Item receipt refactor
Inverted maps Fix shops
This commit is contained in:
@@ -114,7 +114,7 @@ TransferItemReceiptToBuffer_using_ReceiptID:
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;===================================================================================================
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TransferItemReceiptToVRAM:
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TransferItemToVRAM:
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REP #$21
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SEP #$10
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@@ -128,9 +128,9 @@ TransferItemReceiptToVRAM:
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LDX.b #ItemReceiptGraphicsROM>>16
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.set_address
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STA.w $4202
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STA.w $4302
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ADC.w #$0200
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STA.w $4212
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STA.w $4312
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STX.w $4304
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STX.w $4314
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@@ -146,7 +146,7 @@ TransferItemReceiptToVRAM:
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STA.w $4305
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STA.w $4315
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LDA.w ItemGFXTgt
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LDA.w ItemGFXTarget
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STA.w $2116
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LDX.b #$01
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@@ -159,6 +159,7 @@ TransferItemReceiptToVRAM:
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STX.w $420B
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STZ.w ItemGFXPtr
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STZ.w ItemGFXTarget
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.exit
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RTL
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@@ -888,7 +889,7 @@ StandingItemGraphicsOffsets:
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dw BigDecompressionBuffer+$0DA0 ; 46 - 300 rupees
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dw BigDecompressionBuffer+$0000 ; 47 - 20 rupees green
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dw BigDecompressionBuffer+$09A0 ; 48 - Full bottle (good bee)
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dw BigDecompressionBuffer+$1C20 ; 49 - Tossed fighter sword
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dw $00A0 ; 49 - Tossed fighter sword
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dw BigDecompressionBuffer+$09A0 ; 4A - Bottle refill (good bee)
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dw BigDecompressionBuffer+$0040 ; 4B - Boots
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@@ -14,7 +14,7 @@
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;--------------------------------------------------------------------------------
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; BowTracking
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; Item Tracking Slot #2
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; bsp-----
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; -------- bsp-----
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; b = bow
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; s = silver arrow bow
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; p = 2nd progressive bow
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431
invertedmaps.asm
431
invertedmaps.asm
@@ -223,6 +223,7 @@ Overworld_LoadNewTiles:
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;---------------------------------------------------------------------------------------------------
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.stripe
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JSR .get_increment
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LDX.w $0000,Y
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BRA ++ ; to increment at start of loop properly
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@@ -256,6 +257,7 @@ Overworld_LoadNewTiles:
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;---------------------------------------------------------------------------------------------------
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.stripe_rle_inc
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JSR .get_increment
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JSR .get_rle_size_and_tile
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LDX.w $0000,Y
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@@ -270,13 +272,11 @@ Overworld_LoadNewTiles:
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INC
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STA.b OWWriteTile
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++ INY
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INY
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STA.l $7E0000,X
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++ STA.l $7E0000,X
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DEC.b OWWriteSize
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BNE --
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INY #2
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RTS
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;---------------------------------------------------------------------------------------------------
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@@ -297,6 +297,7 @@ Overworld_LoadNewTiles:
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;---------------------------------------------------------------------------------------------------
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.stripe_rle
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JSR .get_increment
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JSR .get_rle_size_and_tile
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LDX.w $0000,Y
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@@ -309,13 +310,11 @@ Overworld_LoadNewTiles:
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LDA.b OWWriteTile
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++ INY
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INY
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STA.l $7E0000,X
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++ STA.l $7E0000,X
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DEC.b OWWriteSize
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BNE --
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INY #2
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RTS
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;---------------------------------------------------------------------------------------------------
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@@ -405,7 +404,7 @@ dw $0000 ; 2C
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dw $0000 ; 2D
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dw $0000 ; 2E
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dw $0000 ; 2F
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dw $0000 ; 30
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dw .map30 ; 30
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dw .map31 ; 31
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dw .map32 ; 32
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dw .map33 ; 33
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@@ -428,7 +427,7 @@ dw $0000 ; 41
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dw $0000 ; 42
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dw .map43 ; 43
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dw .map44 ; 44
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dw $0000 ; 45
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dw .map45 ; 45
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dw $0000 ; 46
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dw .map47 ; 47
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dw $0000 ; 48
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@@ -471,7 +470,7 @@ dw $0000 ; 6C
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dw $0000 ; 6D
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dw $0000 ; 6E
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dw .map6F ; 6F
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dw $0000 ; 70
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dw .map70 ; 70
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dw $0000 ; 71
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dw $0000 ; 72
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dw .map73 ; 73
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@@ -491,6 +490,7 @@ dw $0000 ; 7F
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;---------------------------------------------------------------------------------------------------
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.map03
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dw !OWW_InvertedOnly
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; singles
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dw $0034, $2BE0
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@@ -508,29 +508,23 @@ dw $0000 ; 7F
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.map05
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dw $0101, $2E18 ; OWG sign
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dw !OWW_InvertedOnly
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; singles
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dw $0034, $21F2
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dw $0034, $3D4A
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dw $0116, $216E
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dw $0126, $21F4
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dw $0139, $2970
