Mirror scroll spawns in Zelda's cell instead of last entrance (mirror remains unchanged)
Tapestry is open when spawning in the throne room.
This commit is contained in:
@@ -518,6 +518,9 @@ Dungeon_SaveRoomData_justKeys:
|
||||
org $02B861
|
||||
Dungeon_SaveRoomQuadrantData:
|
||||
|
||||
org $02D9B9
|
||||
Underworld_LoadSpawnEntrance:
|
||||
|
||||
org $02FD8A ; 17D8A - Bank0E.asm: 3732 Note: Different bank
|
||||
LoadGearPalettes_bunny:
|
||||
|
||||
|
||||
@@ -2439,6 +2439,9 @@ NOP #6 ; remove check
|
||||
org $068841 ; <- 30841 - sprite_prep.asm:269 (LDA $0D00, X : ADD.b #$03 : STA $0D00, X)
|
||||
JSL.l Mantle_CorrectPosition : NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02D6FC ; <- bank02 : Underworld_LoadEntrance.not_a_respawn (LDA.w $010E : AND.w #$00FF)
|
||||
JSL MirrorScrollSpawnZelda : NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DFA53 ; <- 6FA53 - hud check for lantern
|
||||
JSL.l LampCheck
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
17
mantle.asm
17
mantle.asm
@@ -2,7 +2,9 @@
|
||||
; Mantle Object Changes
|
||||
;--------------------------------------------------------------------------------
|
||||
Mantle_CorrectPosition:
|
||||
LDA ProgressFlags : AND.b #$04 : BEQ +
|
||||
LDA.l ProgressFlags : AND.b #$04 : BNE .spawnOpen
|
||||
LDA.l StartingEntrance : CMP.b #$04 : BNE +
|
||||
.spawnOpen
|
||||
LDA.b #$0A : STA $0D10, X ; just spawn it off to the side where we know it should be
|
||||
LDA.b #$03 : STA $0D30, X
|
||||
LDA.b #$90 : STA $0ED0, X
|
||||
@@ -10,3 +12,16 @@ Mantle_CorrectPosition:
|
||||
LDA $0D00, X : !ADD.b #$03 ; thing we did originally
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
MirrorScrollSpawnZelda:
|
||||
SEP #$20
|
||||
LDA.l StartingEntrance : CMP.b #$02 : BNE +
|
||||
LDA.l MirrorEquipment : CMP.b #$01 : BNE +
|
||||
REP #$20
|
||||
PLA ; remove JSL 16 bits
|
||||
PEA.w Underworld_LoadSpawnEntrance-1
|
||||
RTL
|
||||
+ REP #$20
|
||||
; what we replaced
|
||||
LDA.w $010E : AND.w #$00FF
|
||||
RTL
|
||||
Reference in New Issue
Block a user