let's dev 1/20/18
This commit is contained in:
@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$18, #$01, #$18 ; year/month/day
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db #$20, #$18, #$01, #$19 ; year/month/day
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;================================================================================
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;================================================================================
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@@ -62,6 +62,8 @@ db #$20, #$18, #$01, #$18 ; year/month/day
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!REDRAW = "$7F5000"
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!REDRAW = "$7F5000"
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!GANON_WARP_CHAIN = "$7F5032";
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!GANON_WARP_CHAIN = "$7F5032";
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!TILE_UPLOAD_BUFFER = "$7EA180";
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!FORCE_HEART_SPAWN = "$7F5033";
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!FORCE_HEART_SPAWN = "$7F5033";
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!SKIP_HEART_SAVE = "$7F5034";
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!SKIP_HEART_SAVE = "$7F5034";
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@@ -36,3 +36,10 @@ DecideIfBunny:
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LDA $7EF3CA : AND.b #$40 : EOR #$40
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LDA $7EF3CA : AND.b #$40 : EOR #$40
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;ReadInventoryPond:
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; CPX.b #$1B : BNE + : LDA.b #$01 : RTL : +
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; LDA $7EF340, X
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;RTL
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;--------------------------------------------------------------------------------
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19
hooks.asm
19
hooks.asm
@@ -342,6 +342,11 @@ PyramidFairy_BRANCH_IOTA:
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org $06C948 ; <- 34948 - sprite_ponds.asm : 961
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org $06C948 ; <- 34948 - sprite_ponds.asm : 961
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PyramidFairy_BRANCH_GAMMA:
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PyramidFairy_BRANCH_GAMMA:
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;org $0EF7BD ; <- 777BD - sprite_ponds.asm : 1890 (LDA $7EF340, X : BMI .invalidValue : BNE VWF_ChangeItemTiles)
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;JSL.l ReadInventoryPond
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;org $0EF7E4 ; <- 777E4 - sprite_ponds.asm : 1922 (LDA $7EF340, X : BMI .invalidValue : BNE VWF_ChangeItemTiles)
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;JSL.l ReadInventoryPond
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;--------------------------------------------------------------------------------
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org $1EE16E ; <- F616E - sprite_bomb_shop_entity.asm : 73
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org $1EE16E ; <- F616E - sprite_bomb_shop_entity.asm : 73
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NOP #8 ; fix bomb shop dialog for dwarfless big bomb
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NOP #8 ; fix bomb shop dialog for dwarfless big bomb
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org $068A14 ; <- 30A14 - sprite_prep.asm : 716
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org $068A14 ; <- 30A14 - sprite_prep.asm : 716
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@@ -472,6 +477,9 @@ LDA.w BottleListExpanded, X
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org $09895C ; 4895C - ancilla_init.asm:1344 (LDA PotionList, X)
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org $09895C ; 4895C - ancilla_init.asm:1344 (LDA PotionList, X)
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LDA.w PotionListExpanded, X
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LDA.w PotionListExpanded, X
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $098A36 ; <- 48A36 - ancilla_init.asm:1432 (LDA AddReceiveItem.item_graphics_indices, Y : STA $72)
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LDA AddReceivedItemExpanded_item_graphics_indices, Y
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;--------------------------------------------------------------------------------
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org $06D1EB ; 351EB - sprite_absorbable.asm:364 (STA $7EF375) ; bugbug commented out until i figure out why it doesn't work
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org $06D1EB ; 351EB - sprite_absorbable.asm:364 (STA $7EF375) ; bugbug commented out until i figure out why it doesn't work
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JSL HandleBombAbsorbtion
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JSL HandleBombAbsorbtion
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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@@ -1042,11 +1050,14 @@ JSL.l GetMagicBatItem
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;================================================================================
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;================================================================================
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; Replacement Shopkeeper
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; Replacement Shopkeeper
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;org $068BEB ; <- 30BEB - Bank07.asm:1125 - (INC $0BA0, X)
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org $068BEB ; <- 30BEB - Bank07.asm:1125 - (INC $0BA0, X)
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;JSL.l SpritePrep_ShopKeeper : RTS
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JSL.l SpritePrep_ShopKeeper : RTS
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;org $1EEEE3 ; <- F6EE3 - sprite_shopkeeper.asm:7 - (LDA $0E80, X)
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org $1EEEE3 ; <- F6EE3 - sprite_shopkeeper.asm:7 - (LDA $0E80, X)
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;JSL.l Sprite_ShopKeeper : RTS
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JSL.l Sprite_ShopKeeper : RTS
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;--------------------------------------------------------------------------------
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org $00D55E ; <- 555E - Bank00.asm:3491 (LDX.w #$2D40)
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JSL.l LoadModifiedTileBufferAddress : NOP #2
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;================================================================================
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;================================================================================
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@@ -129,18 +129,93 @@ dw $0230, $0231, $0202, $0203, $0212, $0213, $0222, $0223, $0232, $0233
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.digit_offsets
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.digit_offsets
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dw 4, 0, -4, -8
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dw 4, 0, -4, -8
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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!TILE_UPLOAD_OFFSET_OVERRIDE = "$7F5042"
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!FREE_TILE_BUFFER = "#$1180"
