Various GFX fixes
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@@ -430,7 +430,7 @@ endmacro
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%SpriteProps($0B, 0, 0, $01, $01, PalettesVanilla_red_melon+$0E) ; 0B - Bow
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%SpriteProps($0C, 0, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; 0C - Blue Boomerang
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%SpriteProps($0D, 2, 2, $02, $02, PalettesVanilla_blue_ice+$0E) ; 0D - Powder
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%SpriteProps($0E, 2, 0, $02, $02, PalettesVanilla_blue_ice+$0E) ; 0E - Bottle refill (bee)
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%SpriteProps($0E, 2, 0, $02, $03, PalettesVanilla_blue_ice+$0E) ; 0E - Bottle refill (bee)
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%SpriteProps($0F, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 0F - Bombos
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%SpriteProps($10, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 10 - Ether
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%SpriteProps($11, 2, 2, $04, $04, PalettesVanilla_green_blue_guard+$0E) ; 11 - Quake
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@@ -34,7 +34,8 @@ RequestStandingItemVRAMSlot:
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++ LDA.b #!DynamicDropGFXSlotCount_OW
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+++ INC : STA.w SprItemGFXSlot,X
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JMP .success
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+ CMP.b #$A0 : BCC + : CMP.b #$AF+1 : BCS + ; if key, use key OAM slot
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+ CMP.b #$24 : BEQ .key : CMP.b #$A0 : BCC + : CMP.b #$AF+1 : BCS + ; if key, use key OAM slot
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.key
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LDY.b LinkState : CPY.b #$19 : BCC ++ : CPY.b #$1A+1 : BCS ++ ; if getting tablet item, don't use key slot
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BRA +
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++
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