Better detection of falling into Ganon fight

This commit is contained in:
Kevin Cathcart
2018-03-16 19:13:18 -04:00
committed by GitHub
parent 378dd9dd3b
commit 0e46888920

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@@ -186,7 +186,7 @@ DungeonHoleEntranceTransition:
JSL EnableForceBlank
LDA.l SilverArrowsAutoEquip : AND.b #$02 : BEQ +
LDA $A0 : BNE + ; skip unless ganon's room
LDA $010E : CMP.b #$7B : BNE + ; skip unless falling to ganon's room
LDA !INVENTORY_SWAP_2 : AND.b #$40 : BEQ + ; skip if we don't have silvers
LDA $7EF340 : BEQ + ; skip if we have no bow
CMP.b #$03 : !BGE + ; skip if the bow is already silver