Fix boomerang instakilling Armos Knights

This commit is contained in:
2022-01-24 13:50:44 -08:00
parent c416bfa917
commit 2a15f39e65
2 changed files with 6 additions and 2 deletions

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@@ -1,7 +1,11 @@
def process_values(sprite, values)
ret = values.clone
if [1, 2].include?(ret[0]) # boomerang
ret[0] = 5 # stun very briefly instead of damage
if sprite == 0x53 # armos knight
ret[0] = 0 # do nothing
else
ret[0] = 5 # stun very briefly instead of damage
end
end
if ret[6] > 0 && sprite != 0x84 # bow and not red eyegore/mimic
ret[6] = 0
@@ -34,7 +38,7 @@ def process_values(sprite, values)
ret[15] = 0
end
if sprite == 0x53 and ret[2] == 3
ret[2] = 1 # armos knight? let's make master bombs not suck
ret[2] = 1 # armos knight? let's make class 2 not suck
end
return ret
end