@@ -37,3 +37,41 @@ WalkDownIntoTavern:
|
||||
CMP #$43
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; TurnAroundOnUnderworld
|
||||
;--------------------------------------------------------------------------------
|
||||
TurnAroundOnUnderworld:
|
||||
LDA $26 : BEQ .done
|
||||
; turn around if ($010E == #$43) != ($7F5099 == #$43)
|
||||
LDX #$00
|
||||
LDA #$43 : CMP $010E : BEQ +
|
||||
INX
|
||||
+
|
||||
CMP $7F5099 : BEQ +
|
||||
DEX
|
||||
+
|
||||
CPX #$00 : BEQ .done
|
||||
LDA $26 : EOR #$0C : STA $26
|
||||
.done
|
||||
JML $0FFD65 ; what we overwrote
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; TurnUpOnOverworld
|
||||
;--------------------------------------------------------------------------------
|
||||
TurnUpOnOverworld:
|
||||
LDA.l EntranceTavernBack : CMP #$43 : BEQ .done
|
||||
LDA #$08 : STA $26 ; only fix this glitch if exit not vanilla
|
||||
.done
|
||||
JML $07E68F ; what we overwrote
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; WalkUpOnOverworld
|
||||
;--------------------------------------------------------------------------------
|
||||
WalkUpOnOverworld:
|
||||
LDA $20 : CMP #$091B : BNE .normal ; hardcoded Y coordinate
|
||||
STZ $2F
|
||||
RTL
|
||||
.normal
|
||||
LDA #$0002 : STA $2F ; what we overwrote
|
||||
RTL
|
||||
17
hooks.asm
17
hooks.asm
@@ -2886,4 +2886,19 @@ if !FEATURE_NEW_TEXT
|
||||
JSL RenderCharSetColorExtended_init
|
||||
org $0EF285
|
||||
JSL RenderCharSetColorExtended_close : NOP
|
||||
endif
|
||||
endif
|
||||
;--------------------------------------------------------------------------------
|
||||
; Back of tavern fixes
|
||||
;--------------------------------------------------------------------------------
|
||||
org $028177 ; JSL Underworld_LoadCustomTileAttributes
|
||||
JSL TurnAroundOnUnderworld
|
||||
|
||||
org $02ABC1 ; JSL Link_HandleMovingAnimation_FullLongEntry
|
||||
JSL TurnUpOnOverworld
|
||||
|
||||
org $02E297 ; LDA.w #$0002 : STA.b $2F
|
||||
JSL WalkUpOnOverworld
|
||||
NOP
|
||||
|
||||
org $02D7D2 ; BEQ .face_up
|
||||
NOP #2 ; this fixes Link's direction after mirroring and falling after entering through back of tavern
|
||||
@@ -956,6 +956,11 @@ dw #$0000, #$0000
|
||||
org $09E3BB ; PC 0x4E3BB
|
||||
db $E4 ; Hera Basement Key (Set to programmable HP $EB) (set to $E4 for original hookable/boomable key behavior)
|
||||
;================================================================================
|
||||
org $02D7D0 ; PC 0x157D0
|
||||
EntranceTavernBack:
|
||||
dw $0043 ; Overworld door that leads to back of tavern (update this when this entrance is shuffled)
|
||||
; Note: If shuffled, the overworld door on the north side of the tavern is expected to have a Y coordinate of $091B in the exit data (table at $02DDB5)
|
||||
;================================================================================
|
||||
org $308210 ; PC 0x180210
|
||||
RandomizerSeedType:
|
||||
db #$00 ; #$00 = Casual (default) - #$01 = Glitched - #$02 = Speedrunner - #$A0 = Super Metroid Combo - #$FF = Not Randomizer
|
||||
|
||||
Reference in New Issue
Block a user