Fix not being bunny after defeating aga2 w/o moon Pearl
This commit is contained in:
@@ -351,6 +351,9 @@ Dungeon_SaveRoomData_justKeys:
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org $02B861
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Dungeon_SaveRoomQuadrantData:
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org $02FD8A ; 17D8A - Bank07.asm: 3732 Note: Different bank
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LoadGearPalettes_bunny:
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org $05A51D
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Sprite_SpawnFallingItem:
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25
bugfixes.asm
25
bugfixes.asm
@@ -53,3 +53,28 @@ FixBunnyOnExitToLightWorld:
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LDA $7EF357; thing we overwrote
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; fix issue where if a player beats aga1 without moon pearl, they don't turn into
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; bunny on the pyramid
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FixAga2Bunny:
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LDA.l FixFakeWorld : BEQ + ; Only use this fix is fakeworld fix is in use
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JSL DecideIfBunny : BNE +
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JSR MakeBunny
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LDA.b #$04 : STA.w $012C ; play bunny music
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BRA .done
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+
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LDA.b #$09 : STA.w $012C ; what we wrote over
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.done
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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MakeBunny:
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PHX : PHY
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LDA.b #$17 : STA $5D ; set player mode to permabunny
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LDA.b #$01 : STA $02E0 : STA $56 ; make player look like bunny
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JSL LoadGearPalettes_bunny
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PLY : PLX
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RTS
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;--------------------------------------------------------------------------------
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@@ -1097,6 +1097,12 @@ org $028468 ; <- 10468 Bank02.asm:911 - (LDA $7EF357)
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JSL.l FixBunnyOnExitToLightWorld ; for cross-world connections
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;--------------------------------------------------------------------------------
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;================================================================================
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; Other bunny Fixes
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;--------------------------------------------------------------------------------
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org $029E7C; <- 11E7C - module_ganon_emerges.asm:127 - (LDA.b #$09 : STA $012C)
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JSL.l FixAga2Bunny : NOP
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;--------------------------------------------------------------------------------
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;================================================================================
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; Open Mode Fixes
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