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dw $0139, $2C6C
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dw $014B, $2972
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dw $014B, $2C6E
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dw $016B, $29F0
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dw $016B, $2CEC
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dw $0182, $29F2
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dw $0182, $2CEE
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dw $01B3, $236C
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dw $01B4, $236E
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dw !OWW_Stripe|!OWW_Horizontal
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dw $206C ; address
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dw $0112, $0111, $0113, $0113, $0112|!OWW_STOP
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dw $206E ; address
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dw $0112, $0113, $0113, $0112|!OWW_STOP
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dw !OWW_StripeRLEINC|!OWW_Horizontal|OWW_RLESize(2)
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dw $0111, $20EC ; tile, start
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@@ -538,6 +532,10 @@ dw $0000 ; 7F
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dw !OWW_StripeRLEINC|!OWW_Horizontal|OWW_RLESize(3)
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dw $0116, $20F0 ; tile, start
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dw !OWW_Stripe|!OWW_Horizontal
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dw $216C ; address
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dw $0112, $0116, $011C, $011D, $011E|!OWW_STOP
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dw !OWW_StripeRLEINC|!OWW_Horizontal|OWW_RLESize(3)
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dw $011C, $2170 ; tile, start
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@@ -547,6 +545,13 @@ dw $0000 ; 7F
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dw !OWW_StripeRLEINC|!OWW_Horizontal|OWW_RLESize(4)
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dw $0144, $2364 ; tile, start
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dw !OWW_StripeRLEINC|!OWW_Horizontal|OWW_RLESize(2)
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dw $01B3, $236C ; tile, start
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dw !OWW_Stripe|!OWW_Horizontal
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dw $2970 ; address
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dw $0139, $014B|!OWW_STOP
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dw !OWW_ArbitraryRLE
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dw $0130 ; tile
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dw $21E2, $21F0, $22E2, $22F0|!OWW_STOP
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@@ -565,7 +570,7 @@ dw $0000 ; 7F
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dw !OWW_Stripe|!OWW_Horizontal
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dw $22E4 ; start
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dw $013C, $013C, $013D, $013D, $013C, $013C
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dw $013C, $013C, $013D, $013D, $013C, $013C|!OWW_STOP
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dw !OWW_END
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@@ -580,7 +585,7 @@ dw $0000 ; 7F
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dw $0034, $2826
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dw !OWW_ArbitraryRLE
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dw $0135 ; tile
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dw $021B ; tile
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dw $259E, $25A2, $25A4, $261C
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dw $2626, $269A, $26A8, $271A
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dw $2728, $279A, $27A8, $281E
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@@ -803,6 +808,201 @@ dw $0000 ; 7F
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dw !OWW_END
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;---------------------------------------------------------------------------------------------------
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.map30
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dw !OWW_InvertedOnly
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dw $0178, $224E
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dw $00D3, $22E2
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dw $0302, $22E4
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dw $00AA, $2368
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dw $00AB, $236C
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dw $01C2, $245C
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dw $015C, $23E0
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dw $0218, $245E
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dw $0162, $2460
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dw $0105, $255A
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dw $01D4, $24DC
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dw $0219, $24DE
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dw $0171, $25DE
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dw $0166, $255E
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dw $0766, $2560
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dw $06E1, $27D6
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dw $00CF, $27DA
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dw $0034, $3D94
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dw !OWW_ArbitraryRLE
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dw $017E
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dw $2050, $20CE|!OWW_STOP
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dw !OWW_StripeRLE|!OWW_Horizontal|OWW_RLESize(7)
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dw $00D1, $2052
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dw !OWW_StripeRLE|!OWW_Horizontal|OWW_RLESize(6)
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dw $00D1, $21E6
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dw !OWW_ArbitraryRLE
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dw $00D2
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dw $2060, $20E2, $2164|!OWW_STOP
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dw !OWW_ArbitraryRLE
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dw $0183
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dw $20D0, $214E|!OWW_STOP
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dw !OWW_StripeRLE|!OWW_Horizontal|OWW_RLESize(7)
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dw $00C9, $20D2
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dw !OWW_StripeRLE|!OWW_Horizontal|OWW_RLESize(7)
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dw $00C9, $2152
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dw !OWW_StripeRLE|!OWW_Horizontal|OWW_RLESize(6)
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dw $00C9, $2266
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dw $00C9, $22CC
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dw !OWW_ArbitraryRLE
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dw $00D0
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dw $20E0, $2162, $21E4|!OWW_STOP
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(3)
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dw $0153, $2150
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dw !OWW_ArbitraryRLE
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dw $0153
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dw $21CE, $22CE|!OWW_STOP
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dw !OWW_ArbitraryRLE
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dw $00C8
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dw $2160, $21E2, $2264, $28DA, $295C|!OWW_STOP
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dw !OWW_ArbitraryRLE
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dw $00CA
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dw $21E0, $2262, $285A, $28DC|!OWW_STOP
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dw !OWW_StripeRLE|!OWW_Horizontal|OWW_RLESize(7)
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dw $00DC, $21D2
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dw $00DC, $224C
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dw !OWW_StripeRLE|!OWW_Horizontal|OWW_RLESize(2)
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dw $00E3, $2252
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dw !OWW_ArbitraryRLE
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dw $0186
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dw $22D0, $234E|!OWW_STOP
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(4)
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dw $0034, $22D2
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(7)
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dw $0034, $22D4
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(7)
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dw $0034, $22D6
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(2)
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dw $0034, $2350
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dw !OWW_ArbitraryRLE
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dw $0034
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dw $2458, $2656|!OWW_STOP
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dw !OWW_StripeRLE|!OWW_Horizontal|OWW_RLESize(6)
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dw $00CC, $22E6
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dw $00CC, $234C
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(2)
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dw $00CE, $2362
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(4)
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dw $00CE, $25D8
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(2)
