Include bosses in option to make baserom playable
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@@ -11,14 +11,16 @@ Sprite_ResetAll: ; Bank09.asm(1344)
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;================================================================================
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; On Room Transition -> Move Sprite depending on the room loaded
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;--------------------------------------------------------------------------------
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org $828979 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114
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JSL boss_move
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org $828C16 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114
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JSL boss_move
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org $829338 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114
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JSL boss_move
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org $828256 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114
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JSL boss_move
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if not(!FEATURE_FIX_BASEROM)
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org $828979 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114
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JSL boss_move
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org $828C16 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114
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JSL boss_move
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org $829338 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114
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JSL boss_move
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org $828256 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114
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JSL boss_move
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endif
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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