Move non-swords not damaging enemies to high bit of special weapons
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@@ -268,7 +268,7 @@ DrawPlayerFileShared:
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%fs_drawBottle(EquipmentSRAM+$1F,9,23)
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; Sword
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LDA.l SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .bombSword
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LDA.l SpecialWeapons : AND.w #$007F : CMP #$0001 : BEQ .bombSword
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LDA.l EquipmentSRAM+$19 : AND.w #$00FF : BNE +
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%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
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JMP ++
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@@ -602,7 +602,7 @@ FileSelectDrawHudBar:
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LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,11)
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LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
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LDA SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .colorBombs
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LDA SpecialWeapons : AND.w #$007F : CMP #$0001 : BEQ .colorBombs
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LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
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LDA EquipmentSRAM+$03 : AND.w #$00FF
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JSL.l HexToDec
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