let's dev 1/20/18

This commit is contained in:
Karkat
2018-01-20 00:15:04 -05:00
parent d0efce2e98
commit 20ce4fe0e2
6 changed files with 133 additions and 18 deletions

View File

@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
db #$00 ; expand file to 2mb
org $1FFFF8 ; <- FFFF8 timestamp rom
db #$20, #$18, #$01, #$18 ; year/month/day
db #$20, #$18, #$01, #$19 ; year/month/day
;================================================================================
@@ -62,6 +62,8 @@ db #$20, #$18, #$01, #$18 ; year/month/day
!REDRAW = "$7F5000"
!GANON_WARP_CHAIN = "$7F5032";
!TILE_UPLOAD_BUFFER = "$7EA180";
!FORCE_HEART_SPAWN = "$7F5033";
!SKIP_HEART_SAVE = "$7F5034";

View File

@@ -35,4 +35,11 @@ DecideIfBunny:
LDA $7EF357 : BEQ + : RTL : +
LDA $7EF3CA : AND.b #$40 : EOR #$40
RTL
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
;ReadInventoryPond:
; CPX.b #$1B : BNE + : LDA.b #$01 : RTL : +
; LDA $7EF340, X
;RTL
;--------------------------------------------------------------------------------

View File

@@ -342,6 +342,11 @@ PyramidFairy_BRANCH_IOTA:
org $06C948 ; <- 34948 - sprite_ponds.asm : 961
PyramidFairy_BRANCH_GAMMA:
;--------------------------------------------------------------------------------
;org $0EF7BD ; <- 777BD - sprite_ponds.asm : 1890 (LDA $7EF340, X : BMI .invalidValue : BNE VWF_ChangeItemTiles)
;JSL.l ReadInventoryPond
;org $0EF7E4 ; <- 777E4 - sprite_ponds.asm : 1922 (LDA $7EF340, X : BMI .invalidValue : BNE VWF_ChangeItemTiles)
;JSL.l ReadInventoryPond
;--------------------------------------------------------------------------------
org $1EE16E ; <- F616E - sprite_bomb_shop_entity.asm : 73
NOP #8 ; fix bomb shop dialog for dwarfless big bomb
org $068A14 ; <- 30A14 - sprite_prep.asm : 716
@@ -472,6 +477,9 @@ LDA.w BottleListExpanded, X
org $09895C ; 4895C - ancilla_init.asm:1344 (LDA PotionList, X)
LDA.w PotionListExpanded, X
;--------------------------------------------------------------------------------
org $098A36 ; <- 48A36 - ancilla_init.asm:1432 (LDA AddReceiveItem.item_graphics_indices, Y : STA $72)
LDA AddReceivedItemExpanded_item_graphics_indices, Y
;--------------------------------------------------------------------------------
org $06D1EB ; 351EB - sprite_absorbable.asm:364 (STA $7EF375) ; bugbug commented out until i figure out why it doesn't work
JSL HandleBombAbsorbtion
;--------------------------------------------------------------------------------
@@ -1042,11 +1050,14 @@ JSL.l GetMagicBatItem
;================================================================================
; Replacement Shopkeeper
;--------------------------------------------------------------------------------
;org $068BEB ; <- 30BEB - Bank07.asm:1125 - (INC $0BA0, X)
;JSL.l SpritePrep_ShopKeeper : RTS
org $068BEB ; <- 30BEB - Bank07.asm:1125 - (INC $0BA0, X)
JSL.l SpritePrep_ShopKeeper : RTS
;--------------------------------------------------------------------------------
;org $1EEEE3 ; <- F6EE3 - sprite_shopkeeper.asm:7 - (LDA $0E80, X)
;JSL.l Sprite_ShopKeeper : RTS
org $1EEEE3 ; <- F6EE3 - sprite_shopkeeper.asm:7 - (LDA $0E80, X)
JSL.l Sprite_ShopKeeper : RTS
;--------------------------------------------------------------------------------
org $00D55E ; <- 555E - Bank00.asm:3491 (LDX.w #$2D40)
JSL.l LoadModifiedTileBufferAddress : NOP #2
;--------------------------------------------------------------------------------
;================================================================================

