Create a flag to toggle off Fake Worlds
Add a new rom flag to disable fake Light/Dark worlds from occurring as a result of underworld travel. (Other methods of fake worlds like YBA Fake Flute are not changed). Entrance Randomizer intends to use this flag to fix the Fake Light world from traveling though sewers when Hyrule Castle is in the dark world, as well as to implement new shuffle modes that involve deliberate cross-world caves without needing to grant pearl and mirror like the current insanity mode does.
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@@ -61,6 +61,12 @@ SetDeathWorldChecked:
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PLA
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RTL
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;--------------------------------------------------------------------------------
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FakeWorldFix:
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LDA FixFakeWorld : BEQ +
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LDA $8A : AND.b #$40 : STA $7EF3CA
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+
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RTL
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;--------------------------------------------------------------------------------
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MasterSwordFollowerClear:
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LDA $7EF3CC
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CMP #$0E : BEQ .clear ; clear master sword follower
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@@ -830,6 +830,7 @@ RTL
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;--------------------------------------------------------------------------------
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ClearOWKeys:
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PHA
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JSL.l FakeWorldFix
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LDA.l GenericKeys : BEQ +
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PLA : LDA $7EF38B : STA $7EF36F
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RTL
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@@ -728,6 +728,13 @@ org $308173 ; PC 0x180173
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Bob:
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db #$01 ; #00 = Off - #$01 = On (Default)
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;================================================================================
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org $308174 ; PC 0x180174
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; Flag to fix Fake Light World/Fake Dark World as caused by leaving the underworld
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; to the other world (As can be caused by EG, Certain underworld clips, or Entance Randomizer).
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; Currently, Fake Worlds triggered by other causes like YBA's Fake Flute, are not affected.
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FixFakeWorld:
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db #$00 ; #00 = Fix Off (Default) - #$01 = Fix On
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;================================================================================
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org $308190 ; PC 0x180190
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TimerStyle:
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db #$00 ; #$00 = Off (Default) - #$01 Countdown - #$02 = Stopwatch
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