Many more supertile tweaks

This commit is contained in:
2026-01-04 12:23:56 -06:00
parent f75db2cac8
commit 21c6d0acfd
11 changed files with 76 additions and 55 deletions

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@@ -315,6 +315,8 @@ DungeonMapIcons1:
incbin "menu/map_icons_1.3bppc"
DungeonMapIcons2:
incbin "menu/map_icons_2.3bppc"
DungeonMapIcons3:
incbin "menu/map_icons_3.3bppc"
MapSheetD4:
incbin "menu/map_sheet_d4.3bppc"

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@@ -23,8 +23,8 @@ File.open("supertile_shapes.asm", "r") do |file|
end
puts
for row in 0...8
printf("%Xx", row)
for row in 0...0xC
printf("%Xx", row + 4)
for col in 0...16
printf("%4d", counts[row * 16 + col] || 0)
end

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@@ -2,16 +2,16 @@ db $0B ; 00 - Fighter Sword and Shield
db $0B ; 01 - Master Sword
db $0B ; 02 - Tempered Sword
db $0B ; 03 - Butter Sword
db $05 ; 04 - Fighter Shield
db $05 ; 05 - Fire Shield
db $05 ; 06 - Mirror Shield
db $06 ; 04 - Fighter Shield
db $06 ; 05 - Fire Shield
db $06 ; 06 - Mirror Shield
db $0B ; 07 - Fire Rod
db $0B ; 08 - Ice Rod
db $0B ; 09 - Hammer
db $0B ; 0A - Hookshot
db $0B ; 0B - Bow
db $06 ; 0C - Boomerang
db $0B ; 0D - Powder
db $06 ; 0D - Powder
db $02 ; 0E - Bottle Refill (bee)
db $0B ; 0F - Bombos
db $0B ; 10 - Ether
@@ -23,7 +23,7 @@ db $0B ; 15 - Somaria
db $0B ; 16 - Bottle
db $05 ; 17 - Heartpiece
db $06 ; 18 - Byrna
db $0B ; 19 - Cape
db $06 ; 19 - Cape
db $0B ; 1A - Mirror
db $0B ; 1B - Glove
db $0B ; 1C - Mitts
@@ -32,8 +32,8 @@ db $0B ; 1E - Flippers
db $0B ; 1F - Pearl
db $0D ; 20 - Crystal
db $06 ; 21 - Net
db $05 ; 22 - Blue Mail
db $05 ; 23 - Red Mail
db $06 ; 22 - Blue Mail
db $06 ; 23 - Red Mail
db $03 ; 24 - Small Key
db $07 ; 25 - Compass
db $05 ; 26 - Heart Container from 4/4
@@ -75,15 +75,15 @@ db $0B ; 49 - Tossed fighter sword
db $0B ; 4A - Active Flute
db $0B ; 4B - Boots
db $05 ; 4C - Bomb capacity (50)
db $05 ; 4D - Arrow capacity (70)
db $0B ; 4E - 1/2 magic
db $0B ; 4F - 1/4 magic
db $06 ; 4C - Bomb capacity (50)
db $06 ; 4D - Arrow capacity (70)
db $06 ; 4E - 1/2 magic
db $06 ; 4F - 1/4 magic
db $0B ; 50 - Safe master sword
db $05 ; 51 - Bomb capacity (+5)
db $05 ; 52 - Bomb capacity (+10)
db $05 ; 53 - Arrow capacity (+5)
db $05 ; 54 - Arrow capacity (+10)
db $06 ; 51 - Bomb capacity (+5)
db $06 ; 52 - Bomb capacity (+10)
db $06 ; 53 - Arrow capacity (+5)
db $06 ; 54 - Arrow capacity (+10)
db $02 ; 55 - Programmable item 1
db $02 ; 56 - Programmable item 2
db $02 ; 57 - Programmable item 3
@@ -94,8 +94,8 @@ db $02 ; 5B - Red clock
db $02 ; 5C - Blue clock
db $02 ; 5D - Green clock
db $0B ; 5E - Progressive sword
db $05 ; 5F - Progressive shield
db $05 ; 60 - Progressive armor
db $06 ; 5F - Progressive shield
db $06 ; 60 - Progressive armor
db $0B ; 61 - Progressive glove
db $02 ; 62 - RNG pool item (single)
db $02 ; 63 - RNG pool item (multi)