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dw $00C5, $2364
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(4)
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dw $00C5, $25DC
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(4)
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dw $06AB, $2366
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dw !OWW_ArbitraryRLE
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dw $06AB
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dw $24E4, $2760|!OWW_STOP
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dw !OWW_ArbitraryRLE
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dw $0384
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dw $236A, $236E, $23EC, $246A|!OWW_STOP
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dw !OWW_StripeRLE|!OWW_Horizontal|OWW_RLESize(4)
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dw $0384, $24E8
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dw !OWW_ArbitraryRLE
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dw $0759
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dw $23C8, $244A, $24CC, $254E, $26D0, $2752, $27D4|!OWW_STOP
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dw !OWW_ArbitraryRLE
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dw $0757
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dw $23CA, $244C, $24CE, $2550, $26D2, $2754|!OWW_STOP
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dw !OWW_ArbitraryRLE
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dw $01FF
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dw $23CC, $244E, $24D0, $2652, $26D4, $2756|!OWW_STOP
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dw !OWW_ArbitraryRLE
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dw $017C
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dw $23CE, $2450, $24D2, $2654, $26D6|!OWW_STOP
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dw !OWW_ArbitraryRLE
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dw $0100
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dw $245A, $24D8|!OWW_STOP
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dw !OWW_ArbitraryRLE
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dw $0104
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dw $24DA, $2558|!OWW_STOP
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dw !OWW_ArbitraryRLE
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dw $0106
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dw $2462, $24E0, $255C|!OWW_STOP
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dw !OWW_ArbitraryRLE
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dw $0107
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dw $2464, $24E2|!OWW_STOP
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(2)
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dw $0179, $2552
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dw !OWW_StripeRLE|!OWW_Horizontal|OWW_RLESize(8)
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dw $06B4, $2562
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(2)
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dw $06E5, $25D0
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(4)
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dw $00C4, $25DA
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dw !OWW_StripeRLE|!OWW_Horizontal|OWW_RLESize(7)
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dw $0165, $25E4
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(2)
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dw $06E4, $27D2
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(2)
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dw $06E4, $2854
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(3)
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dw $06E4, $2856
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(2)
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dw $06E4, $2958
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dw $06E4, $29DA
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dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(2)
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dw $02FD, $27D8
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dw !OWW_ArbitraryRLE
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dw $06E7
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dw $28D8, $295A, $29DC|!OWW_STOP
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dw !OWW_END
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;---------------------------------------------------------------------------------------------------
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.map31
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dw !OWW_InvertedOnly
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@@ -855,150 +1055,6 @@ dw $0000 ; 7F
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dw !OWW_StripeRLE|!OWW_Horizontal|OWW_RLESize(4)
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dw $0034, $22D2
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; TODO clean up and optimize
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dw $00D2, $2060
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dw $00D0, $20E0
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dw $00D2, $20E2
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dw $0153, $2150
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dw $00C8, $2160
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dw $00D0, $2162
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dw $00D2, $2164
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dw $0153, $21CE
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dw $0153, $21D0
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dw $00CA, $21E0
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dw $00C8, $21E2
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dw $00D0, $21E4
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dw $00DC, $224C
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dw $0178, $224E
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dw $0153, $2250
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dw $00E3, $2252
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dw $00E3, $2254
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dw $00CA, $2262
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dw $00C8, $2264
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dw $00C9, $22CC
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dw $0153, $22CE
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dw $0186, $22D0
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dw $00D3, $22E2
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dw $0302, $22E4
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dw $00CC, $234C
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dw $0186, $234E
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dw $00CE, $2362
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dw $00C5, $2364
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dw $06AB, $2366
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dw $00AA, $2368
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dw $0384, $236A
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dw $00AB, $236C
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dw $0384, $236E
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dw $0759, $23C8
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dw $0757, $23CA
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dw $01FF, $23CC
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dw $017C, $23CE
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dw $015C, $23E0
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dw $00CE, $23E2
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dw $00C5, $23E4
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dw $06AB, $23E6
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||||
dw $0384, $23EC
|
||||
dw $0759, $244A
|
||||
dw $0757, $244C
|
||||
dw $01FF, $244E
|
||||
dw $017C, $2450
|
||||
dw $0100, $245A
|
||||
dw $01C2, $245C
|
||||
dw $0218, $245E
|
||||
dw $0162, $2460
|
||||
dw $0106, $2462
|
||||
dw $0107, $2464
|
||||
dw $06AB, $2466
|
||||
dw $0384, $246A
|
||||
dw $0759, $24CC
|
||||
dw $0757, $24CE
|
||||
dw $01FF, $24D0
|
||||
dw $017C, $24D2
|
||||
dw $0034, $24D4
|
||||
dw $0034, $24D6
|
||||
dw $0100, $24D8
|
||||
dw $0104, $24DA
|
||||
dw $01D4, $24DC
|
||||
dw $0219, $24DE
|
||||
dw $0106, $24E0
|
||||
dw $0107, $24E2
|
||||
dw $06AB, $24E4
|
||||
dw $06AB, $24E6
|
||||
dw $0759, $254E
|
||||
dw $0757, $2550
|
||||
dw $0179, $2552
|
||||
dw $0034, $2554
|
||||
dw $0034, $2556
|
||||
dw $0104, $2558
|
||||
dw $0105, $255A
|
||||
dw $0106, $255C
|
||||
dw $0166, $255E
|
||||
dw $0766, $2560
|
||||
dw $06E5, $25D0
|
||||
dw $0179, $25D2
|
||||
dw $0034, $25D4
|
||||
dw $0034, $25D6
|
||||
dw $00CE, $25D8
|
||||
dw $00C4, $25DA
|
||||
dw $00C5, $25DC
|
||||
dw $0171, $25DE
|
||||
dw $06E5, $2650
|
||||
dw $01FF, $2652
|
||||
dw $017C, $2654
|
||||
dw $0034, $2656
|
||||
dw $00CE, $2658
|
||||
dw $00C4, $265A
|
||||
dw $00C5, $265C
|
||||
dw $0759, $26D0
|
||||
dw $0757, $26D2
|
||||
dw $01FF, $26D4
|
||||
dw $017C, $26D6
|
||||
dw $00CE, $26D8
|
||||
dw $00C4, $26DA
|
||||
dw $00C5, $26DC
|
||||
dw $0759, $2752
|
||||
dw $0757, $2754
|
||||
dw $01FF, $2756
|
||||
dw $00CE, $2758
|
||||
dw $00C4, $275A
|
||||
dw $00C5, $275C
|
||||
dw $06AB, $2760
|
||||
dw $06E4, $27D2
|
||||
dw $0759, $27D4
|
||||
dw $06E1, $27D6
|
||||
dw $02FD, $27D8
|
||||
dw $00CF, $27DA
|
||||
dw $06E4, $2852
|
||||
dw $06E4, $2854
|
||||
dw $06E4, $2856
|
||||
dw $02FD, $2858
|
||||
dw $00CA, $285A
|
||||
dw $06E4, $28D4
|
||||
dw $06E4, $28D6
|
||||
dw $06E7, $28D8
|
||||
dw $00C8, $28DA
|
||||
dw $00CA, $28DC
|
||||
dw $06E4, $2956
|
||||
dw $06E4, $2958
|
||||
dw $06E7, $295A
|
||||
dw $00C8, $295C
|
||||
dw $06E4, $29D8
|
||||
dw $06E4, $29DA
|
||||
dw $06E7, $29DC
|
||||
dw $0769, $38F8
|
||||
dw $06E1, $38FA
|
||||
dw $06E1, $38FC
|
||||
dw $06E1, $38FE
|
||||
dw $06E3, $3978
|
||||
dw $02E5, $397A
|
||||
dw $02EC, $397C
|
||||
dw $02E5, $397E
