Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts: # LTTP_RND_GeneralBugfixes.asm # bookofmudora.asm # build.bat # catfish.asm # compasses.asm # contrib.asm # darkworldspawn.asm # entrances.asm # events.asm # floodgatesoftlock.asm # flute.asm # framehook.asm # goalitem.asm # halfmagicbat.asm # heartpieces.asm # hooks.asm # inventory.asm # invertedmaps.asm # itemtext_lower.asm # lampmantlecone.asm # mantle.asm # msu.asm # music.asm # newhud.asm # newitems.asm # pendantcrystalhud.asm # ram.asm # rngfixes.asm # roomloading.asm # shopkeeper.asm # stats.asm # stats/credits.asm # stats/creditsnew.asm # stats/statConfig.asm # tables.asm # tablets.asm # utilities.asm # zoraking.asm
This commit is contained in:
315
stats.asm
315
stats.asm
@@ -6,44 +6,44 @@
|
||||
; See sram.asm for adresses and documentation of stat values
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementBonkCounter:
|
||||
LDA StatsLocked : BNE +
|
||||
LDA BonkCounter : INC
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l BonkCounter : INC
|
||||
CMP.b #100 : BEQ + ; decimal 100
|
||||
STA BonkCounter
|
||||
STA.l BonkCounter
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
StatSaveCounter:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
LDA $10 : CMP.b #$17 : BNE + ; not a proper s&q, link probably died
|
||||
LDA SaveQuitCounter : INC
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.b GameMode : CMP.b #$17 : BNE + ; not a proper s&q, link probably died
|
||||
LDA.l SaveQuitCounter : INC
|
||||
CMP.b #100 : BEQ + ; decimal 100
|
||||
STA SaveQuitCounter
|
||||
STA.l SaveQuitCounter
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DecrementSaveCounter:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
LDA SaveQuitCounter : DEC : STA SaveQuitCounter
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l SaveQuitCounter : DEC : STA.l SaveQuitCounter
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DungeonHoleWarpTransition:
|
||||
LDA $01C31F, X
|
||||
LDA.l $81C31F, X
|
||||
BRA StatTransitionCounter
|
||||
DungeonHoleEntranceTransition:
|
||||
JSL EnableForceBlank
|
||||
|
||||
LDA.l SilverArrowsAutoEquip : AND.b #$02 : BEQ +
|
||||
LDA $010E : CMP.b #$7B : BNE + ; skip unless falling to ganon's room
|
||||
LDA BowTracking : AND.b #$40 : BEQ + ; skip if we don't have silvers
|
||||
LDA BowEquipment : BEQ + ; skip if we have no bow
|
||||
LDA.w EntranceIndex : CMP.b #$7B : BNE + ; skip unless falling to ganon's room
|
||||
LDA.l BowTracking : AND.b #$40 : BEQ + ; skip if we don't have silvers
|
||||
LDA.l BowEquipment : BEQ + ; skip if we have no bow
|
||||
CMP.b #$03 : !BGE + ; skip if the bow is already silver
|
||||
!ADD #$02 : STA BowEquipment ; increase bow to silver
|
||||
!ADD #$02 : STA.l BowEquipment ; increase bow to silver
|
||||
+
|
||||
|
||||
BRA StatTransitionCounter
|
||||
@@ -51,181 +51,196 @@ DungeonStairsTransition:
|
||||
JSL Dungeon_SaveRoomQuadrantData
|
||||
BRA StatTransitionCounter
|
||||
DungeonExitTransition:
|
||||
LDA $7F50C7 : BEQ + ; ice physics
|
||||
LDA.l IceModifier : BEQ + ; ice physics
|
||||
JSL Player_HaltDashAttackLong
|
||||
LDA.b #$00 : STA $0301 ; stop item dashing
|
||||
LDA.b #$00 : STA.w UseY1 ; stop item dashing
|
||||
+
|
||||
LDA.b #$0F : STA $10 ; stop running through the transition
|
||||
LDA.b #$0F : STA.b GameMode ; stop running through the transition
|
||||
StatTransitionCounter:
|
||||
PHA : PHP
|
||||
LDA StatsLocked : BNE +
|
||||
LDA.l StatsLocked : BNE +
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA ScreenTransitions : INC
|
||||
LDA.l ScreenTransitions : INC
|
||||
CMP.w #999 : BEQ + ; decimal 999
|
||||
STA ScreenTransitions
|
||||
STA.l ScreenTransitions
|
||||
+
|
||||
PLP : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementFlute:
|
||||
LDA StatsLocked : BNE +
|
||||
LDA FluteCounter : INC : STA FluteCounter
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l FluteCounter : INC : STA.l FluteCounter
|
||||
+
|
||||
