Mirror scroll spawns in Zelda's cell instead of last entrance (mirror remains unchanged)
Tapestry is open when spawning in the throne room.
This commit is contained in:
@@ -2439,6 +2439,9 @@ NOP #6 ; remove check
|
||||
org $068841 ; <- 30841 - sprite_prep.asm:269 (LDA $0D00, X : ADD.b #$03 : STA $0D00, X)
|
||||
JSL.l Mantle_CorrectPosition : NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02D6FC ; <- bank02 : Underworld_LoadEntrance.not_a_respawn (LDA.w $010E : AND.w #$00FF)
|
||||
JSL MirrorScrollSpawnZelda : NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DFA53 ; <- 6FA53 - hud check for lantern
|
||||
JSL.l LampCheck
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user