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SpritePrep_ShopKeeper:
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SpritePrep_ShopKeeper:
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REP #$20 ; set 16-bit accumulator
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;LDA.b #$AF ; Generic small key
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LDA.w !FREE_TILE_BUFFER : STA !TILE_UPLOAD_OFFSET_OVERRIDE
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LDA.b #$4F ; 1/4 magic
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SEP #$20 ; set 8-bit accumulator
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;%UploadOAM(#$24)
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LDA.b #$32 ; item
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JSR.w LoadDynamicTileOAMTable
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JSL.l GetSpriteID ; convert loot id to sprite id
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JSL.l GetSpriteID ; convert loot id to sprite id
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JSL.l GetAnimatedSpriteTile_variable
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JSL.l GetAnimatedSpriteTile_variable
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;%UploadOAM(#$C2)
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;%UploadOAM(#$C4)
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REP #$20 ; set 16-bit accumulator
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LDA.w !FREE_TILE_BUFFER+$80 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
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SEP #$20 ; set 8-bit accumulator
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LDA.b #$51 ; item
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JSL.l GetSpriteID ; convert loot id to sprite id
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JSL.l GetAnimatedSpriteTile_variable
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REP #$20 ; set 16-bit accumulator
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LDA.w !FREE_TILE_BUFFER+$100 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
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SEP #$20 ; set 8-bit accumulator
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LDA.b #$6C ; item
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JSL.l GetSpriteID ; convert loot id to sprite id
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JSL.l GetAnimatedSpriteTile_variable
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STA $FFFFFF
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LDA #$80 : STA $2100
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JSR UploadVRAMTiles
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LDA #$0F : STA $2100
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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UploadVRAMTiles:
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LDA $4300 : PHA ; preserve DMA parameters
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LDA $4301 : PHA ; preserve DMA parameters
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LDA $4302 : PHA ; preserve DMA parameters
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LDA $4303 : PHA ; preserve DMA parameters
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LDA $4304 : PHA ; preserve DMA parameters
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LDA $4305 : PHA ; preserve DMA parameters
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LDA $4306 : PHA ; preserve DMA parameters
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;--------------------------------------------------------------------------------
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LDA #$01 : STA $4300 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
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LDA #$18 : STA $4301 ; set bus B destination to VRAM register
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LDA #$80 : STA $2115 ; set VRAM to increment by 2 on high register write
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LDA #$80 : STA $4302 ; set bus A source address to tile buffer
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LDA #$A1 : STA $4303
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LDA #$7E : STA $4304
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LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
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STZ $2116 ; set WRAM register source address
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LDA #$5C : STA $2117
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LDA #$01 : STA $420B ; begin DMA transfer
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LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
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STZ $2116 ; set WRAM register source address
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LDA #$5D : STA $2117
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LDA #$01 : STA $420B ; begin DMA transfer
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LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
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LDA #$20 : STA $2116 ; set WRAM register source address
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LDA #$5C : STA $2117
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LDA #$01 : STA $420B ; begin DMA transfer
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LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
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LDA #$20 : STA $2116 ; set WRAM register source address
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LDA #$5D : STA $2117
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LDA #$01 : STA $420B ; begin DMA transfer
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LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
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LDA #$40 : STA $2116 ; set WRAM register source address
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LDA #$5C : STA $2117
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LDA #$01 : STA $420B ; begin DMA transfer
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LDA #$40 : STA $4305 : STZ $4306 ; set transfer size to 0x40
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LDA #$40 : STA $2116 ; set WRAM register source address
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LDA #$5D : STA $2117
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LDA #$01 : STA $420B ; begin DMA transfer
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;--------------------------------------------------------------------------------
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PLA : STA $4306 ; restore DMA parameters
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PLA : STA $4305 ; restore DMA parameters
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PLA : STA $4304 ; restore DMA parameters
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PLA : STA $4303 ; restore DMA parameters
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PLA : STA $4302 ; restore DMA parameters
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PLA : STA $4301 ; restore DMA parameters
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PLA : STA $4300 ; restore DMA parameters
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RTS
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;--------------------------------------------------------------------------------
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!COLUMN_LOW = "$7F5020"
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!COLUMN_LOW = "$7F5020"
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!COLUMN_HIGH = "$7F5021"
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!COLUMN_HIGH = "$7F5021"
