
%SpriteProps($00, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 00 - Fighter sword & Shield
|
||||
%SpriteProps($00, 0, 2, $05, $02, PalettesVanilla_blue_ice+$0E) ; 00 - Fighter sword & Shield
|
||||
%SpriteProps($01, 0, 2, $05, $05, PalettesCustom_master_sword) ; 01 - Master sword
|
||||
%SpriteProps($02, 0, 2, $05, $01, PalettesCustom_tempered_sword) ; 02 - Tempered sword
|
||||
%SpriteProps($03, 0, 2, $05, $04, PalettesCustom_golden_sword) ; 03 - Golden sword
|
||||
|
||||
@@ -69,6 +69,10 @@ RTL
|
||||
;-------------------------------------------------------------------------------- 20/847B
|
||||
LoadDynamicTileOAMTable:
|
||||
PHP
|
||||
REP #$20
|
||||
LDA.w #$0000 : STA.l SpriteOAM : STA.l SpriteOAM+2
|
||||
LDA.w #$0200 : STA.l SpriteOAM+6
|
||||
SEP #$20
|
||||
LDA.b #$24 : STA.l SpriteOAM+4
|
||||
|
||||
LDA.w SpriteID,X
|
||||
@@ -76,27 +80,23 @@ LoadDynamicTileOAMTable:
|
||||
STA.l SpriteOAM+5 : STA.l SpriteOAM+13
|
||||
PHX
|
||||
LDA.l SpriteProperties_standing_width,X : BEQ .narrow
|
||||
REP #$20
|
||||
LDA.w #$0000 : STA.l SpriteOAM : STA.l SpriteOAM+2
|
||||
LDA.w #$0200 : STA.l SpriteOAM+6
|
||||
BRA .done
|
||||
|
||||
.narrow
|
||||
REP #$20
|
||||
LDA.w #$0004 : STA.l SpriteOAM
|
||||
LDA.w #$0000 : STA.l SpriteOAM+2
|
||||
LDA.w #$0200 : STA.l SpriteOAM+6
|
||||
|
||||
LDA.w #$0400 : STA.l SpriteOAM+7 : STA.l SpriteOAM+14
|
||||
LDA.w #$0000 : STA.l SpriteOAM+14
|
||||
LDA.w #$0800 : STA.l SpriteOAM+9
|
||||
LDA.w #$3400 : STA.l SpriteOAM+11
|
||||
|
||||
SEP #$20
|
||||
LDA.b #$04 : STA.l SpriteOAM
|
||||
|
||||
.done
|
||||
TXA
|
||||
PLX
|
||||
PLP
|
||||
RTS
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; DrawDynamicTile
|
||||
; in: A - Loot ID
|
||||
|
||||
Reference in New Issue
Block a user