|
||||
dw $02F0, $39F8
|
||||
dw $02F3, $39FA
|
||||
dw $02F3, $39FC
|
||||
dw $02F3, $39FE
|
||||
dw $0034, $3D94
|
||||
|
||||
dw !OWW_END
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
@@ -1065,7 +1121,7 @@ dw $0000 ; 7F
|
||||
|
||||
dw !OWW_ArbitraryRLE
|
||||
dw $0034
|
||||
dw $270E, $278E, $2790|!OWW_STOP
|
||||
dw $270E, $278E, $2790, $2918, $291A, $2998, $299A, $291C, $291E, $2920|!OWW_STOP
|
||||
|
||||
dw !OWW_StripeRLE|!OWW_Horizontal|OWW_RLESize(8)
|
||||
dw $0034, $280E
|
||||
@@ -1268,11 +1324,33 @@ dw $0000 ; 7F
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.map43
|
||||
dw !OWW_SkipIfInverted, ReliableOWWSentinel
|
||||
|
||||
dw !OWW_SkipIfInverted, .map43_inverted
|
||||
dw $0101, $2550 ; GT sign
|
||||
|
||||
dw !OWW_END
|
||||
.map43_inverted
|
||||
dw !OWW_InvertedOnly
|
||||
|
||||
dw $0212, $2BE0
|
||||
|
||||
dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(5)
|
||||
dw $0E96, $235E
|
||||
|
||||
dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(5)
|
||||
dw $0E97, $2360
|
||||
|
||||
dw !OWW_StripeRLEINC|!OWW_Horizontal|OWW_RLESize(2)
|
||||
dw $0E94, $25DE ; tile, start
|
||||
|
||||
dw !OWW_StripeRLEINC|!OWW_Horizontal|OWW_RLESize(2)
|
||||
dw $0180, $275E
|
||||
|
||||
dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(2)
|
||||
dw $0184, $27DE
|
||||
|
||||
dw !OWW_StripeRLE|!OWW_Vertical|OWW_RLESize(2)
|
||||
dw $0185, $27E0
|
||||
|
||||
dw !OWW_END
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -1300,6 +1378,12 @@ dw $0000 ; 7F
|
||||
dw !OWW_END
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
.map45
|
||||
dw !OWW_InvertedOnly
|
||||
dw $0239, $3D4A
|
||||
|
||||
dw !OWW_END
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.map47
|
||||
dw !OWW_InvertedOnly
|
||||
@@ -1474,6 +1558,13 @@ dw $0000 ; 7F
|
||||
dw !OWW_END
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
.map70
|
||||
dw !OWW_InvertedOnly
|
||||
|
||||
dw $0239, $3D94
|
||||
|
||||
dw !OWW_END
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.map73
|
||||
dw !OWW_InvertedOnly
|
||||
|
||||
702
newitems.asm
702
newitems.asm
@@ -125,6 +125,35 @@ macro ValueShift()
|
||||
BRA ?start : ?end:
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
GetDungeonBitByID:
|
||||
LDA.w #$8000
|
||||
CPX.w #$0000 : BEQ .castle
|
||||
DEX
|
||||
-
|
||||
LSR
|
||||
DEX
|
||||
BPL -
|
||||
RTS
|
||||
|
||||
.castle
|
||||
LSR
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
GetDungeonBitByOffset:
|
||||
LDA.w #$0001
|
||||
CPX.w #$000E : BEQ .castle
|
||||
CPX.w #$000F : BEQ .castle
|
||||
DEX
|
||||
-
|
||||
ASL
|
||||
DEX
|
||||
BPL -
|
||||
RTS
|
||||
|
||||
.castle
|
||||
LDA.w #$00C0
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
;carry clear if pass
|
||||
;carry set if caught
|
||||
;incsrc eventdata.asm
|
||||
@@ -167,312 +196,405 @@ ProcessEventItems:
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
AddReceivedItemLong:
|
||||
JSR ResolveReceipt
|
||||
JSR.w ResolveReceipt
|
||||
PHB : PHK
|
||||
JML AddReceivedItem+2
|
||||
|
||||
AddReceivedItemExpandedGetItem:
|
||||
PHX
|
||||
PHX : PHB
|
||||
|
||||
LDA.w ItemReceiptID ; check inventory
|
||||
;JSR ResolveReceipt
|
||||
LDA.w ItemReceiptID
|
||||
JSL.l FreeDungeonItemNotice
|
||||
JSR ItemBehavior
|
||||
SEP #$30
|
||||
|
||||
PLX
|
||||
PLB : PLX
|
||||
LDA.w ItemReceiptMethod : CMP.b #$01 ; thing we wrote over
|
||||
RTL
|
||||
|
||||
|
||||
ItemBehavior:
|
||||
REP #$30
|
||||
AND #$00FF : ASL : TAX
|
||||
LDA.l ItemReceipts_behavior, X : STA.w ScratchBufferV
|
||||
SEP #$30
|
||||
JMP.w (ScratchBufferV)
|
||||
SEP #$20
|
||||
JMP.w (ItemReceipts_behavior,X)
|
||||
|
||||
.skip
|
||||
RTS
|
||||
.bow
|
||||
LDA.l BowTracking : ORA.b #$80 : STA.l BowTracking
|
||||
LDA.l SilverArrowsUseRestriction : BNE ++
|
||||
LDA.b #03 : STA.l BowEquipment ; set bow to silver
|
||||
++
|
||||
RTS
|
||||
.bow_and_arrows
|
||||
LDA.l BowTracking : ORA.l ScratchBufferV+6 : STA.l BowTracking
|
||||
BIT.b #$40 : BEQ +
|
||||
LDA.l SilverArrowsUseRestriction : BNE +
|
||||
LDA.b #03 : STA.l BowEquipment ; set bow to silver
|
||||
+
|
||||
RTS
|
||||
.silver_bow
|
||||
LDA.l BowTracking : ORA.l ScratchBufferV+6 : STA.l BowTracking
|
||||
LDA.l SilverArrowsUseRestriction : BNE .noequip
|
||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ .noequip
|
||||
LDA.l ArrowsFiller : BNE + ; check arrows
|
||||
LDA.b #$03 : BRA ++ ; bow without arrow
|
||||
+
|
||||
LDA.b #$04 ; bow with arrow
|
||||
++
|
||||
STA.l BowEquipment
|
||||
.noequip
|
||||
LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking ; mark silver bow on y-toggle
|
||||
RTS
|
||||
.bombs_50
|
||||
LDA.b #50 : STA.l BombCapacity ; upgrade bombs
|
||||
LDA.b #50 : STA.l BombsFiller ; fill bombs
|
||||
RTS
|
||||
.arrows_70
|
||||
LDA.b #70 : STA.l ArrowCapacity ; upgrade arrows
|
||||
LDA.b #70 : STA.l ArrowsFiller ; fill arrows
|
||||
RTS
|
||||
.magic_2
|
||||
LDA.l MagicConsumption : CMP.b #$02 : !BGE +
|
||||
INC : STA.l MagicConsumption ; upgrade magic
|
||||
+
|
||||
LDA.b #$80 : STA.l MagicFiller ; fill magic
|
||||
RTS
|
||||
.magic_4
|
||||
LDA.b #$02 : STA.l MagicConsumption ; upgrade magic
|
||||
LDA.b #$80 : STA.l MagicFiller ; fill magic
|
||||
RTS
|
||||
.master_sword_safe
|
||||
LDA.l SwordEquipment : CMP.b #$02 : !BGE + ; skip if we have a better sword
|
||||
LDA.b #$02 : STA.l SwordEquipment ; set master sword
|
||||
+
|
||||
RTS
|
||||
.bombs_5
|
||||
LDA.l BombCapacity : !ADD.b #$05 : STA.l BombCapacity ; upgrade bombs +5
|
||||
LDA.l Upgrade5BombsRefill : STA.l BombsFiller ; fill bombs
|
||||
RTS
|
||||
.bombs_10
|
||||
LDA.l BombCapacity : !ADD.b #$0A : STA.l BombCapacity ; upgrade bombs +10
|
||||
LDA.l Upgrade10BombsRefill : STA.l BombsFiller ; fill bombs
|
||||
RTS
|
||||
.arrows_5
|
||||
LDA.l ArrowCapacity : !ADD.b #$05 : STA.l ArrowCapacity ; upgrade arrows +5
|
||||
LDA.l Upgrade5ArrowsRefill : STA.l ArrowsFiller ; fill arrows
|
||||
RTS
|
||||
.arrows_10
|
||||
LDA.l ArrowCapacity : !ADD.b #$0A : STA.l ArrowCapacity ; upgrade arrows +10
|
||||
LDA.l Upgrade10ArrowsRefill : STA.l ArrowsFiller ; fill arrows
|
||||
RTS
|
||||
.programmable_1
|
||||
%ProgrammableItemLogic(1)
|
||||
RTS
|
||||
.programmable_2
|
||||
%ProgrammableItemLogic(2)
|
||||
RTS
|
||||
.programmable_3
|
||||
%ProgrammableItemLogic(3)
|
||||
RTS
|
||||
.silver_arrows
|
||||
LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking
|
||||
LDA.l SilverArrowsUseRestriction : BNE ++
|
||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ ++
|
||||
LDA.l BowEquipment : BEQ ++ : CMP.b #$03 : !BGE +
|
||||
!ADD.b #$02 : STA.l BowEquipment ; switch to silver bow
|
||||
+
|
||||
++
|
||||
LDA.l ArrowMode : BEQ +
|
||||
LDA.b #$01 : STA.l ArrowsFiller
|
||||
+
|
||||
RTS
|
||||
.rupoor
|
||||
REP #$20 : LDA.l CurrentRupees : !SUB RupoorDeduction : STA.l CurrentRupees : SEP #$20 ; Take 1 rupee
|
||||
RTS
|
||||
.null
|
||||
RTS
|
||||
.red_clock
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l ChallengeTimer : !ADD.l RedClockAmount : STA.l ChallengeTimer
|
||||
LDA.l ChallengeTimer+2 : ADC.l RedClockAmount+2 : STA.l ChallengeTimer+2
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
RTS
|
||||
.blue_clock
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l ChallengeTimer : !ADD.l BlueClockAmount : STA.l ChallengeTimer
|
||||
LDA.l ChallengeTimer+2 : ADC.l BlueClockAmount+2 : STA.l ChallengeTimer+2
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
RTS
|
||||
.green_clock
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l ChallengeTimer : !ADD.l GreenClockAmount : STA.l ChallengeTimer
|
||||
LDA.l ChallengeTimer+2 : ADC.l GreenClockAmount+2 : STA.l ChallengeTimer+2
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
RTS
|
||||
.triforce
|
||||
JSL.l ActivateGoal
|
||||
RTS
|
||||
.goal_item
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l GoalItemRequirement : BEQ +
|
||||
LDA.l GoalCounter : INC : STA.l GoalCounter
|
||||
CMP.w GoalItemRequirement : !BLT +
|
||||
LDA.l TurnInGoalItems : AND.w #$00FF : BNE +
|
||||
JSL.l ActivateGoal
|
||||
+
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
RTS
|
||||
.request_F0
|
||||
JSL.l ItemGetServiceRequest_F0
|
||||
RTS
|
||||
.request_F1
|
||||
JSL.l ItemGetServiceRequest_F1
|
||||
RTS
|
||||
.request_F2
|
||||
JSL.l ItemGetServiceRequest_F2
|
||||
RTS
|
||||
.request_async
|
||||
; JSL.l ItemGetServiceRequest
|
||||
RTS
|
||||
.free_map
|
||||
AND.b #$0F : CMP.b #$08 : !BGE +
|
||||
%ValueShift()
|
||||
ORA.l MapField : STA.l MapField ; Map 1
|
||||
RTS
|
||||
+
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
ORA.l MapField+1 : STA.l MapField+1 ; Map 2
|
||||
RTS
|
||||
.hc_map
|
||||
LDA.b #$C0 : ORA.l MapField+1 : STA.l MapField+1
|
||||
RTS
|
||||
.free_compass
|
||||
AND.b #$0F : CMP.b #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA.l CompassField : STA.l CompassField ; Compass 1
|
||||
RTS
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
ORA.l CompassField+1 : STA.l CompassField+1 ; Compass 2
|
||||
RTS
|
||||
.hc_compass
|
||||
LDA.b #$C0 : ORA.l CompassField+1 : STA.l CompassField+1
|
||||
RTS
|
||||
.free_bigkey
|
||||
AND.b #$0F : CMP.b #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA.l BigKeyField : STA.l BigKeyField ; Big Key 1
|
||||
RTS
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
ORA.l BigKeyField+1 : STA.l BigKeyField+1 ; Big Key 2
|
||||
RTS
|
||||
.hc_bigkey
|
||||
LDA.b #$C0 : ORA.l BigKeyField+1 : STA.l BigKeyField+1
|
||||
RTS
|
||||
.free_smallkey
|
||||
AND.b #$0F : TAX
|
||||
LDA.l DungeonKeys, X : INC : STA.l DungeonKeys, X ; Increment Key Count
|
||||
RTS
|
||||
.hc_smallkey
|
||||
LDA.l HyruleCastleKeys : INC : STA.l HyruleCastleKeys
|
||||
LDA.l SewerKeys : INC : STA.l SewerKeys
|
||||
RTS
|
||||
.generic_smallkey
|
||||
LDA.l GenericKeys : BEQ .normal
|
||||
LDA.l CurrentSmallKeys : INC : STA.l CurrentSmallKeys
|
||||
RTS
|
||||
.normal
|
||||
LDA.w DungeonID : CMP.b #$FF : BEQ .done
|
||||
LSR : TAX
|
||||
LDA.l DungeonKeys, X : INC : STA.l DungeonKeys, X
|
||||
.done
|
||||
RTS
|
||||
RTS
|
||||
|
||||
.bow
|
||||
LDA.l BowTracking : ORA.b #$80 : STA.l BowTracking
|
||||
BIT #$40 : BNE .silversbow
|
||||
LDA.b #$01 : STA.l BowEquipment
|
