Fix bugnet on aga not reflecting balls
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@@ -52,7 +52,7 @@ RTL
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RTL
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.b_pressed
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JSR CanPressB : BCC .b_error
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LDA.w ItemCursor : CMP.l ItemOnB : BNE .set_b
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LDA.w $0202 : CMP.l ItemOnB : BNE .set_b
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LDA.b #$00
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.set_b
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STA.l ItemOnB
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@@ -132,10 +132,10 @@ CanPressB:
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PHY : PHP : SEP #$30
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LDA.l AllowedItemOnB : BEQ .no
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CMP.b #$FF : BEQ .skip_allow_check
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CMP.w ItemCursor : BNE .no
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CMP.w $0202 : BNE .no
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.skip_allow_check
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PHX
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LDA.w ItemCursor : TAX
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LDA.w $0202 : TAX
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LDA.l ValidItemOnB, X : BNE .plx_and_no
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PLX
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PLP : PLY
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@@ -831,7 +831,7 @@ AddYMarker:
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.drawYBubble
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JSR CanPressB : BCC .drawY
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LDA.w MenuBlink : AND.w #$0020 : BNE .drawBBubble
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LDA.w $0207 : AND.w #$0020 : BNE .drawBBubble
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.drawY
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LDA.w #$3D4F
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BRA .drawTile
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@@ -595,14 +595,15 @@ RTS
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;--------------------------------------------------------------------------------
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CheckBugNet:
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LDA.w $037A : AND.b #$10 : BEQ .done ; normal behavior if not bugnet
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PHP ; we want to preserve the carry bit
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LDA.l SpecialWeapons : CMP.b #$08 : BNE .return_10 ; normal behavior if not bugnet mode
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.bugnet_mode
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LDA.w $0E20, X : CMP.b #$E3 : BEQ .return_10 ; normal behavior if fairy
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CMP.b #$79 : BEQ .return_10 ; normal behavior if bee
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CMP.b #$B2 : BEQ .return_10 ; normal behavior if bee
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LDA.b #$00 : BRA .done
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PLP : LDA.b #$00 : RTL
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.return_10
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LDA.b #$10
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PLP : LDA.b #$10
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.done
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RTL
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;--------------------------------------------------------------------------------
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