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@@ -24,7 +24,7 @@ dw $0361, $039A, $C3B2, $83B2 ; 16 - gross (add middle section if feasible)
dw $C370, $8370, $4340, $0340 ; 17
dw $C3B5, $FFFF, $43B4, $FFFF ; 18 - useless fairy drop
dw $FFFF, $8369, $FFFF, $035A ; 19
dw $C3AE, $83AF, $43AD, $0361 ; 1A
dw $03E7, $03E8, $03F7, $0361 ; 1A
dw $039B, $439C, $4361, $FFFF ; 1B
dw $038F, $038F, $037E, $C39B ; 1C
dw $C3B2, $83A7, $FFFF, $FFFF ; 1D
@@ -36,43 +36,43 @@ dw $FFFF, $FFFF, $4368, $0348 ; 22
dw $FFFF, $FFFF, $FFFF, $039B ; 23
dw $4365, $0365, $0364, $0365 ; 24
dw $FFFF, $FFFF, $FFFF, $FFFF ; 25 - unused
dw $039B, $037C, $4363, $0382 ; 26
dw $039B, $03E4, $4363, $0382 ; 26
dw $C370, $8370, $4340, $0340 ; 27
dw $C3A5, $FFFF, $4358, $0348 ; 28
dw $FFFF, $FFFF, $FFFF, $0396 ; 29 - Mothula
dw $C350, $8352, $4350, $039E ; 2A
dw $C36A, $FFFF, $434D, $C38D ; 2B
dw $C350, $8352, $4350, $03F8 ; 2A
dw $C36A, $FFFF, $03F9, $C38D ; 2B
dw $C340, $8340, $4350, $0350 ; 2C - hookshot cave back
dw $FFFF, $FFFF, $FFFF, $FFFF ; 2D - unused
dw $FFFF, $838F, $FFFF, $FFFF ; 2E
dw $C3B4, $FFFF, $436E, $03B2 ; 2F - Kakariko well
dw $C361, $FFFF, $839A, $FFFF ; 30 - inset stairs if possible
dw $43B2, $0397, $839B, $C399 ; 31
dw $C354, $8354, $4384, $0384 ; 32
dw $43C5, $03C5, $43D5, $03D5 ; 32
dw $FFFF, $FFFF, $438F, $FFFF ; 33
dw $4348, $0368, $4349, $8368 ; 34
dw $C38D, $83B7, $43B1, $037D ; 35
dw $C38D, $039B, $43B1, $037D ; 35
dw $C355, $8355, $4355, $0355 ; 36
dw $C3B7, $838D, $437D, $03B1 ; 37
dw $439B, $838D, $437D, $03B1 ; 37
dw $C3AC, $FFFF, $43B7, $FFFF ; 38
dw $FFFF, $FFFF, $039B, $03A9 ; 39
dw $C3A4, $83A4, $4354, $0354 ; 3A - make bespoke if feasible
dw $03C2, $03C3, $43D3, $03D3 ; 3A - make bespoke if feasible
dw $C3A5, $FFFF, $43B5, $FFFF ; 3B - inset stairs if feasible
dw $C340, $8350, $4340, $0350 ; 3C - hookshot cave front
dw $039B, $439B, $0361, $838E ; 3D
dw $FFFF, $438F, $43B2, $0373 ; 3E
dw $FFFF, $FFFF, $8399, $C399 ; 3F
dw $C3A5, $FFFF, $4372, $C399 ; 40 - inset stairs if feasible
dw $C340, $8370, $4354, $0354 ; 41
dw $C398, $8389, $FFFF, $FFFF ; 42
dw $03C6, $03C7, $03D6, $03D7 ; 41
dw $03C8, $03C9, $FFFF, $FFFF ; 42
dw $C3B2, $03B2, $FFFF, $0361 ; 43
dw $038D, $839F, $838D, $039F ; 44
dw $C3AB, $438F, $4364, $C39B ; 45
dw $C3AB, $83B4, $4364, $43B7 ; 45
dw $C375, $8375, $4373, $0373 ; 46
dw $FFFF, $FFFF, $FFFF, $FFFF ; 47 - unused
dw $FFFF, $FFFF, $FFFF, $FFFF ; 48 - unused
dw $839B, $8372, $039B, $0372 ; 49
dw $0376, $0377, $0386, $4386 ; 4A
dw $03E2, $03E3, $0386, $4386 ; 4A
dw $C361, $4391, $4373, $0373 ; 4B
dw $FFFF, $83A5, $FFFF, $03B7 ; 4C
dw $C350, $8370, $4341, $0340 ; 4D
@@ -83,11 +83,11 @@ dw $C354, $8354, $4384, $0384 ; 51
dw $C3B7, $FFFF, $4359, $0348 ; 52
dw $039A, $83B5, $839B, $43B7 ; 53
dw $C390, $8390, $4380, $0340 ; 54
dw $C340, $8340, $4350, $0340 ; 55
dw $C340, $8340, $4350, $0340 ; 55 - secret passage
dw $038F, $83B4, $4365, $039F ; 56
dw $039B, $438D, $0365, $039B ; 57
dw $C372, $439B, $0383, $0365 ; 58 - split
dw $838A, $8372, $038A, $0372 ; 59
dw $838A, $8372, $03D1, $0372 ; 59
dw $FFFF, $FFFF, $FFFF, $038F ; 5A - Helmasaur King
dw $FFFF, $83B7, $FFFF, $03B5 ; 5B
dw $C3B1, $83AA, $FFFF, $838F ; 5C
@@ -104,7 +104,7 @@ dw $038F, $039A, $0362, $83B2 ; 66
dw $83B4, $83B5, $03B7, $039F ; 67
dw $C340, $8350, $4341, $0340 ; 68
dw $FFFF, $FFFF, $FFFF, $FFFF ; 69 - unused
dw $FFFF, $838C, $FFFF, $034E ; 6A
dw $FFFF, $03E1, $FFFF, $03F1 ; 6A