||||
RTS
|
||||
|
||||
.silversbow
|
||||
LDA.l SilverArrowsUseRestriction : BNE +
|
||||
LDA.b #03 : STA.l BowEquipment ; set bow to silver
|
||||
+
|
||||
LDA.b #$01 : STA.l BowEquipment
|
||||
RTS
|
||||
|
||||
.dungeon_compass
|
||||
REP #$20
|
||||
LDA.w DungeonID : LSR : TAX
|
||||
JSR.w GetDungeonBitByID
|
||||
ORA.l CompassField : STA.l CompassField
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
.dungeon_bigkey
|
||||
REP #$20
|
||||
LDA.w DungeonID : LSR : TAX
|
||||
JSR.w GetDungeonBitByID
|
||||
ORA.l BigKeyField : STA.l BigKeyField
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
.dungeon_map
|
||||
REP #$20
|
||||
LDA.w DungeonID : LSR : TAX
|
||||
JSR.w GetDungeonBitByID
|
||||
ORA.l MapField : STA.l MapField
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
.bow_and_arrows
|
||||
BIT.b #$40 : BEQ +
|
||||
LDA.l SilverArrowsUseRestriction : BNE +
|
||||
LDA.b #03 : STA.l BowEquipment ; set bow to silver
|
||||
+
|
||||
RTS
|
||||
|
||||
.silver_bow
|
||||
LDA.b #$04 : ORA.l BowTracking : STA.l BowTracking
|
||||
LDA.l SilverArrowsUseRestriction : BNE .noequip
|
||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ .noequip
|
||||
LDA.l ArrowsFiller : BNE + ; check arrows
|
||||
LDA.b #$03 : BRA ++ ; bow without arrow
|
||||
+
|
||||
LDA.b #$04 ; bow with arrow
|
||||
++
|
||||
STA.l BowEquipment
|
||||
.noequip
|
||||
LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking ; mark silver bow on y-toggle
|
||||
RTS
|
||||
|
||||
.bombs_50
|
||||
LDA.b #50 : STA.l BombCapacity ; upgrade bombs
|
||||
LDA.b #50 : STA.l BombsFiller ; fill bombs
|
||||
RTS
|
||||
|
||||
.arrows_70
|
||||
LDA.b #70 : STA.l ArrowCapacity ; upgrade arrows
|
||||
LDA.b #70 : STA.l ArrowsFiller ; fill arrows
|
||||
RTS
|
||||
|
||||
.magic_2
|
||||
LDA.l MagicConsumption : CMP.b #$02 : !BGE +
|
||||
INC : STA.l MagicConsumption ; upgrade magic
|
||||
+
|
||||
LDA.b #$80 : STA.l MagicFiller ; fill magic
|
||||
RTS
|
||||
|
||||
.magic_4
|
||||
LDA.b #$02 : STA.l MagicConsumption ; upgrade magic
|
||||
LDA.b #$80 : STA.l MagicFiller ; fill magic
|
||||
RTS
|
||||
|
||||
.master_sword_safe
|
||||
LDA.l SwordEquipment : CMP.b #$02 : !BGE + ; skip if we have a better sword
|
||||
LDA.b #$02 : STA.l SwordEquipment ; set master sword
|
||||
+
|
||||
RTS
|
||||
|
||||
.bombs_5
|
||||
LDA.l BombCapacity : !ADD.b #$05 : STA.l BombCapacity ; upgrade bombs +5
|
||||
LDA.l Upgrade5BombsRefill : STA.l BombsFiller ; fill bombs
|
||||
RTS
|
||||
|
||||
.bombs_10
|
||||
LDA.l BombCapacity : !ADD.b #$0A : STA.l BombCapacity ; upgrade bombs +10
|
||||
LDA.l Upgrade10BombsRefill : STA.l BombsFiller ; fill bombs
|
||||
RTS
|
||||
|
||||
.arrows_5
|
||||
LDA.l ArrowCapacity : !ADD.b #$05 : STA.l ArrowCapacity ; upgrade arrows +5
|
||||
LDA.l Upgrade5ArrowsRefill : STA.l ArrowsFiller ; fill arrows
|
||||
RTS
|
||||
|
||||
.arrows_10
|
||||
LDA.l ArrowCapacity : !ADD.b #$0A : STA.l ArrowCapacity ; upgrade arrows +10
|
||||
LDA.l Upgrade10ArrowsRefill : STA.l ArrowsFiller ; fill arrows
|
||||
RTS
|
||||
|
||||
.programmable_1
|
||||
%ProgrammableItemLogic(1)
|
||||
RTS
|
||||
|
||||
.programmable_2
|
||||
%ProgrammableItemLogic(2)
|
||||
RTS
|
||||
|
||||
.programmable_3
|
||||
%ProgrammableItemLogic(3)
|
||||
RTS
|
||||
|
||||
.silver_arrows
|
||||
LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking
|
||||
LDA.l SilverArrowsUseRestriction : BNE ++
|
||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ ++
|
||||
LDA.l BowEquipment : BEQ ++ : CMP.b #$03 : !BGE +
|
||||
!ADD.b #$02 : STA.l BowEquipment ; switch to silver bow
|
||||
+
|
||||
++
|
||||
LDA.l ArrowMode : BEQ +
|
||||
LDA.b #$01 : STA.l ArrowsFiller
|
||||
+
|
||||
RTS
|
||||
|
||||
.rupoor
|
||||
REP #$20 : LDA.l CurrentRupees : !SUB RupoorDeduction : STA.l CurrentRupees : SEP #$20 ; Take 1 rupee
|
||||
RTS
|
||||
|
||||
.null
|
||||
RTS
|
||||
|
||||
.red_clock
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l ChallengeTimer : !ADD.l RedClockAmount : STA.l ChallengeTimer
|
||||
LDA.l ChallengeTimer+2 : ADC.l RedClockAmount+2 : STA.l ChallengeTimer+2
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
RTS
|
||||
|
||||
.blue_clock
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l ChallengeTimer : !ADD.l BlueClockAmount : STA.l ChallengeTimer
|
||||
LDA.l ChallengeTimer+2 : ADC.l BlueClockAmount+2 : STA.l ChallengeTimer+2
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
RTS
|
||||
|
||||
.green_clock
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l ChallengeTimer : !ADD.l GreenClockAmount : STA.l ChallengeTimer
|
||||
LDA.l ChallengeTimer+2 : ADC.l GreenClockAmount+2 : STA.l ChallengeTimer+2
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
RTS
|
||||
|
||||
.triforce
|
||||
JSL.l ActivateGoal
|
||||
RTS
|
||||
|
||||
.goal_item
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l GoalItemRequirement : BEQ +
|
||||
LDA.l GoalCounter : INC : STA.l GoalCounter
|
||||
CMP.w GoalItemRequirement : !BLT +
|
||||
LDA.l TurnInGoalItems : AND.w #$00FF : BNE +
|
||||
JSL.l ActivateGoal
|
||||
+
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
RTS
|
||||
|
||||
.request_F0
|
||||
JSL.l ItemGetServiceRequest_F0
|
||||
RTS
|
||||
|
||||
.request_F1
|
||||
JSL.l ItemGetServiceRequest_F1
|
||||
RTS
|
||||
|
||||
.request_F2
|
||||
JSL.l ItemGetServiceRequest_F2
|
||||
RTS
|
||||
|
||||
.request_async
|
||||
; JSL.l ItemGetServiceRequest
|
||||
RTS
|
||||
|
||||
.free_map
|
||||
REP #$20
|
||||
AND.w #$000F : LSR : TAX
|
||||
JSR.w GetDungeonBitByOffset
|
||||
ORA.l MapField : STA.l MapField
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
.hc_map
|
||||
LDA.b #$C0 : ORA.l MapField+1 : STA.l MapField+1
|
||||
RTS
|
||||
|
||||
.free_compass
|
||||
REP #$20
|
||||
AND.w #$000F : LSR : TAX
|
||||
JSR.w GetDungeonBitByOffset
|
||||
ORA.l CompassField : STA.l CompassField
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
.hc_compass
|
||||
LDA.b #$C0 : ORA.l CompassField+1 : STA.l CompassField+1
|
||||
RTS
|
||||
|
||||
.free_bigkey
|
||||
REP #$20
|
||||
AND.w #$000F : LSR : TAX
|
||||
JSR.w GetDungeonBitByOffset
|
||||
ORA.l BigKeyField : STA.l BigKeyField
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
.hc_bigkey
|
||||
LDA.b #$C0 : ORA.l BigKeyField+1 : STA.l BigKeyField+1
|
||||
RTS
|
||||
|
||||
.free_smallkey
|
||||
REP #$20
|
||||
AND.w #$000F : TAX
|
||||
LDA.l DungeonKeys, X : INC : STA.l DungeonKeys, X ; Increment Key Count
|
||||
RTS
|
||||
|
||||
.hc_smallkey
|
||||
LDA.l HyruleCastleKeys : INC : STA.l HyruleCastleKeys
|
||||
LDA.l SewerKeys : INC : STA.l SewerKeys
|
||||
RTS
|
||||
|
||||
.generic_smallkey
|
||||
LDA.l GenericKeys : BEQ .normal
|
||||
LDA.l CurrentSmallKeys : INC : STA.l CurrentSmallKeys
|
||||
RTS
|
||||
.normal
|
||||
LDA.w DungeonID : CMP.b #$FF : BEQ .done
|
||||
LSR : TAX
|
||||
LDA.l DungeonKeys, X : INC : STA.l DungeonKeys, X
|
||||
.done
|
||||
RTS
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
;2B:Bottle Already Filled w/ Red Potion
|
||||
;2C:Bottle Already Filled w/ Green Potion
|
||||
;2D:Bottle Already Filled w/ Blue Potion
|
||||
;3C:Bottle Already Filled w/ Bee
|
||||
;3D:Bottle Already Filled w/ Fairy
|
||||
;48:Bottle Already Filled w/ Gold Bee
|
||||
ResolveReceipt:
|
||||
PHA : PHX
|
||||
PHK : PLB
|
||||
JSL.l PreItemGet
|
||||
LDA.w ItemReceiptID ; Item Value
|
||||
.get_item
|
||||
JSR AttemptItemSubstitution
|
||||
LDX.b #ItemReceipts>>16 : STX.w ScratchBufferV+2
|
||||
REP #$30
|
||||
AND.w #$00FF : ASL : TAX
|
||||
LDA.w ItemReceipts_resolution, X
|
||||
STA.w ScratchBufferV
|
||||
SEP #$30
|
||||
JMP.w (ScratchBufferV)
|
||||
JSR.w AttemptItemSubstitution
|
||||
JSR.w HandleBowTracking ; Progressive bows get resolved to new loot id
|
||||
JSR.w ResolveLootID
|
||||
.have_item
|
||||
|
||||
JSR IncrementItemCounters
|
||||
STA.w ItemReceiptID
|
||||
JSR IncrementItemCounters
|
||||
PLX : PLA
|
||||
RTS
|
||||
;PHB : PHK ; we're skipping the corresponding instructions to grab the data bank
|
||||
;JML.l AddReceivedItem+2
|
||||
.items
|
||||
.skip
|
||||
LDA.w ItemReceiptID
|
||||
JMP.w .have_item
|
||||
.bottles
|
||||
JSR.w CountBottles : CMP.l BottleLimit : !BLT +
|
||||
LDA.l BottleLimitReplacement
|
||||
JMP.w .get_item
|
||||
+
|
||||
LDA.w ItemReceiptID
|
||||
JMP.w .have_item
|
||||
.magic
|
||||
LDA.l MagicConsumption : BEQ +
|
||||
LDA.b #$4F : JMP.w .have_item
|
||||
+ : LDA.b #$4E
|
||||
JMP.w .have_item
|
||||
.swords
|
||||
LDA.l HighestSword : CMP.l ProgressiveSwordLimit : BCC +
|
||||
LDA.l ProgressiveSwordReplacement : JMP.w .get_item
|
||||
+
|
||||
ADC.b #$43 : JMP.w .have_item
|
||||
.shields
|
||||
LDA.l HighestShield : CMP.l ProgressiveShieldLimit : BCC +
|
||||
LDA.l ProgressiveShieldReplacement : JMP.w .get_item
|
||||
+
|
||||
ADC.b #$04 : JMP.w .have_item
|
||||
.armor
|
||||
LDA.l HighestMail : CMP.l ProgressiveArmorLimit : BCC +
|
||||
LDA.l ProgressiveArmorReplacement : JMP.w .get_item
|
||||
+
|
||||
ADC.b #$22 : JMP.w .have_item
|
||||
.gloves
|
||||
LDA.l GloveEquipment : BNE + ; No Lift
|
||||
LDA.b #$1B : JMP.w .have_item
|
||||
+ : LDA.b #$1C : JMP.w .have_item ; Everything Else
|
||||
.progressive_bow
|
||||
LDA.b #$80 : STA.l ScratchBufferV+6
|
||||
BRA .both_bows
|
||||
.progressive_bow_2
|
||||
LDA.b #$20 : STA.l ScratchBufferV+6
|
||||
.both_bows
|
||||
LDA.l BowEquipment : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
|
||||
LDA.l ProgressiveBowReplacement : JMP.w .get_item
|
||||
+ : CMP.b #$00 : BNE + ; No Bow
|
||||
LDA.b #$3A : JMP.w .have_item
|
||||
+ : LDA.b #$3B : JMP.w .have_item ; Any Bow
|
||||
.null_chest
|
||||
; JSL ChestItemServiceRequest
|
||||
JMP.w .have_item
|
||||
.rng_single
|
||||
JSL.l GetRNGItemSingle : STA.w ScratchBufferV+6
|
||||
XBA : JSR.w MarkRNGItemSingle
|
||||
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
|
||||
LDA.w ScratchBufferV+6 : JMP.w .get_item
|
||||
.rng_multi
|
||||
JSL.l GetRNGItemMulti : STA.w ScratchBufferV+6
|
||||
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
|
||||
LDA.w ScratchBufferV+6 : JMP.w .get_item
|
||||
|
||||
ResolveLootID:
|
||||
; In: A - Loot ID
|
||||
; Out: A - Resolved Loot ID
|
||||
; Caller is responsible for running AttemptItemSubstitution prior if applicable.
