Switch standing item gfx to a different slot

Rain state fix
This commit is contained in:
aerinon
2022-03-29 14:29:04 -06:00
parent 93fe175cab
commit 281beeeb58
3 changed files with 18 additions and 9 deletions

View File

@@ -176,7 +176,7 @@ org $02d9ce ; <- Bank02.asm : Dungeon_LoadEntrance 10829 (STA $A0 : STA $048E)
JSL CheckDarkWorldSpawn : NOP
org $01891e ; <- Bank 01.asm : 991 Dungeon_LoadType2Object (LDA $00 : XBA : AND.w #$00FF)
JSL RainPrevention : NOP #2
JSL RainPrevention : BCC + : RTS : NOP : +
org $1edabf ; <- sprite_energy_ball.asm : 86-7 Sprite_EnergyBall (LDA.b #$10 : LDX.b #$00)
JSL StandardAgaDmg

View File

@@ -94,9 +94,16 @@ FreeUWGraphics:
dw $8800>>1
dw $8840>>1
dw $8980>>1
dw $9960>>1
dw $9CA0>>1
dw $9DC0>>1
; dw $8800>>1
; dw $8840>>1
; dw $8980>>1
; dw $9960>>1 # Arghuss Splash apparently
; dw $9C00>>1
; dw $9CA0>>1
; dw $9DC0>>1
;===================================================================================================
@@ -150,8 +157,8 @@ DynamicOAMTile_thin:
dw 0, 0 : db $4C, $00, $20, $00
dw 0, 8 : db $5C, $00, $20, $00
dw 0, 0 : db $CB, $00, $20, $00
dw 0, 8 : db $DB, $00, $20, $00
dw 0, 0 : db $E5, $00, $20, $00
dw 0, 8 : db $F5, $00, $20, $00
dw 0, 0 : db $EE, $00, $20, $00
dw 0, 8 : db $FE, $00, $20, $00
@@ -166,7 +173,7 @@ DynamicOAMTile_full:
dw -4, -1 : db $4C, $00, $20, $02
dd 0, 0
dw -4, -1 : db $CB, $00, $20, $02
dw -4, -1 : db $E5, $00, $20, $02
dd 0, 0
dw -4, -1 : db $EE, $00, $20, $02

View File

@@ -118,7 +118,7 @@ RetrieveBunnyState:
+ RTL
RainPrevention:
LDA $00 : XBA : AND #$00FF ; what we wrote over
LDA $00 : XBA : AND #$00FF : STA.b $0A ; what we wrote over
PHA
LDA $7EF3C5 : AND #$00FF : CMP #$0002 : !BGE .done ; only in rain states (0 or 1)
LDA.l $7EF3C6 : AND #$0004 : BNE .done ; zelda's been rescued
@@ -131,9 +131,11 @@ RainPrevention:
LDX #$FFFE
- INX #2 : LDA.l RemoveRainDoorsRoom, X : CMP #$FFFF : BEQ .done
CMP $A0 : BNE -
LDA.l RainDoorMatch, X : CMP $00 : BNE -
PLA : LDA #$0008 : RTL
.done PLA : RTL
SEP #$20 : LDA.l RainDoorMatch, X : CMP $00 : BNE .continue
REP #$20 : PLA : SEC : RTL
.continue
REP #$20 : BRA -
.done PLA : CLC : RTL
; A should be how much dmg to do to Aga when leaving this function
StandardAgaDmg: