Include bosses in option to make baserom playable

This commit is contained in:
2025-12-28 14:29:18 -06:00
parent 63e8d5687b
commit 13372307c2

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@@ -11,14 +11,16 @@ Sprite_ResetAll: ; Bank09.asm(1344)
;================================================================================ ;================================================================================
; On Room Transition -> Move Sprite depending on the room loaded ; On Room Transition -> Move Sprite depending on the room loaded
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
org $828979 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114 if not(!FEATURE_FIX_BASEROM)
JSL boss_move org $828979 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114
org $828C16 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114 JSL boss_move
JSL boss_move org $828C16 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114
org $829338 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114 JSL boss_move
JSL boss_move org $829338 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114
org $828256 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114 JSL boss_move
JSL boss_move org $828256 ; JSL Dungeon_ResetSprites ; REPLACE THAT (Sprite initialization) original jsl : $09C114
JSL boss_move
endif
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------
;-------------------------------------------------------------------------------- ;--------------------------------------------------------------------------------