|
||||
|
||||
PHX : PHB
|
||||
PHK : PLB
|
||||
.get_item
|
||||
TAY
|
||||
REP #$30
|
||||
AND.w #$00FF : ASL : TAX
|
||||
SEP #$30
|
||||
TYA
|
||||
JMP.w (ItemReceipts_resolution,X)
|
||||
.have_item
|
||||
PLB : PLX
|
||||
RTS
|
||||
|
||||
.skip
|
||||
JMP.w .have_item
|
||||
|
||||
.bottles
|
||||
JSR.w CountBottles : CMP.l BottleLimit : !BLT +
|
||||
LDA.l BottleLimitReplacement
|
||||
JMP.w .get_item
|
||||
+
|
||||
LDA.w ItemReceiptID
|
||||
JMP.w .have_item
|
||||
|
||||
.magic
|
||||
LDA.l MagicConsumption : TAX
|
||||
LDA.w ResolveLootID_magic_ids,X
|
||||
JMP.w .have_item
|
||||
..ids
|
||||
db $4E, $4F, $4F
|
||||
|
||||
.swords
|
||||
LDA.l HighestSword : CMP.l ProgressiveSwordLimit : BCC +
|
||||
LDA.l ProgressiveSwordReplacement
|
||||
JMP.w .get_item
|
||||
+
|
||||
TAX
|
||||
LDA.w ResolveLootID_swords_ids,X
|
||||
JMP.w .have_item
|
||||
..ids
|
||||
db $49, $01, $02, $03, $03
|
||||
|
||||
.shields
|
||||
LDA.l HighestShield : CMP.l ProgressiveShieldLimit : BCC +
|
||||
LDA.l ProgressiveShieldReplacement
|
||||
JMP.w .get_item
|
||||
+
|
||||
TAX
|
||||
LDA.w ResolveLootID_shields_ids,X
|
||||
JMP.w .have_item
|
||||
..ids
|
||||
db $04, $05, $06, $06
|
||||
|
||||
.armor
|
||||
LDA.l HighestMail : CMP.l ProgressiveArmorLimit : BCC +
|
||||
LDA.l ProgressiveArmorReplacement
|
||||
JMP.w .get_item
|
||||
+
|
||||
LDA.w ResolveLootID_armor_ids,X
|
||||
JMP.w .have_item
|
||||
..ids
|
||||
db $22, $23, $23
|
||||
|
||||
.gloves
|
||||
LDA.l GloveEquipment : TAX
|
||||
LDA.w ResolveLootID_gloves_ids,X
|
||||
JMP.w .have_item
|
||||
..ids
|
||||
db $1B, $1C, $1C
|
||||
|
||||
.progressive_bow
|
||||
LDA.l BowEquipment : INC : LSR : CMP.l ProgressiveBowLimit : BCC +
|
||||
LDA.l ProgressiveBowReplacement
|
||||
JMP.w .get_item
|
||||
+
|
||||
TAX
|
||||
LDA.w ResolveLootID_bows_ids,X
|
||||
JMP.w .get_item
|
||||
|
||||
.progressive_bow_2
|
||||
LDA.l BowEquipment : INC : LSR : CMP.l ProgressiveBowLimit : BCC +
|
||||
LDA.l ProgressiveBowReplacement
|
||||
JMP.w .get_item
|
||||
+
|
||||
TAX
|
||||
LDA.w ResolveLootID_bows_ids,X
|
||||
JMP.w .get_item
|
||||
|
||||
.bows
|
||||
..ids
|
||||
db $3A, $3B, $3B
|
||||
|
||||
.null_chest
|
||||
; JSL ChestItemServiceRequest
|
||||
JMP.w .have_item
|
||||
|
||||
.rng_single
|
||||
JSL.l GetRNGItemSingle : STA.w ScratchBufferV+6
|
||||
XBA : JSR.w MarkRNGItemSingle
|
||||
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
|
||||
LDA.w ScratchBufferV+6 : JMP.w .get_item
|
||||
|
||||
.rng_multi
|
||||
JSL.l GetRNGItemMulti : STA.w ScratchBufferV+6
|
||||
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
|
||||
LDA.w ScratchBufferV+6 : JMP.w .get_item
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
;DATA AddReceivedItemExpanded
|
||||
@@ -526,7 +648,7 @@ macro ReceiptProps(id, y, x, gfx, width, pal, sram, value, pal_override, behavio
|
||||
org ItemReceipts_value+<id> : db <value>
|
||||
org ItemReceipts_pal_override+<id> : db <pal_override>
|
||||
org ItemReceipts_behavior+<id>+<id> : dw ItemBehavior_<behavior>
|
||||
org ItemReceipts_resolution+<id>+<id> : dw ResolveReceipt_<res>
|
||||
org ItemReceipts_resolution+<id>+<id> : dw ResolveLootID_<res>
|
||||
|
||||
pullpc
|
||||
|
||||
@@ -569,7 +691,7 @@ endmacro
|
||||
%ReceiptProps($22, -4, 0, $04, 2, $02, $F35B, $FF, $00, skip, skip) ; 22 - Blue mail
|
||||
%ReceiptProps($23, -5, 0, $04, 2, $01, $F35B, $02, $00, skip, skip) ; 23 - Red mail
|
||||
%ReceiptProps($24, -4, 4, $0F, 0, $02, $F36F, $FF, $00, skip, skip) ; 24 - Small key
|
||||
%ReceiptProps($25, -4, 0, $16, 2, $02, $F364, $FF, $00, skip, skip) ; 25 - Compass
|
||||
%ReceiptProps($25, -4, 0, $16, 2, $02, $F364, $FF, $00, dungeon_compass, skip) ; 25 - Compass
|
||||
%ReceiptProps($26, -4, 0, $03, 2, $01, $F36C, $FF, $00, skip, skip) ; 26 - Heart container from 4/4
|
||||
%ReceiptProps($27, -4, 0, $13, 2, $02, $F375, $FF, $00, skip, skip) ; 27 - Bomb
|
||||
%ReceiptProps($28, -4, 0, $01, 2, $02, $F375, $FF, $00, skip, skip) ; 28 - 3 bombs
|
||||
@@ -582,8 +704,8 @@ endmacro
|
||||
%ReceiptProps($2F, -4, 0, $00, 2, $04, $F36E, $FF, $00, skip, bottles) ; 2F - Potion refill (green)
|
||||
%ReceiptProps($30, -4, 0, $00, 2, $02, $F36E, $FF, $00, skip, bottles) ; 30 - Potion refill (blue)
|
||||
%ReceiptProps($31, -4, 0, $30, 2, $02, $F375, $FF, $00, skip, skip) ; 31 - 10 bombs
|
||||
%ReceiptProps($32, -4, 0, $22, 2, $04, $F366, $FF, $00, skip, skip) ; 32 - Big key
|
||||
%ReceiptProps($33, -4, 0, $21, 2, $04, $F368, $FF, $00, skip, skip) ; 33 - Map
|
||||
%ReceiptProps($32, -4, 0, $22, 2, $04, $F366, $FF, $00, dungeon_bigkey, skip) ; 32 - Big key
|
||||
%ReceiptProps($33, -4, 0, $21, 2, $04, $F368, $FF, $00, dungeon_map, skip) ; 33 - Map
|
||||
%ReceiptProps($34, -2, 4, $24, 0, $04, $F360, $FF, $00, skip, skip) ; 34 - 1 rupee
|
||||
%ReceiptProps($35, -2, 4, $24, 0, $02, $F360, $FB, $00, skip, skip) ; 35 - 5 rupees
|
||||
%ReceiptProps($36, -2, 4, $24, 0, $01, $F360, $EC, $00, skip, skip) ; 36 - 20 rupees
|
||||
@@ -613,7 +735,7 @@ endmacro
|
||||
%ReceiptProps($4E, -4, 0, $3B, 2, $04, $F373, $80, $00, magic_2, magic) ; 4E - 1/2 magic
|
||||
%ReceiptProps($4F, -4, 0, $3C, 2, $04, $F373, $80, $00, magic_4, magic) ; 4F - 1/4 magic
|
||||
%ReceiptProps($50, -5, 4, $18, 0, $05, $F359, $02, $00, master_sword_safe, skip) ; 50 - Safe master sword - TODO gfx value
|
||||
%ReceiptProps($51, -4, 0, $39, 2, $04, $F375, $FF, $00, bombs_5, skip) ; 51 - Bomb capacity (+5)
|
||||
%ReceiptProps($51, -4, 0, $42, 2, $04, $F375, $FF, $00, bombs_5, skip) ; 51 - Bomb capacity (+5)
|
||||
%ReceiptProps($52, -4, 0, $3E, 2, $04, $F375, $FF, $00, bombs_10, skip) ; 52 - Bomb capacity (+10)
|
||||
%ReceiptProps($53, -4, 0, $3F, 2, $04, $F376, $FF, $00, arrows_5, skip) ; 53 - Arrow capacity (+5)
|
||||
%ReceiptProps($54, -4, 0, $40, 2, $04, $F376, $FF, $00, arrows_10, skip) ; 54 - Arrow capacity (+10)
|
||||
@@ -845,6 +967,20 @@ Link_ReceiveItemAlternatesExpanded:
|
||||
PLB
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
HandleBowTracking:
|
||||
; In: A - Item Receipt ID
|
||||
CMP.b #$64 : BEQ .prog_one
|
||||
CMP.b #$65 : BEQ .prog_two
|
||||
RTS
|
||||
.prog_one
|
||||
LDA.b #$80
|
||||
BRA .done
|
||||
.prog_two
|
||||
LDA.b #$20
|
||||
.done
|
||||
ORA.l BowTracking : STA.l BowTracking
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
;Return BowEquipment but also draw silver arrows if you have the upgrade even if you don't have the bow
|
||||
CheckHUDSilverArrows:
|
||||
LDA.l ArrowMode : BEQ .normal
|
||||
|
||||
2
ram.asm
2
ram.asm
@@ -273,7 +273,7 @@ ItemGFXPtr = $7E0AFA ; Pointer for item receipt graphics transfers
|
||||
; $0000 - no transfer, do nothing
|
||||
; bit 7 reset - offset into ROM table
|
||||
; bit 7 set - explicit bank7 address
|
||||
ItemGFXTgt = $7E0AFC ; target VRAM address
|
||||
ItemGFXTarget = $7E0AFC ; target VRAM address
|
||||
;
|
||||
ArcVariable = $7E0B08 ; Arc variable. Word length.
