let's dev 1/20/18
This commit is contained in:
@@ -129,18 +129,93 @@ dw $0230, $0231, $0202, $0203, $0212, $0213, $0222, $0223, $0232, $0233
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.digit_offsets
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dw 4, 0, -4, -8
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;--------------------------------------------------------------------------------
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!TILE_UPLOAD_OFFSET_OVERRIDE = "$7F5042"
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!FREE_TILE_BUFFER = "#$1180"
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SpritePrep_ShopKeeper:
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;LDA.b #$AF ; Generic small key
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LDA.b #$4F ; 1/4 magic
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;%UploadOAM(#$24)
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JSR.w LoadDynamicTileOAMTable
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REP #$20 ; set 16-bit accumulator
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LDA.w !FREE_TILE_BUFFER : STA !TILE_UPLOAD_OFFSET_OVERRIDE
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SEP #$20 ; set 8-bit accumulator
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LDA.b #$32 ; item
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JSL.l GetSpriteID ; convert loot id to sprite id
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JSL.l GetAnimatedSpriteTile_variable
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;%UploadOAM(#$C2)
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;%UploadOAM(#$C4)
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REP #$20 ; set 16-bit accumulator
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LDA.w !FREE_TILE_BUFFER+$80 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
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SEP #$20 ; set 8-bit accumulator
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LDA.b #$51 ; item
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JSL.l GetSpriteID ; convert loot id to sprite id
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JSL.l GetAnimatedSpriteTile_variable
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REP #$20 ; set 16-bit accumulator
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LDA.w !FREE_TILE_BUFFER+$100 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
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SEP #$20 ; set 8-bit accumulator
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LDA.b #$6C ; item
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JSL.l GetSpriteID ; convert loot id to sprite id
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JSL.l GetAnimatedSpriteTile_variable
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STA $FFFFFF
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LDA #$80 : STA $2100
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JSR UploadVRAMTiles
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LDA #$0F : STA $2100
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RTL
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;--------------------------------------------------------------------------------
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UploadVRAMTiles:
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LDA $4300 : PHA ; preserve DMA parameters
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LDA $4301 : PHA ; preserve DMA parameters
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LDA $4302 : PHA ; preserve DMA parameters
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LDA $4303 : PHA ; preserve DMA parameters
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LDA $4304 : PHA ; preserve DMA parameters
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LDA $4305 : PHA ; preserve DMA parameters
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LDA $4306 : PHA ; preserve DMA parameters
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;--------------------------------------------------------------------------------
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LDA #$01 : STA $4300 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
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LDA #$18 : STA $4301 ; set bus B destination to VRAM register
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LDA #$80 : STA $2115 ; set VRAM to increment by 2 on high register write
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LDA #$80 : STA $4302 ; set bus A source address to tile buffer
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LDA #$A1 : STA $4303
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LDA #$7E : STA $4304
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LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
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STZ $2116 ; set WRAM register source address
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LDA #$5C : STA $2117
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LDA #$01 : STA $420B ; begin DMA transfer
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LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
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STZ $2116 ; set WRAM register source address
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LDA #$5D : STA $2117
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LDA #$01 : STA $420B ; begin DMA transfer
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LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
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LDA #$20 : STA $2116 ; set WRAM register source address
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LDA #$5C : STA $2117
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LDA #$01 : STA $420B ; begin DMA transfer
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LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
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LDA #$20 : STA $2116 ; set WRAM register source address
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LDA #$5D : STA $2117
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LDA #$01 : STA $420B ; begin DMA transfer
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LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
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LDA #$40 : STA $2116 ; set WRAM register source address
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LDA #$5C : STA $2117
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LDA #$01 : STA $420B ; begin DMA transfer
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LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
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LDA #$40 : STA $2116 ; set WRAM register source address
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LDA #$5D : STA $2117
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LDA #$01 : STA $420B ; begin DMA transfer
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;--------------------------------------------------------------------------------
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PLA : STA $4306 ; restore DMA parameters
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PLA : STA $4305 ; restore DMA parameters
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PLA : STA $4304 ; restore DMA parameters
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PLA : STA $4303 ; restore DMA parameters
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PLA : STA $4302 ; restore DMA parameters
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PLA : STA $4301 ; restore DMA parameters
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PLA : STA $4300 ; restore DMA parameters
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RTS
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;--------------------------------------------------------------------------------
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!COLUMN_LOW = "$7F5020"
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!COLUMN_HIGH = "$7F5021"
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Sprite_ShopKeeper:
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@@ -194,7 +269,7 @@ Sprite_ShopKeeper:
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LDA.b #$00 : STA !COLUMN_LOW
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LDA.b #$60 : STA !COLUMN_HIGH
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REP #$20 ; set 16-bit accumulator
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LDA.w #1234 : STA $0C ; set value
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LDA.w #80 : STA $0C ; set value
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LDA.w #-40 : STA $0E ; set coordinate
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JSR.w DrawPrice
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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@@ -213,7 +288,7 @@ Sprite_ShopKeeper:
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LDA.b #$60 : STA !COLUMN_LOW
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LDA.b #$90 : STA !COLUMN_HIGH
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REP #$20 ; set 16-bit accumulator
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LDA.w #5678 : STA $0C ; set value
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LDA.w #100 : STA $0C ; set value
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LDA.w #8 : STA $0E ; set coordinate
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JSR.w DrawPrice
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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@@ -232,7 +307,7 @@ Sprite_ShopKeeper:
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LDA.b #$90 : STA !COLUMN_LOW
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LDA.b #$FF : STA !COLUMN_HIGH
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REP #$20 ; set 16-bit accumulator
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LDA.w #9012 : STA $0C ; set value
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LDA.w #300 : STA $0C ; set value
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LDA.w #56 : STA $0E ; set coordinate
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JSR.w DrawPrice
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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@@ -259,8 +334,8 @@ dw 0, 0 : db $10, $4C, $00, $02
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;--------------------------------------------------------------------------------
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.oam_items
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dw -40, 40 : db $C0, $08, $00, $02
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dw 8, 40 : db $C2, $04, $00, $02
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dw 56, 40 : db $C4, $02, $00, $02
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dw 8, 40 : db $C2, $08, $00, $02
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dw 56, 40 : db $C4, $08, $00, $02
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;--------------------------------------------------------------------------------
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.oam_prices
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dw -48, 56 : db $30, $02, $00, $00
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