Fix Ped/GT open modes
Fix key colors
This commit is contained in:
10
goalitem.asm
10
goalitem.asm
@@ -142,10 +142,8 @@ CheckEnoughCrystalsForGanon:
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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CheckTowerOpen:
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CheckTowerOpen:
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REP #$30
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LDA.l GanonsTowerOpenMode : ASL : TAX
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LDA.l GanonsTowerOpenMode : ASL : TAX
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JSR.w (.tower_open_modes,X)
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JSR.w (.tower_open_modes,X)
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SEP #$30
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RTL
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RTL
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.tower_open_modes
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.tower_open_modes
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dw .vanilla
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dw .vanilla
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@@ -153,13 +151,15 @@ RTL
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.vanilla
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.vanilla
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LDA.l CrystalsField
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LDA.l CrystalsField
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AND.w #$007F : CMP.w #$007F
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AND.b #$7F : CMP.b #$7F
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RTS
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RTS
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.arbitrary_cmp
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.arbitrary_cmp
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REP #$30
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LDA.l GanonsTowerOpenAddress : TAX
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LDA.l GanonsTowerOpenAddress : TAX
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LDA.l $7E0000,X
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LDA.l $7E0000,X
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CMP.l GanonsTowerOpenTarget
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CMP.l GanonsTowerOpenTarget
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SEP #$30
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RTS
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RTS
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;---------------------------------------------------------------------------------------------------
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;---------------------------------------------------------------------------------------------------
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@@ -266,7 +266,9 @@ RTL
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RTS
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RTS
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.arbitrary_cmp
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.arbitrary_cmp
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REP #$30
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LDA.l PedPullAddress : TAX
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LDA.l PedPullAddress : TAX
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LDA.l $7E000,X
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LDA.l $7E0000,X
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CMP.l PedPullTarget
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CMP.l PedPullTarget
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SEP #$30
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RTS
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RTS
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2
init.asm
2
init.asm
@@ -48,7 +48,7 @@ Init_Primary:
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LDA.l OneMindTimerInit : STA.l OneMindTimerRAM
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LDA.l OneMindTimerInit : STA.l OneMindTimerRAM
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SEP #$30
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SEP #$30
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LDA.b #$01 : STA.w MEMSEL ; enable fastrom access on upper banks
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LDA.l RomSpeed : STA.w MEMSEL ; enable fastrom access on upper banks
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STA.l OneMindId
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STA.l OneMindId
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LDA.b #$10 : STA.b PlayerSpriteBank ; set default player sprite bank
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LDA.b #$10 : STA.b PlayerSpriteBank ; set default player sprite bank
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@@ -452,7 +452,7 @@ endmacro
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%SpriteProps($21, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 21 - Net
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%SpriteProps($21, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 21 - Net
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%SpriteProps($22, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 22 - Blue mail
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%SpriteProps($22, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 22 - Blue mail
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%SpriteProps($23, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 23 - Red mail
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%SpriteProps($23, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 23 - Red mail
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%SpriteProps($24, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; 24 - Small key
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%SpriteProps($24, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; 24 - Small key
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%SpriteProps($25, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 25 - Compass
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%SpriteProps($25, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 25 - Compass
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%SpriteProps($26, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 26 - Heart container from 4/4
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%SpriteProps($26, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; 26 - Heart container from 4/4
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%SpriteProps($27, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 27 - Bomb
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%SpriteProps($27, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 27 - Bomb
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@@ -576,22 +576,22 @@ endmacro
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%SpriteProps($9D, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 9D - Big key of Eastern Palace
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%SpriteProps($9D, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 9D - Big key of Eastern Palace
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%SpriteProps($9E, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 9E - Big key of Hyrule Castle
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%SpriteProps($9E, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 9E - Big key of Hyrule Castle
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%SpriteProps($9F, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 9F - Big key of Sewers
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%SpriteProps($9F, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 9F - Big key of Sewers
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%SpriteProps($A0, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A0 - Small key of Sewers
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%SpriteProps($A0, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A0 - Small key of Sewers
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%SpriteProps($A1, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A1 - Small key of Hyrule Castle
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%SpriteProps($A1, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A1 - Small key of Hyrule Castle