|
||||
OverlordXLow = $7E0B08 ; $08 bytes.
|
||||
|
||||
122
shopkeeper.asm
122
shopkeeper.asm
@@ -3,6 +3,7 @@
|
||||
; 286 - Northeast Dark Swamp Cave
|
||||
;--------------------------------------------------------------------------------
|
||||
!FREE_TILE_BUFFER = $1180
|
||||
!FREE_TILE = $5A40
|
||||
; A = Tile ID
|
||||
macro UploadOAM(dest)
|
||||
PHA : PHP
|
||||
@@ -17,7 +18,7 @@ macro UploadOAM(dest)
|
||||
|
||||
LDA.b $01,s
|
||||
|
||||
JSL.l GetSpritePalette
|
||||
JSL.l GetSpritePalette_resolved
|
||||
STA.l SpriteOAM+5 : STA.l SpriteOAM+13
|
||||
PLA
|
||||
JSL.l IsNarrowSprite : BCS .narrow
|
||||
@@ -174,9 +175,9 @@ SpritePrep_ShopKeeper:
|
||||
JMP -
|
||||
.stop
|
||||
|
||||
LDA.b #Shopkeeper_UploadVRAMTilesLong>>16 : STA.w NMIAux+2
|
||||
LDA.b #Shopkeeper_UploadVRAMTilesLong>>8 : STA.w NMIAux+1
|
||||
LDA.b #Shopkeeper_UploadVRAMTilesLong>>0 : STA.w NMIAux
|
||||
;LDA.b #Shopkeeper_UploadVRAMTilesLong>>16 : STA.w NMIAux+2
|
||||
;LDA.b #Shopkeeper_UploadVRAMTilesLong>>8 : STA.w NMIAux+1
|
||||
;LDA.b #Shopkeeper_UploadVRAMTilesLong>>0 : STA.w NMIAux
|
||||
|
||||
.done
|
||||
LDA.l ShopType : BIT.b #$20 : BEQ .notTakeAll ; Take-all
|
||||
@@ -218,114 +219,21 @@ dw $0100, $0000
|
||||
; X - Tile Buffer Offset
|
||||
; Y - Item ID
|
||||
LoadTile:
|
||||
TXA : !ADD.w #!FREE_TILE_BUFFER : STA.l TileUploadOffsetOverride ; load offset from X
|
||||
SEP #$30 ; set 8-bit accumulator & index registers
|
||||
TYA ; load item ID from Y
|
||||
JSL.l GetSpriteID ; convert loot id to sprite id
|
||||
JSL.l GetAnimatedSpriteTile_variable
|
||||
TXA : LSR #2 : !ADD.w #!FREE_TILE : STA.w ItemGFXTarget ; load offset from X
|
||||
;SEP #$30
|
||||
TYA : ASL : TAX
|
||||
LDA.l StandingItemGraphicsOffsets,X : STA.w ItemGFXPtr
|
||||
JSL.l TransferItemToVRAM
|
||||
TDC
|
||||
;JSL.l GetSpriteID ; convert loot id to sprite id
|
||||
;JSL.l GetAnimatedSpriteTile_variable
|
||||
REP #$10 ; set 16-bit index registers
|
||||
SEP #$20
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
;ShopInventory, X
|
||||
;[id][$lo][$hi][purchase_counter]
|
||||
;--------------------------------------------------------------------------------
|
||||
Shopkeeper_UploadVRAMTilesLong:
|
||||
JSR.w Shopkeeper_UploadVRAMTiles
|
||||
RTL
|
||||
Shopkeeper_UploadVRAMTiles:
|
||||
LDA.w DMAP0 : PHA ; preserve DMA parameters
|
||||
LDA.w BBAD0 : PHA ; preserve DMA parameters
|
||||
LDA.w A1T0L : PHA ; preserve DMA parameters
|
||||
LDA.w A1T0H : PHA ; preserve DMA parameters
|
||||
LDA.w A1B0 : PHA ; preserve DMA parameters
|
||||
LDA.w DAS0L : PHA ; preserve DMA parameters
|
||||
LDA.w DAS0H : PHA ; preserve DMA parameters
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA.b #$01 : STA.w DMAP0 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
|
||||
LDA.b #$18 : STA.w BBAD0 ; set bus B destination to VRAM register
|
||||
LDA.b #$80 : STA.w VMAIN ; set VRAM to increment by 2 on high register write
|
||||
|
||||
LDA.b #$80 : STA.w A1T0L ; set bus A source address to tile buffer
|
||||
LDA.b #$A1 : STA.w A1T0H
|
||||
LDA.b #$7E : STA.w A1B0
|
||||
|
||||
LDA.l ShopType : AND.b #$10 : BNE .special
|
||||
JMP .normal
|
||||
|
||||
.special
|
||||
|
||||
LDA.b #$40 : STA.w DAS0L : STZ.b DAS0H ; set transfer size to 0x40
|
||||
LDA.b #$40 : STA.w VMADDL ; set VRAM register destination address
|
||||
LDA.b #$5A : STA.w VMADDH
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
|
||||
LDA.b #$40 : STA.w DAS0L : STZ.b DAS0H ; set transfer size to 0x40
|
||||
LDA.b #$40 : STA.w VMADDL ; set VRAM register destination address
|
||||
LDA.b #$5B : STA.w VMADDH
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
|
||||
LDA.b #$40 : STA.w DAS0L : STZ.b DAS0H ; set transfer size to 0x40
|
||||
LDA.b #$60 : STA.w VMADDL ; set VRAM register destination address
|
||||
LDA.b #$5A : STA.w VMADDH
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
|
||||
LDA.b #$40 : STA.w DAS0L : STZ.b DAS0H ; set transfer size to 0x40
|
||||
LDA.b #$60 : STA.w VMADDL ; set VRAM register destination address
|
||||
LDA.b #$5B : STA.w VMADDH
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
|
||||
LDA.b #$40 : STA.w DAS0L : STZ.b DAS0H ; set transfer size to 0x40
|
||||
LDA.b #$80 : STA.w VMADDL ; set VRAM register destination address
|
||||
LDA.b #$5A : STA.w VMADDH
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
|
||||
LDA.b #$40 : STA.w DAS0L : STZ.b DAS0H ; set transfer size to 0x40
|
||||
LDA.b #$80 : STA.w VMADDL ; set VRAM register destination address
|
||||
LDA.b #$5B : STA.w VMADDH
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
JMP .end
|
||||
|
||||
.normal
|
||||
LDA.b #$40 : STA.w DAS0L : STZ.b DAS0H ; set transfer size to 0x40
|
||||
LDA.b #$60 : STA.w VMADDL ; set VRAM register destination address
|
||||
LDA.b #$5C : STA.w VMADDH
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
|
||||
LDA.b #$40 : STA.w DAS0L : STZ.b DAS0H ; set transfer size to 0x40
|
||||
LDA.b #$60 : STA.w VMADDL ; set VRAM register destination address
|
||||
LDA.b #$5D : STA.w VMADDH
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
|
||||
LDA.b #$40 : STA.w DAS0L : STZ.b DAS0H ; set transfer size to 0x40
|
||||
LDA.b #$80 : STA.w VMADDL ; set VRAM register destination address
|
||||
LDA.b #$5C : STA.w VMADDH
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
|
||||
LDA.b #$40 : STA.w DAS0L : STZ.b DAS0H ; set transfer size to 0x40
|
||||
LDA.b #$80 : STA.w VMADDL ; set VRAM register destination address
|
||||
LDA.b #$5D : STA.w VMADDH
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
|
||||
LDA.b #$40 : STA.w DAS0L : STZ.b DAS0H ; set transfer size to 0x40
|
||||
LDA.b #$A0 : STA.w VMADDL ; set VRAM register destination address
|
||||
LDA.b #$5C : STA.w VMADDH
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
|
||||
LDA.b #$40 : STA.w DAS0L : STZ.b DAS0H ; set transfer size to 0x40
|
||||
LDA.b #$A0 : STA.w VMADDL ; set VRAM register destination address
|
||||
LDA.b #$5D : STA.w VMADDH
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
;--------------------------------------------------------------------------------
|
||||
.end
|
||||
PLA : STA.w DAS0H ; restore DMA parameters
|
||||
PLA : STA.w DAS0L ; restore DMA parameters
|
||||
PLA : STA.w A1B0 ; restore DMA parameters
|
||||
PLA : STA.w A1T0H ; restore DMA parameters
|
||||
PLA : STA.w A1T0L ; restore DMA parameters
|
||||
PLA : STA.w BBAD0 ; restore DMA parameters
|
||||
PLA : STA.w DMAP0 ; restore DMA parameters
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
Shopkepeer_CallOriginal:
|
||||
PLA : PLA : PLA
|
||||
LDA.b #ShopkeeperJumpTable>>16 : PHA
|
||||
@@ -686,7 +594,7 @@ Shopkeeper_DrawNextItem:
|
||||
STA.l SpriteOAM+4
|
||||
|
||||
LDA.l ShopInventory, X ; get item palette
|
||||
JSL.l GetSpritePalette : STA.l SpriteOAM+5
|
||||
JSL.l GetSpritePalette_resolved : STA.l SpriteOAM+5
|
||||
|
||||
LDA.b #$00 : STA.l SpriteOAM+6
|
||||
|
||||
|
||||
285
