Fix boomerang instakilling Armos Knights
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@@ -1,7 +1,11 @@
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def process_values(sprite, values)
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ret = values.clone
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if [1, 2].include?(ret[0]) # boomerang
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ret[0] = 5 # stun very briefly instead of damage
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if sprite == 0x53 # armos knight
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ret[0] = 0 # do nothing
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else
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ret[0] = 5 # stun very briefly instead of damage
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end
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end
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if ret[6] > 0 && sprite != 0x84 # bow and not red eyegore/mimic
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ret[6] = 0
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@@ -34,7 +38,7 @@ def process_values(sprite, values)
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ret[15] = 0
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end
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if sprite == 0x53 and ret[2] == 3
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ret[2] = 1 # armos knight? let's make master bombs not suck
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ret[2] = 1 # armos knight? let's make class 2 not suck
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end
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return ret
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end
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