Vitreous - bomb the small eyes
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@@ -2714,3 +2714,7 @@ NOP #2
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; helmie's mask is brittle
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org $1E8112
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db $03, $03, $03, $03, $00
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; vitreous - bombs work a bit better
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org $0DB938
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db $0C
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@@ -4,7 +4,7 @@ NewDrawHud:
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; Draw bomb count
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;================================================================================
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LDA.l InfiniteBombs : BNE .infinite_bombs
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JSL CheckInfiniteBombs : BNE .infinite_bombs
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.finite_bombs
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LDA.l SpecialWeapons : CMP #$01 : BNE .normal
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LDA.l SpecialWeaponLevel : BEQ .no_bombs
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@@ -83,7 +83,7 @@ LCode:
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RTS
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IsItemAvailable:
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LDA.l InfiniteBombs : BEQ .finite
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JSL CheckInfiniteBombs : BEQ .finite
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.infinite
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CPX.b #$04 : BNE .finite
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LDA.b #$01 : RTL
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@@ -1,25 +1,25 @@
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LoadBombCount:
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LDA.l InfiniteBombs : BNE .infinite
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JSL CheckInfiniteBombs : BNE .infinite
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.finite
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LDA.l BombsEquipment
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.infinite
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RTL
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LoadBombCount16:
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LDA.l InfiniteBombs : AND.w #$00FF : BNE .infinite
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JSL CheckInfiniteBombs16 : BNE .infinite
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.finite
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LDA.l BombsEquipment
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.infinite
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RTL
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StoreBombCount:
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JSL IncrementBombsPlacedCounter
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PHA : LDA.l InfiniteBombs : BEQ .finite
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PHA : JSL CheckInfiniteBombs : BEQ .finite
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.infinite
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PLA : LDA.b #$01 : RTL
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.finite
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PLA : STA.l BombsEquipment
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RTL
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SearchForEquippedItem:
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LDA.l InfiniteBombs : BEQ +
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JSL CheckInfiniteBombs : BEQ +
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LDA.b #$01 : LDX.b #$00 : RTL
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+
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LDA.l BowEquipment ; thing we wrote over
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26
trolls.asm
26
trolls.asm
@@ -1,5 +1,5 @@
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IFrameData:
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db $00, $14, $28
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db $00, $10, $20
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CalcIFrames:
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LDA.l ArmorEquipment
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PHX : TAX
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@@ -199,3 +199,27 @@ AgaDecision:
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STZ.w $0E30, X
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CMP.b #$04
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RTL
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CheckInfiniteBombs:
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LDA.l InfiniteBombs : BNE .yes
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LDA.b RoomIndex
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CMP.b #$90
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BEQ .yes
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.no
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LDA.b #$00
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RTL
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.yes
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LDA.b #$01
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RTL
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CheckInfiniteBombs16:
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LDA.l InfiniteBombs : AND.w #$00FF : BNE .yes
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LDA.b RoomIndex : AND.w #$00FF
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CMP.w #$0090
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BEQ .yes
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.no
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LDA.w #$0000
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RTL
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.yes
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LDA.w #$0001
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RTL
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