dw $039A, $0361, $839B, $C39B ; 6B
dw $039A, $FFFF, $839B, $0360 ; 6C - Lanmolas 2
dw $0361, $FFFF, $C39B, $FFFF ; 6D
@@ -112,16 +112,16 @@ dw $FFFF, $838E, $FFFF, $FFFF ; 6E
dw $FFFF, $FFFF, $FFFF, $FFFF ; 6F - unused
dw $43BA, $FFFF, $FFFF, $FFFF ; 70
dw $039A, $FFFF, $4365, $438D ; 71
dw $437A, $037A, $43A1, $0342 ; 72 - slight cheating I guess...
dw $437A, $037A, $8386, $0342 ; 72 - slight cheating I guess...
dw $038F, $038F, $839B, $0366 ; 73
dw $43B2, $03B2, $43A8, $03A8 ; 74
dw $038F, $83B4, $0365, $03B5 ; 75
dw $C36D, $83BC, $436E, $0397 ; 76
dw $838A, $03F4, $03B7, $C399 ; 76
dw $C370, $8340, $43A0, $03A0 ; 77
dw $FFFF, $FFFF, $FFFF, $FFFF ; 78 - unused
dw $FFFF, $FFFF, $FFFF, $FFFF ; 79 - unused
dw $FFFF, $FFFF, $FFFF, $FFFF ; 7A - unused
dw $C35E, $83B1, $438F, $038D ; 7B
dw $C35E, $83B1, $438F, $4381 ; 7B
dw $C3B7, $83B4, $43B7, $03B7 ; 7C
dw $43B2, $835E, $034C, $0391 ; 7D
dw $FFFF, $83B7, $4393, $438A ; 7E
@@ -144,7 +144,7 @@ dw $FFFF, $838E, $FFFF, $FFFF ; 8E
dw $FFFF, $FFFF, $FFFF, $FFFF ; 8F - unused
dw $FFFF, $FFFF, $438F, $FFFF ; 90
dw $FFFF, $83A5, $FFFF, $03B7 ; 91
dw $039B, $C3B7, $0364, $039F ; 92 - should it be split? idk
dw $03D2, $C3B7, $0364, $039F ; 92
dw $C36C, $836C, $C39B, $838F ; 93
dw $FFFF, $FFFF, $FFFF, $FFFF ; 94 - unused
dw $FFFF, $83B7, $FFFF, $03B5 ; 95
@@ -160,15 +160,15 @@ dw $FFFF, $439A, $838D, $03B9 ; 9E
dw $FFFF, $FFFF, $439B, $FFFF ; 9F
dw $839B, $C39C, $FFFF, $FFFF ; A0
dw $C3B0, $835D, $FFFF, $036A ; A1
dw $C385, $8385, $4356, $0346 ; A2 - show paths somehow
dw $03EE, $03EF, $03FE, $03FF ; A2
dw $C35A, $FFFF, $436A, $FFFF ; A3
dw $FFFF, $FFFF, $438E, $FFFF ; A4
dw $039A, $0361, $C3B2, $83B2 ; A5
dw $C340, $8370, $4340, $0340 ; A6
dw $C396, $FFFF, $FFFF, $FFFF ; A7 - ToH fairy basement room
dw $039B, $83B6, $839B, $03A3 ; A8
dw $039B, $03E5, $839B, $03F5 ; A8
dw $C357, $8357, $4356, $0356 ; A9
dw $C34B, $439B, $435B, $C39B ; AA
dw $03E6, $439B, $03F6, $C39B ; AA
dw $FFFF, $FFFF, $439A, $FFFF ; AB
dw $FFFF, $FFFF, $FFFF, $038F ; AC - Blind
dw $FFFF, $FFFF, $FFFF, $FFFF ; AD - unused
@@ -179,27 +179,27 @@ dw $0391, $83B5, $434C, $438A ; B1
dw $C35C, $83A2, $039B, $0366 ; B2
dw $0365, $FFFF, $0365, $FFFF ; B3
dw $C350, $8340, $4384, $0384 ; B4
dw $C370, $8340, $4350, $0340 ; B5
dw $03DD, $83CF, $83DE, $03CF ; B5
dw $C3A5, $83B4, $43B5, $03B5 ; B6
dw $C3B4, $FFFF, $43B5, $FFFF ; B7
dw $FFFF, $838A, $FFFF, $03B4 ; B8
dw $C36B, $836B, $4354, $0354 ; B9
dw $43F3, $03F3, $4354, $0354 ; B9
dw $0364, $438D, $FFFF, $FFFF ; BA
dw $838A, $8364, $4372, $0364 ; BB
dw $C3BF, $C38A, $8364, $438A ; BC - block off entrances?
dw $83BE, $C38A, $03D0, $438A ; BC
dw $FFFF, $FFFF, $FFFF, $FFFF ; BD - unused
dw $FFFF, $439A, $FFFF, $C365 ; BE
dw $FFFF, $8396, $438D, $FFFF ; BF
dw $C372, $C399, $4372, $C399 ; C0
dw $039B, $0364, $4365, $8364 ; C1
dw $C351, $8353, $4341, $0353 ; C2
dw $C353, $8340, $4343, $0340 ; C3 - show layers
dw $C384, $8384, $4340, $0341 ; C4
dw $03E0, $C369, $03F0, $4369 ; C3 - show layers
dw $43C0, $03C0, $4340, $0341 ; C4
dw $C3B5, $FFFF, $438A, $FFFF ; C5
dw $C350, $8351, $4350, $0351 ; C6
dw $C351, $8340, $4341, $0340 ; C7
dw $03DE, $03DF, $83DE, $83DF ; C6
dw $43DF, $83CF, $03CE, $03CF ; C7
dw $FFFF, $FFFF, $FFFF, $038F ; C8 - Armos Knights
dw $0367, $4367, $0386, $4386 ; C9
dw $03F2, $43F2, $0386, $4386 ; C9
dw $FFFF, $FFFF, $FFFF, $FFFF ; CA - unused
dw $C340, $8343, $4354, $0347 ; CB
dw $C353, $8350, $4347, $0354 ; CC

