Another WRAM label pass
Deleted compression.asm
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@@ -43,7 +43,7 @@ WhitenLoopReal:
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LDA.l $7EC3F0 : JSL Filter_Majorly_Whiten_Color : STA.l $7EC5F0
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LDA.l $7EC3F2 : JSL Filter_Majorly_Whiten_Color : STA.l $7EC5F2
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LDA.l $7EC3F4 : JSL Filter_Majorly_Whiten_Color : STA.l $7EC5F4
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LDA.b $10 : CMP.w #$0007 : BNE +
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LDA.b GameMode : CMP.w #$0007 : BNE +
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LDA.w $048E
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CMP.w #$003C : BEQ ++
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CMP.w #$009D : BEQ ++
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@@ -89,7 +89,7 @@ WhitenLoopDummy:
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LDA.l $7EC3F0 : JSL Filter_Majorly_Whiten_Color : LDA.l $7EC5F0
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LDA.l $7EC3F2 : JSL Filter_Majorly_Whiten_Color : LDA.l $7EC5F2
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LDA.l $7EC3F4 : JSL Filter_Majorly_Whiten_Color : LDA.l $7EC5F4
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LDA.b $10 : CMP.w #$0007 : BNE + ; only light invisifloor if we're in dungeon submodule
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LDA.b GameMode : CMP.w #$0007 : BNE + ; only light invisifloor if we're in dungeon submodule
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LDA.w $048E
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CMP.w #$003C : BEQ ++ ; hookshot cave
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CMP.w #$009D : BEQ ++ ; gt right
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