Changes graphical status of standard exits when blocking exits in rain
Fixes graphical issues with sanctuary and swamp hub lobbies Major fix for decoupled doors landing area Fix for multiworld absorbables
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@@ -44,8 +44,6 @@ org $8293d1 ; <- 113d1 - Bank02.asm : 3683 (ADD $20 : STA $20 BRANCH_IOTA)
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jsl StraightStairsFix : nop
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org $829396 ; <- 11396 - Bank02.asm : 3641 (LDA $01C322, X)
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jsl StraightStairLayerFix
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org $82c06d ; <- Bank02.asm : 9874 (LDX $0418, CMP.b #$02)
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jsl DoorToStraight : nop
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org $82c092 ; STA $0020, Y : LDX #$00
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jsl DoorToInroom : nop
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org $82c0f8 ; CMP $02C034, X
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@@ -175,9 +173,6 @@ JSL RetrieveBunnyState : NOP
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org $82d9ce ; <- Bank02.asm : Dungeon_LoadEntrance 10829 (STA $A0 : STA $048E)
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JSL CheckDarkWorldSpawn : NOP
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org $81891e ; <- Bank 01.asm : 991 Dungeon_LoadType2Object (LDA $00 : XBA : AND.w #$00FF)
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JSL RainPrevention : BCC + : RTS : NOP : +
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org $9edabf ; <- sprite_energy_ball.asm : 86-7 Sprite_EnergyBall (LDA.b #$10 : LDX.b #$00)
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JSL StandardAgaDmg
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@@ -216,3 +211,10 @@ jsl CheckIfDoorsOpen
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bcs .normal
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rts
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.normal
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; fixes an issue with edges -> normal doors (bombable, dashable, keydoor)
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org $82C06A
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JSL TransitionCalculateLanding_Fix : NOP #2
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org $82C157
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JSL AlwaysPushThroughFDoors
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