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@@ -3,15 +3,34 @@ org $8AEE75
db $08
; change dungeon map subsheet gfx in TR
org $80DDC9
db $57
; org $80DDC9
; db $57
; dungeon map sheets
org $80DD97
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
db $61, $56, $57, $62
; Dungeon Map Palettes 2-5 left half
org $9BE544
dw $0000, $71E7, $7FFF, $3B5F, $0000, $0000, $7EB5, $1CE7
org $9BE564
dw $0000, $5565, $7FFF, $331C, $0000, $0000, $7EB5, $1CE7
dw $0000, $5565, $7FFF, $331C, $0000, $0000, $7E27, $0C63
org $9BE584
dw $0000, $4100, $7FFF, $2656, $4100, $0000, $4100, $4100

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@@ -17,12 +17,12 @@ endmacro
%WriteGFXSheetPointer($C9, DungeonMapIcons1)
%WriteGFXSheetPointer($CA, DungeonMapIcons2)
%WriteGFXSheetPointer($D5, DungeonMapIcons3)
%WriteGFXSheetPointer($D5, DungeonMapIcons1)
%WriteGFXSheetPointer($D6, DungeonMapIcons2)
; %WriteGFXSheetPointer($D6, DungeonMapIcons2)
; TR is such a problem child
%WriteGFXSheetPointer($A6, DungeonMapIcons2)
; %WriteGFXSheetPointer($A6, DungeonMapIcons2)
%WriteGFXSheetPointer($D4, MapSheetD4)

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menu/map_icons_3.3bppc Normal file

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