JSL.l StatTransitionCounter ; also increment transition counter
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementSmallKeys:
|
||||
STA CurrentSmallKeys ; thing we wrote over, write small key count
|
||||
STA.l CurrentSmallKeys ; thing we wrote over, write small key count
|
||||
PHX
|
||||
LDA StatsLocked : BNE +
|
||||
JSL AddInventory_incrementKeyLong
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l SmallKeyCounter : INC : STA.l SmallKeyCounter
|
||||
+
|
||||
JSL.l UpdateKeys
|
||||
PHY : LDY.b #24 : JSL.l FullInventoryExternal : PLY
|
||||
PHY : LDY.b #24 : JSL.l AddInventory : PLY
|
||||
JSL.l HUD_RebuildLong
|
||||
INC.w UpdateHUD
|
||||
PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementSmallKeysNoPrimary:
|
||||
STA CurrentSmallKeys ; thing we wrote over, write small key count
|
||||
PHX
|
||||
LDA StatsLocked : BNE +
|
||||
JSL AddInventory_incrementKeyLong
|
||||
+
|
||||
JSL.l UpdateKeys
|
||||
LDA $1B : BEQ + ; skip room check if outdoors
|
||||
PHP : REP #$20 ; set 16-bit accumulator
|
||||
LDA $048E : CMP.w #$0087 : BNE ++ ; check for hera basement cage
|
||||
LDA $A8 : AND #$0003 : CMP #$0002 : BNE ++ ; must be quadrant 2
|
||||
LDA SprDropsItem, X : AND #$00FF : BNE ++ ; must not be a standing item
|
||||
PLP : PHY : LDY.b #$24 : JSL.l FullInventoryExternal
|
||||
LDA StandingItemsOn : BNE +++
|
||||
JSR CountChestKey
|
||||
+++ PLY : BRA +
|
||||
++
|
||||
PLP
|
||||
+
|
||||
JSL.l HUD_RebuildLong
|
||||
PLX
|
||||
STA.l CurrentSmallKeys ; thing we wrote over, write small key count
|
||||
PHX
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l SmallKeyCounter : INC : STA.l SmallKeyCounter
|
||||
+
|
||||
JSL.l UpdateKeys
|
||||
LDA.b IndoorsFlag : BEQ + ; skip room check if outdoors
|
||||
PHP : REP #$20 ; set 16-bit accumulator
|
||||
LDA.b RoomIndex : CMP.w #$0087 : BNE ++ ; hera basement
|
||||
LDA $A8 : AND #$0003 : CMP #$0002 : BNE ++ ; must be quadrant 2
|
||||
LDA SprDropsItem, X : AND #$00FF : BNE ++ ; must not be a standing item
|
||||
PLP : PHY
|
||||
LDY.b #$24
|
||||
JSL.l AddInventory
|
||||
LDA StandingItemsOn : BNE +++
|
||||
JSR CountChestKey
|
||||
+++ PLY
|
||||
BRA +
|
||||
++
|
||||
PLP
|
||||
+
|
||||
INC.w UpdateHUD
|
||||
JSL.l HUD_RebuildLong
|
||||
PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DecrementSmallKeys:
|
||||
STA CurrentSmallKeys ; thing we wrote over, write small key count
|
||||
STA.l CurrentSmallKeys ; thing we wrote over, write small key count
|
||||
JSL.l UpdateKeys
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CountChestKeyLong: ; called from ItemDowngradeFix in itemdowngrade.asm
|
||||
JSR CountChestKey
|
||||
CountChestKeyLong:
|
||||
JSR.w CountChestKey
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CountChestKey: ; called by neighbor functions
|
||||
PHA : PHX
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : bne .end
|
||||
CPY #$24 : BEQ + ; small key for this dungeon - use $040C
|
||||
CPY #$A0 : !BLT .end ; Ignore most items
|
||||
CPY #$AE : !BGE .end ; Ignore reserved key and generic key
|
||||
TYA : AND.B #$0F : BNE ++ ; If this is an HC key, instead count it as a sewers key
|
||||
INC
|
||||
++ TAX : BRA .count ; use Key id instead of $040C (Keysanity)
|
||||
+ LDA $040C : LSR
|
||||
BNE +
|
||||
INC ; combines HC and Sewer counts
|
||||
+ TAX
|
||||
.count
|
||||
LDA DungeonCollectedKeys, X : INC : STA DungeonCollectedKeys, X
|
||||
.end
|
||||
PLX : PLA
|
||||
|
||||
CountChestKey:
|
||||
PHA : PHX
|
||||
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE .done
|
||||
LDA.l StatsLocked : BNE .done
|
||||
CPY.b #$24 : BEQ .this_dungeon
|
||||
TYA
|
||||
AND.b #$0F : CMP.b #$02 : BCC .hc_sewers
|
||||
TAX
|
||||
LDA.l DungeonCollectedKeys,X : INC : STA.l DungeonCollectedKeys,X
|
||||
BRA .done
|
||||
.this_dungeon
|
||||
LDA.w DungeonID : CMP.b #$03 : BCC .hc_sewers
|
||||
LSR : TAX
|
||||
LDA.l DungeonCollectedKeys,X : INC : STA.l DungeonCollectedKeys,X
|
||||
BRA .done
|
||||
|
||||
.hc_sewers
|
||||