View File

@@ -129,18 +129,93 @@ dw $0230, $0231, $0202, $0203, $0212, $0213, $0222, $0223, $0232, $0233
.digit_offsets
dw 4, 0, -4, -8
;--------------------------------------------------------------------------------
!TILE_UPLOAD_OFFSET_OVERRIDE = "$7F5042"
!FREE_TILE_BUFFER = "#$1180"
SpritePrep_ShopKeeper:
;LDA.b #$AF ; Generic small key
LDA.b #$4F ; 1/4 magic
;%UploadOAM(#$24)
JSR.w LoadDynamicTileOAMTable
REP #$20 ; set 16-bit accumulator
LDA.w !FREE_TILE_BUFFER : STA !TILE_UPLOAD_OFFSET_OVERRIDE
SEP #$20 ; set 8-bit accumulator
LDA.b #$32 ; item
JSL.l GetSpriteID ; convert loot id to sprite id
JSL.l GetAnimatedSpriteTile_variable
;%UploadOAM(#$C2)
;%UploadOAM(#$C4)
REP #$20 ; set 16-bit accumulator
LDA.w !FREE_TILE_BUFFER+$80 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
SEP #$20 ; set 8-bit accumulator
LDA.b #$51 ; item
JSL.l GetSpriteID ; convert loot id to sprite id
JSL.l GetAnimatedSpriteTile_variable
REP #$20 ; set 16-bit accumulator
LDA.w !FREE_TILE_BUFFER+$100 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
SEP #$20 ; set 8-bit accumulator
LDA.b #$6C ; item
JSL.l GetSpriteID ; convert loot id to sprite id
JSL.l GetAnimatedSpriteTile_variable
STA $FFFFFF
LDA #$80 : STA $2100
JSR UploadVRAMTiles
LDA #$0F : STA $2100
RTL
;--------------------------------------------------------------------------------
UploadVRAMTiles:
LDA $4300 : PHA ; preserve DMA parameters
LDA $4301 : PHA ; preserve DMA parameters
LDA $4302 : PHA ; preserve DMA parameters
LDA $4303 : PHA ; preserve DMA parameters
LDA $4304 : PHA ; preserve DMA parameters
LDA $4305 : PHA ; preserve DMA parameters
LDA $4306 : PHA ; preserve DMA parameters
;--------------------------------------------------------------------------------
LDA #$01 : STA $4300 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
LDA #$18 : STA $4301 ; set bus B destination to VRAM register
LDA #$80 : STA $2115 ; set VRAM to increment by 2 on high register write
LDA #$80 : STA $4302 ; set bus A source address to tile buffer
LDA #$A1 : STA $4303
LDA #$7E : STA $4304
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
STZ $2116 ; set WRAM register source address
LDA #$5C : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
STZ $2116 ; set WRAM register source address
LDA #$5D : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
LDA #$20 : STA $2116 ; set WRAM register source address
LDA #$5C : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
LDA #$20 : STA $2116 ; set WRAM register source address
LDA #$5D : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
LDA #$40 : STA $2116 ; set WRAM register source address
LDA #$5C : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
LDA #$40 : STA $2116 ; set WRAM register source address
LDA #$5D : STA $2117
LDA #$01 : STA $420B ; begin DMA transfer
;--------------------------------------------------------------------------------
PLA : STA $4306 ; restore DMA parameters
PLA : STA $4305 ; restore DMA parameters
PLA : STA $4304 ; restore DMA parameters
PLA : STA $4303 ; restore DMA parameters
PLA : STA $4302 ; restore DMA parameters
PLA : STA $4301 ; restore DMA parameters
PLA : STA $4300 ; restore DMA parameters
RTS
;--------------------------------------------------------------------------------
!COLUMN_LOW = "$7F5020"
!COLUMN_HIGH = "$7F5021"
Sprite_ShopKeeper:
@@ -194,7 +269,7 @@ Sprite_ShopKeeper:
LDA.b #$00 : STA !COLUMN_LOW
LDA.b #$60 : STA !COLUMN_HIGH
REP #$20 ; set 16-bit accumulator
LDA.w #1234 : STA $0C ; set value
LDA.w #80 : STA $0C ; set value
LDA.w #-40 : STA $0E ; set coordinate
JSR.w DrawPrice
SEP #$20 : STA $06 ; set 8-bit accumulator & store result
@@ -213,7 +288,7 @@ Sprite_ShopKeeper:
LDA.b #$60 : STA !COLUMN_LOW
LDA.b #$90 : STA !COLUMN_HIGH
REP #$20 ; set 16-bit accumulator
LDA.w #5678 : STA $0C ; set value
LDA.w #100 : STA $0C ; set value
LDA.w #8 : STA $0E ; set coordinate
JSR.w DrawPrice
SEP #$20 : STA $06 ; set 8-bit accumulator & store result
@@ -232,7 +307,7 @@ Sprite_ShopKeeper:
LDA.b #$90 : STA !COLUMN_LOW
LDA.b #$FF : STA !COLUMN_HIGH
REP #$20 ; set 16-bit accumulator
LDA.w #9012 : STA $0C ; set value
LDA.w #300 : STA $0C ; set value
LDA.w #56 : STA $0E ; set coordinate
JSR.w DrawPrice
SEP #$20 : STA $06 ; set 8-bit accumulator & store result
@@ -259,8 +334,8 @@ dw 0, 0 : db $10, $4C, $00, $02
;--------------------------------------------------------------------------------
.oam_items
dw -40, 40 : db $C0, $08, $00, $02
dw 8, 40 : db $C2, $04, $00, $02
dw 56, 40 : db $C4, $02, $00, $02
dw 8, 40 : db $C2, $08, $00, $02
dw 56, 40 : db $C4, $08, $00, $02
;--------------------------------------------------------------------------------
.oam_prices
dw -48, 56 : db $30, $02, $00, $00

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@@ -1267,7 +1267,10 @@ dw #9999 ; Rupee Limit
; $7F503E - Stats Item Total
; $7F503F - Bonk Repeat
; $7F5040 - Free Item Dialog Temporary
; $7F5041 - $7F507E - Unused
; $7F5041 - Unused
; $7F5042 - Tile Upload Offset Override (Low)
; $7F5043 - Tile Upload Offset Override (High)
; $7F5044 - $7F507E - Unused
; $7F507E - Clock Status
; $7F507F - Always Zero
; $7F5080 - $7F5083 - Clock Hours

View File

@@ -459,6 +459,23 @@ DrawDynamicTileNoShadow:
RTL
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
!TILE_UPLOAD_OFFSET_OVERRIDE = "$7F5042"
LoadModifiedTileBufferAddress:
PHA
LDA !TILE_UPLOAD_OFFSET_OVERRIDE : BEQ +
TAX
LDY.w #$0002
LDA.w #$0000 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
BRA .done
+
LDX.w #$2D40
LDY.w #$0002
.done
PLA
RTL
;--------------------------------------------------------------------------------
;--------------------------------------------------------------------------------
; Sprite_IsOnscreen
; in: X - Sprite Slot