Better detection of falling into Ganon fight
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@@ -186,7 +186,7 @@ DungeonHoleEntranceTransition:
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JSL EnableForceBlank
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JSL EnableForceBlank
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LDA.l SilverArrowsAutoEquip : AND.b #$02 : BEQ +
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LDA.l SilverArrowsAutoEquip : AND.b #$02 : BEQ +
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LDA $A0 : BNE + ; skip unless ganon's room
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LDA $010E : CMP.b #$7B : BNE + ; skip unless falling to ganon's room
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LDA !INVENTORY_SWAP_2 : AND.b #$40 : BEQ + ; skip if we don't have silvers
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LDA !INVENTORY_SWAP_2 : AND.b #$40 : BEQ + ; skip if we don't have silvers
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LDA $7EF340 : BEQ + ; skip if we have no bow
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LDA $7EF340 : BEQ + ; skip if we have no bow
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CMP.b #$03 : !BGE + ; skip if the bow is already silver
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CMP.b #$03 : !BGE + ; skip if the bow is already silver
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@@ -438,4 +438,4 @@ RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; Notes:
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; Notes:
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; s&q counter
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; s&q counter
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;================================================================================
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;================================================================================
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