utilities.asm
285
utilities.asm
@@ -6,7 +6,8 @@
|
||||
; out: A - Sprite GFX ID
|
||||
;--------------------------------------------------------------------------------
|
||||
GetSpriteID:
|
||||
JSR AttemptItemSubstitution
|
||||
JSR.w AttemptItemSubstitution
|
||||
JSR.w ResolveLootID
|
||||
CMP.b #$16 : BEQ .bottle ; Bottle
|
||||
CMP.b #$2B : BEQ .bottle ; Red Potion w/bottle
|
||||
CMP.b #$2C : BEQ .bottle ; Green Potion w/bottle
|
||||
@@ -37,134 +38,8 @@ GetSpriteID:
|
||||
PHX
|
||||
TAX : LDA.l ItemReceipts_graphics, X ; look up item gfx
|
||||
PLX
|
||||
CMP.b #$F8 : !BGE .special_handling
|
||||
RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.special_handling
|
||||
PHX
|
||||
AND.b #$07
|
||||
ASL
|
||||
TAX
|
||||
|
||||
REP #$20
|
||||
LDA.l .handlers,X
|
||||
|
||||
PLX
|
||||
PHA
|
||||
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
.handlers
|
||||
dw .handler_F8-1
|
||||
dw .handler_F9-1
|
||||
dw .handler_FA-1
|
||||
dw .handler_FB-1
|
||||
dw .handler_FC-1
|
||||
dw .handler_FD-1
|
||||
dw .handler_FE-1
|
||||
dw .handler_FF-1
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_F8
|
||||
LDA.l BowEquipment
|
||||
INC
|
||||
LSR
|
||||
CMP.l ProgressiveBowLimit
|
||||
BCC ++
|
||||
|
||||
LDA.l ProgressiveBowReplacement
|
||||
JMP GetSpriteID
|
||||
|
||||
++ CMP.b #$00
|
||||
LDA.b #$29
|
||||
ADC.b #$00
|
||||
RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_F9
|
||||
LDA.l MagicConsumption
|
||||
CMP.b #$00
|
||||
LDA.b #$3B
|
||||
ADC.b #$00
|
||||
RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_FA
|
||||
JSL GetRNGItemSingle
|
||||
JMP GetSpriteID
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_FB
|
||||
JSL GetRNGItemMulti
|
||||
JMP GetSpriteID
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_FC
|
||||
RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_FD
|
||||
LDA.l ArmorEquipment
|
||||
CMP.l ProgressiveArmorLimit
|
||||
BCC ++
|
||||
|
||||
LDA.l ProgressiveArmorReplacement
|
||||
JMP GetSpriteID
|
||||
|
||||
++ LDA.b #$04
|
||||
RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_FE
|
||||
LDA.l HighestSword
|
||||
CMP.l ProgressiveSwordLimit
|
||||
BCC ++
|
||||
|
||||
LDA.l ProgressiveSwordReplacement
|
||||
JMP GetSpriteID
|
||||
|
||||
; 00 => 43
|
||||
; 01 => 44
|
||||
; 02 => 45
|
||||
; 03 => 46
|
||||
++ ADC.b #$43
|
||||
RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_FF
|
||||
LDA.l HighestShield
|
||||
CMP.l ProgressiveShieldLimit
|
||||
BCC ++
|
||||
|
||||
LDA.l ProgressiveShieldReplacement
|
||||
JMP GetSpriteID
|
||||
|
||||
++ CMP.b #$01 ; no shield
|
||||
BEQ .fighter_shield ; if exactly 1
|
||||
|
||||
; if 0 => 2D (carry is clear)
|
||||
; all others are 2E (carry set for +1)
|
||||
LDA.b #$2D
|
||||
ADC.b #$00
|
||||
RTL
|
||||
|
||||
.fighter_shield
|
||||
LDA.b #$20
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; GetSpritePalette
|
||||
; in: A - Loot ID
|
||||
@@ -172,6 +47,8 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
GetSpritePalette:
|
||||
JSR AttemptItemSubstitution
|
||||
JSR.w ResolveLootID
|
||||
.resolved
|
||||
CMP.b #$16 : BEQ .bottle ; Bottle
|
||||
CMP.b #$2B : BEQ .bottle ; Red Potion w/bottle
|
||||
CMP.b #$2C : BEQ .bottle ; Green Potion w/bottle
|
||||
@@ -189,157 +66,10 @@ GetSpritePalette:
|
||||
PHX
|
||||
TAX : LDA.l GfxPalettes, X ; look up item gfx
|
||||
PLX
|
||||
CMP.b #$F8 : !BGE .special_handling
|
||||
RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.special_handling
|
||||
PHX
|
||||
AND.b #$07
|
||||
ASL
|
||||
TAX
|
||||
|
||||
REP #$20
|
||||
LDA.l .handlers,X
|
||||
|
||||
PLX
|
||||
PHA
|
||||
|
||||
SEP #$20
|
||||
RTS
|
||||
|
||||
.handlers
|
||||
dw .handler_F8-1
|
||||
dw .handler_F9-1
|
||||
dw .handler_FA-1
|
||||
dw .handler_FB-1
|
||||
dw .handler_FC-1
|
||||
dw .handler_FD-1
|
||||
dw .handler_FE-1
|
||||
dw .handler_FF-1
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_F8
|
||||
LDA.l BowEquipment
|
||||
INC
|
||||
LSR
|
||||
CMP.l ProgressiveBowLimit
|
||||
BCC ++
|
||||
|
||||
LDA.l ProgressiveBowReplacement
|
||||
JMP GetSpritePalette
|
||||
|
||||
++ CMP.b #$00
|
||||
BNE ++
|
||||
|
||||
LDA.b #$08
|
||||
RTL
|
||||
|
||||
++ LDA.b #$02
|
||||
RTL
|
||||
|
||||
LDA.b #$29
|
||||
ADC.b #$00
|
||||
RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_F9
|
||||
RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_FA
|
||||
JSL GetRNGItemSingle
|
||||
JMP GetSpritePalette
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_FB
|
||||
JSL GetRNGItemMulti
|
||||
JMP GetSpritePalette
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_FC
|
||||
LDA.l GloveEquipment
|
||||
BNE ++
|
||||
|
||||
LDA.b #$02
|
||||
RTL
|
||||
|
||||
++ LDA.b #$08
|
||||
RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_FD
|
||||
LDA.l HighestSword
|
||||
CMP.l ProgressiveSwordLimit
|
||||
BCC ++
|
||||
|
||||
LDA.l ProgressiveSwordReplacement
|
||||
JMP GetSpritePalette
|
||||
|
||||
; 00 => 04
|
||||
; 01 => 04
|
||||
; 02 => 02
|
||||
; 03 => 08
|
||||
++ CMP.b #$02
|
||||
BEQ ++ ; 2 exits with 2
|
||||
|
||||
LDA.b #$04
|
||||
BCC ++ ; 0 or 1 get 4
|
||||
|
||||
; everything else is 8
|
||||
ASL
|
||||
|
||||
++ RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_FE
|
||||
LDA.l HighestShield
|
||||
CMP.l ProgressiveShieldLimit
|
||||
BCC ++
|
||||
|
||||
LDA.l ProgressiveShieldReplacement
|
||||
JMP GetSpritePalette
|
||||
|
||||
; 0 => 4
|
||||
; 1 => 2
|
||||
; 2 => 8
|
||||
++ CMP.b #$01 ; no shield
|
||||
BEQ .fighter_shield ; if exactly 1, ASL for 2
|
||||
|
||||
LDA.b #$04 ; load 4 for 0
|
||||
BCC ++ ; exit if < 1, otherwise, ASL for 8
|
||||
|
||||
.fighter_shield
|
||||
ASL
|
||||
++ RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.handler_FF
|
||||
LDA.l ArmorEquipment
|
||||
CMP.l ProgressiveArmorLimit
|
||||
BCC ++
|
||||
|
||||
LDA.l ProgressiveArmorReplacement
|
||||
JMP GetSpritePalette
|
||||
|
||||
++ CMP.b #$01 ; carry set means nonzero
|
||||
LDA.b #$02
|
||||
BCS ++ ; nonzero gets 2
|
||||
|
||||
ASL ; ASL for 4 if zero
|
||||
|
||||
++ RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
;DATA - Loot Identifier to Sprite Palette
|
||||
{
|
||||
GfxPalettes:
|
||||
@@ -478,11 +208,12 @@ RTL
|
||||
; in: A - Loot ID
|
||||
;-------------------------------------------------------------------------------- 20/8477
|
||||
PrepDynamicTile:
|
||||
PHA : PHX : PHY
|
||||
PHA : PHX : PHY : PHB
|
||||
JSR.w ResolveLootID
|
||||
JSR.w LoadDynamicTileOAMTable
|
||||
JSL TransferItemReceiptToBuffer_using_ReceiptID
|
||||
SEP #$30
|
||||
PLY : PLX : PLA
|
||||
PLB : PLY : PLX : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -503,7 +234,7 @@ LoadDynamicTileOAMTable:
|
||||
|
||||
LDA.b $01,s
|
||||
|
||||
JSL.l GetSpritePalette
|
||||
JSL.l GetSpritePalette_resolved
|
||||
STA.l SpriteOAM+5 : STA.l SpriteOAM+13
|
||||
PLA
|
||||
JSL.l IsNarrowSprite : BCS .narrow
|
||||
|
||||
Reference in New Issue
Block a user