move this to a safer spot
fixes #12 also remove merge conflict resolution code
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@@ -51,11 +51,7 @@ SetDeathWorldChecked:
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+
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LDA $7EF3C5 : CMP.b #$03 : !BGE .done; thing we originally did - skip if agahnim 1 is dead
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;<<<<<<< crystalsgoalganonrespawn
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LDA $1B : BEQ + : LDA $A0 : BNE + : LDA GanonPyramidRespawn : BEQ + ; check if we died in ganon's room and pyramid respawn is enabled
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;=======
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; LDA $1B : BEQ + : LDA $A0 : BNE + ; check if we died in ganon's room
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;>>>>>>> master
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LDA !FORCE_PYRAMID : ORA.b #$08 : STA !FORCE_PYRAMID ; set pyramid flag
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BRL DarkWorldFlagSet_pyramid
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+
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@@ -701,10 +701,6 @@ org $308169 ; PC 0x180169
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AgahnimDoorStyle:
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db #$00 ; #00 = Never Locked - #$01 = Locked During Escape (default)
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;================================================================================
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org $308170 ; PC 0x180170
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GanonPyramidRespawn:
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db #$01 ; #00 = Do not respawn on Pyramid after Death - #$01 = Respawn on Pyramid after Death (default)
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;================================================================================
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org $30816A ; PC 0x18016A
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FreeItemText:
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db #$00 ; #00 = Off - #$01 = On (default)
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@@ -716,6 +712,10 @@ org $30816E ; PC 0x18016E
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HardModeExclusionCapeUsage:
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db #$04, #$08, #$10 ; normal, 1/2, 1/4 magic
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;================================================================================
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org $308171 ; PC 0x180171
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GanonPyramidRespawn:
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db #$01 ; #00 = Do not respawn on Pyramid after Death - #$01 = Respawn on Pyramid after Death (default)
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;================================================================================
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org $308190 ; PC 0x180190
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TimerStyle:
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db #$00 ; #$00 = Off (Default) - #$01 Countdown - #$02 = Stopwatch
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