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%SpriteProps($A2, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A2 - Small key of Eastern Palace
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%SpriteProps($A2, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A2 - Small key of Eastern Palace
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%SpriteProps($A3, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A3 - Small key of Desert Palace
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%SpriteProps($A3, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A3 - Small key of Desert Palace
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%SpriteProps($A4, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A4 - Small key of Agahnim's Tower
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%SpriteProps($A4, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A4 - Small key of Agahnim's Tower
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%SpriteProps($A5, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A5 - Small key of Swamp Palace
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%SpriteProps($A5, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A5 - Small key of Swamp Palace
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%SpriteProps($A6, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A6 - Small key of Dark Palace
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%SpriteProps($A6, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A6 - Small key of Dark Palace
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%SpriteProps($A7, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A7 - Small key of Misery Mire
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%SpriteProps($A7, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A7 - Small key of Misery Mire
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%SpriteProps($A8, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A8 - Small key of Skull Woods
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%SpriteProps($A8, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A8 - Small key of Skull Woods
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%SpriteProps($A9, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; A9 - Small key of Ice Palace
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%SpriteProps($A9, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; A9 - Small key of Ice Palace
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%SpriteProps($AA, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AA - Small key of Tower of Hera
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%SpriteProps($AA, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AA - Small key of Tower of Hera
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%SpriteProps($AB, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AB - Small key of Thieves' Town
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%SpriteProps($AB, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AB - Small key of Thieves' Town
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%SpriteProps($AC, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AC - Small key of Turtle Rock
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%SpriteProps($AC, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AC - Small key of Turtle Rock
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%SpriteProps($AD, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AD - Small key of Ganon's Tower
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%SpriteProps($AD, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AD - Small key of Ganon's Tower
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%SpriteProps($AE, 2, 2, $02, $02, $0000) ; AE - Reserved
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%SpriteProps($AE, 2, 2, $02, $02, $0000) ; AE - Reserved
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%SpriteProps($AF, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; AF - Generic small key
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%SpriteProps($AF, 0, 0, $04, $04, PalettesVanilla_blue_ice+$0E) ; AF - Generic small key
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%SpriteProps($B0, 2, 2, $80, $80, PalettesCustom_crystal) ; B0 - Crystal 6
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%SpriteProps($B0, 2, 2, $80, $80, PalettesCustom_crystal) ; B0 - Crystal 6
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%SpriteProps($B1, 2, 2, $80, $80, PalettesCustom_crystal) ; B1 - Crystal 1
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%SpriteProps($B1, 2, 2, $80, $80, PalettesCustom_crystal) ; B1 - Crystal 1
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%SpriteProps($B2, 2, 2, $80, $80, PalettesCustom_crystal) ; B2 - Crystal 5
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%SpriteProps($B2, 2, 2, $80, $80, PalettesCustom_crystal) ; B2 - Crystal 5
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24
tables.asm
24
tables.asm
@@ -642,17 +642,17 @@ org $81C6FC ; PC 0xC6FC - Bank01.asm:10344 - (db $00, $00, $01, $02, $00, $06, $
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DungeonPrizeReceiptID:
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DungeonPrizeReceiptID:
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db $00 ; Sewers
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db $00 ; Sewers
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db $00 ; Hyrule Castle
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db $00 ; Hyrule Castle
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db $01 ; Eastern Palace
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db $37 ; Eastern Palace
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db $02 ; Desert Palace
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db $38 ; Desert Palace
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db $00 ; Agahnim's Tower
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db $00 ; Agahnim's Tower
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db $06 ; Swamp Palace
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db $20 ; Swamp Palace
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db $06 ; Palace of Darkness
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db $20 ; Palace of Darkness
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db $20 ; Misery Mire
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db $20 ; Misery Mire
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db $20 ; Skull Woods
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db $20 ; Skull Woods
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db $06 ; Ice Palace
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db $20 ; Ice Palace
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db $03 ; Tower of Hera
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db $39 ; Tower of Hera
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db $06 ; Thieves' Town
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db $20 ; Thieves' Town
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db $06 ; Turtle Rock
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db $20 ; Turtle Rock
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;Ether/Nothing: $00
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;Ether/Nothing: $00
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;Green Pendant: $01
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;Green Pendant: $01
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;Blue Pendant: $02
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;Blue Pendant: $02
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@@ -2599,10 +2599,14 @@ dw #$0C00 ; Blue
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dw #$1800 ; Green
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dw #$1800 ; Green
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dw #$0800 ; Yellow
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dw #$0800 ; Yellow
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org $B0F032
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org $B0F032 ; PC 0x187032
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RomSpeed:
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db $01 ; $01 = FastROM (default | $00 = SlowROM)
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org $B0F033 ; PC 0x187033
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; 0x187032 - 187FFF (unused)
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; 0x187033 - 187FFF (unused)
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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