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Sprite_ShopKeeper:
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Sprite_ShopKeeper:
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@@ -194,7 +269,7 @@ Sprite_ShopKeeper:
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LDA.b #$00 : STA !COLUMN_LOW
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LDA.b #$00 : STA !COLUMN_LOW
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LDA.b #$60 : STA !COLUMN_HIGH
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LDA.b #$60 : STA !COLUMN_HIGH
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REP #$20 ; set 16-bit accumulator
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REP #$20 ; set 16-bit accumulator
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LDA.w #1234 : STA $0C ; set value
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LDA.w #80 : STA $0C ; set value
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LDA.w #-40 : STA $0E ; set coordinate
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LDA.w #-40 : STA $0E ; set coordinate
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JSR.w DrawPrice
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JSR.w DrawPrice
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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@@ -213,7 +288,7 @@ Sprite_ShopKeeper:
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LDA.b #$60 : STA !COLUMN_LOW
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LDA.b #$60 : STA !COLUMN_LOW
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LDA.b #$90 : STA !COLUMN_HIGH
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LDA.b #$90 : STA !COLUMN_HIGH
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REP #$20 ; set 16-bit accumulator
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REP #$20 ; set 16-bit accumulator
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LDA.w #5678 : STA $0C ; set value
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LDA.w #100 : STA $0C ; set value
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LDA.w #8 : STA $0E ; set coordinate
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LDA.w #8 : STA $0E ; set coordinate
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JSR.w DrawPrice
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JSR.w DrawPrice
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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@@ -232,7 +307,7 @@ Sprite_ShopKeeper:
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LDA.b #$90 : STA !COLUMN_LOW
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LDA.b #$90 : STA !COLUMN_LOW
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LDA.b #$FF : STA !COLUMN_HIGH
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LDA.b #$FF : STA !COLUMN_HIGH
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REP #$20 ; set 16-bit accumulator
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REP #$20 ; set 16-bit accumulator
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LDA.w #9012 : STA $0C ; set value
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LDA.w #300 : STA $0C ; set value
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LDA.w #56 : STA $0E ; set coordinate
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LDA.w #56 : STA $0E ; set coordinate
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JSR.w DrawPrice
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JSR.w DrawPrice
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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SEP #$20 : STA $06 ; set 8-bit accumulator & store result
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@@ -259,8 +334,8 @@ dw 0, 0 : db $10, $4C, $00, $02
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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.oam_items
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.oam_items
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dw -40, 40 : db $C0, $08, $00, $02
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dw -40, 40 : db $C0, $08, $00, $02
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dw 8, 40 : db $C2, $04, $00, $02
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dw 8, 40 : db $C2, $08, $00, $02
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dw 56, 40 : db $C4, $02, $00, $02
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dw 56, 40 : db $C4, $08, $00, $02
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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.oam_prices
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.oam_prices
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dw -48, 56 : db $30, $02, $00, $00
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dw -48, 56 : db $30, $02, $00, $00
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@@ -1267,7 +1267,10 @@ dw #9999 ; Rupee Limit
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; $7F503E - Stats Item Total
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; $7F503E - Stats Item Total
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; $7F503F - Bonk Repeat
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; $7F503F - Bonk Repeat
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; $7F5040 - Free Item Dialog Temporary
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; $7F5040 - Free Item Dialog Temporary
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; $7F5041 - $7F507E - Unused
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; $7F5041 - Unused
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; $7F5042 - Tile Upload Offset Override (Low)
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; $7F5043 - Tile Upload Offset Override (High)
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; $7F5044 - $7F507E - Unused
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; $7F507E - Clock Status
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; $7F507E - Clock Status
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; $7F507F - Always Zero
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; $7F507F - Always Zero
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; $7F5080 - $7F5083 - Clock Hours
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; $7F5080 - $7F5083 - Clock Hours
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@@ -459,6 +459,23 @@ DrawDynamicTileNoShadow:
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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!TILE_UPLOAD_OFFSET_OVERRIDE = "$7F5042"
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LoadModifiedTileBufferAddress:
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PHA
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LDA !TILE_UPLOAD_OFFSET_OVERRIDE : BEQ +
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TAX
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LDY.w #$0002
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LDA.w #$0000 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
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BRA .done
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+
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LDX.w #$2D40
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LDY.w #$0002
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.done
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PLA
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; Sprite_IsOnscreen
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; Sprite_IsOnscreen
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; in: X - Sprite Slot
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; in: X - Sprite Slot
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Reference in New Issue
Block a user