Merge branch 'DRUnstable' into OWMain
This commit is contained in:
@@ -133,7 +133,7 @@ RainPrevention:
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- INX #2 : LDA.l RemoveRainDoorsRoom, X : CMP #$FFFF : BEQ .done
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CMP $A0 : BNE -
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SEP #$20 : LDA.l RainDoorMatch, X : CMP $00 : BNE .continue
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REP #$20 : PLA : SEC : RTL
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INC.w $0460 : INC.w $0460 : REP #$20 : PLA : SEC : RTL
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.continue
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REP #$20 : BRA -
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.done PLA : CLC : RTL
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@@ -153,3 +153,10 @@ BlindsAtticHint:
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SEP #$20 : RTL ; skip the dialog box if the hole is already open
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+ SEP #$20 : JML Main_ShowTextMessage
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BlindZeldaDespawnFix:
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CMP.b #06 : BEQ +
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LDA.w $0D00,X : BEQ + ; don't despawn follower if maiden isn't "present"
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PLA : PLA : PEA.w SpritePrep_BlindMaiden_despawn_follower-1 : RTL
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+ PLA : PLA : PEA.w SpritePrep_BlindMaiden_kill_the_girl-1 : RTL
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@@ -2595,7 +2595,14 @@ JSL.l QuickSwap
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org $0689AB ; <- 309AB - sprite_prep.asm: 647 (LDA $7EF3CC : CMP.b #$06 : BEQ .killSprite)
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; Note: In JP 1.0 we have: (CMP.b #$00 : BNE .killSprite) appling US bugfix
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; Prevent followers from causing blind/maiden to despawn:
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CMP.b #$06 : db #$F0 ; BEQ
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; Door rando: let zelda despawn the maiden.
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JSL BlindZeldaDespawnFix
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org $0689AF
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SpritePrep_BlindMaiden_despawn_follower: ; this is the normal execution path
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org $0689C9
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SpritePrep_BlindMaiden_kill_the_girl: ; not the follower
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;--------------------------------------------------------------------------------
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; Fix old man purple chest issues using the same method as above
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org $1EE906 ; <- F6906 - sprite_old_mountain_man.asm : 31 (LDA $7EF3CC : CMP.b #$00 : BNE .already_have_tagalong)
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