Update multiworld to be compatible with save & quit delay fix.
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@@ -302,7 +302,7 @@ Extra_Text_Table:
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incsrc itemtext.asm
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warnpc $32E000
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org $32E000
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org $32DFD0 ; PC 0x195FD0
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incsrc multiworldplayernames.asm
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warnpc $330000
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@@ -1,10 +1,4 @@
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;"received from " 28 bytes
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HUD_ReceivedFrom:
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dw $296E, $2961, $295F, $2961, $2965, $2972, $2961, $2960, $007F, $2962, $296E, $296B, $2969, $007F
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;"sent to " 16 bytes
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HUD_SentTo:
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dw $296F, $2961, $296A, $2970, $007F, $2970, $296B, $007F
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macro Print_Text(hdr, hdr_len, player_id)
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PHX : PHY : PHP
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@@ -26,7 +20,7 @@ PHX : PHY : PHP
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ASL #5
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TAX
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-
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CPY <hdr_len>+#$20 : !BGE ++
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CPY <hdr_len>+$20 : !BGE ++
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LDA PlayerNames, X
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PHX : TYX : STA !MULTIWORLD_HUD_CHARACTER_DATA, X : PLX
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INX #2 : INY #2
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@@ -1,5 +1,16 @@
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;org $32DFD0 ; PC 0x195FD0
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;"received from " 28 bytes
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HUD_ReceivedFrom:
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dw $296E, $2961, $295F, $2961, $2965, $2972, $2961, $2960, $007F, $2962, $296E, $296B, $2969, $007F
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;org $32DFEC ; PC 0x195FEC
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;"sent to " 16 bytes
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HUD_SentTo:
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dw $296F, $2961, $296A, $2970, $007F, $2970, $296B, $007F
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;org $32DFFC ; PC 0x195FFC
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;--------------------------------------------------------------------------------
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; Player names (32 bytes/player)
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; Player names (32 bytes/player) - 255 players
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;--------------------------------------------------------------------------------
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PlayerNames:
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; Player1
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