LDA.l SewerCollectedKeys : INC
|
||||
STA.l SewerCollectedKeys : STA.l HCCollectedKeys
|
||||
|
||||
.done
|
||||
PLX : PLA
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
CountBonkItem: ; called from GetBonkItem in bookofmudora.asm
|
||||
LDA $A0 ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
|
||||
CMP #115 : BNE + ; Desert Bonk Key
|
||||
LDA.L BonkKey_Desert : BRA ++
|
||||
+ : CMP #140 : BNE + ; GTower Bonk Key
|
||||
LDA.L BonkKey_GTower : BRA ++
|
||||
+ LDA.B #$24 ; default to small key
|
||||
++
|
||||
CMP #$24 : BNE +
|
||||
PHY
|
||||
TAY : JSR CountChestKey
|
||||
PLY
|
||||
+
|
||||
LDA.b RoomIndex
|
||||
CMP.b #115 : BNE +
|
||||
LDA.l BonkKey_Desert
|
||||
BRA ++
|
||||
+
|
||||
CMP.b #140 : BNE +
|
||||
LDA.l BonkKey_GTower : BRA ++
|
||||
+
|
||||
LDA.b #$24
|
||||
++
|
||||
CMP.b #$24 : BNE +
|
||||
PHY
|
||||
TAY
|
||||
JSR CountChestKey
|
||||
PLY
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementAgahnim2Sword:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
JSL AddInventory_incrementBossSwordLong
|
||||
+
|
||||
PLA
|
||||
PHA
|
||||
JSL.l IncrementBossSword
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementDeathCounter:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
LDA CurrentHealth : BNE + ; link is still alive, skip
|
||||
LDA DeathCounter : INC : STA DeathCounter
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l CurrentHealth : BNE + ; link is still alive, skip
|
||||
LDA.l DeathCounter : INC : STA.l DeathCounter
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementFairyRevivalCounter:
|
||||
STA BottleContents, X ; thing we wrote over
|
||||
STA.l BottleContents, X ; thing we wrote over
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
LDA FaerieRevivalCounter : INC : STA FaerieRevivalCounter
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l FaerieRevivalCounter : INC : STA.l FaerieRevivalCounter
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementChestTurnCounter:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
LDA ChestTurnCounter : INC : STA ChestTurnCounter
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l ChestTurnCounter : INC : STA.l ChestTurnCounter
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementChestCounter:
|
||||
LDA.b #$01 : STA $02E9 ; thing we wrote over
|
||||
LDA.b #$01 : STA.w ItemReceiptMethod ; thing we wrote over
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
LDA ChestsOpened : INC : STA ChestsOpened
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l ChestsOpened : INC : STA.l ChestsOpened
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DecrementChestCounter:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
LDA ChestsOpened : DEC : STA ChestsOpened
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l ChestsOpened : DEC : STA.l ChestsOpened
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DecrementItemCounter:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
LDA.l StatsLocked : BNE +
|
||||
REP #$20
|
||||
LDA TotalItemCounter : DEC : STA TotalItemCounter
|
||||
LDA.l TotalItemCounter : DEC : STA.l TotalItemCounter
|
||||
SEP #$20
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementBigChestCounter:
|
||||
JSL.l Dungeon_SaveRoomQuadrantData ; thing we wrote over
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
%BottomHalf(BigKeysBigChests)
|
||||
+
|
||||
PLA
|
||||
JSL.l Dungeon_SaveRoomQuadrantData ; thing we wrote over
|
||||
PHA
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l BigKeysBigChests : INC : AND.b #$0F : TAX
|
||||
LDA.l BigKeysBigChests : AND.b #$F0 : STA.l BigKeysBigChests
|
||||
TXA : ORA.l BigKeysBigChests : STA.l BigKeysBigChests
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementDamageTakenCounter_Eight:
|
||||
STA.l CurrentHealth
|
||||
PHA : PHP
|
||||
LDA StatsLocked : BNE +
|
||||
LDA.l StatsLocked : BNE +
|
||||
REP #$21
|
||||
LDA.l DamageCounter
|
||||
ADC.w #$0008
|
||||
@@ -238,9 +253,9 @@ IncrementDamageTakenCounter_Eight:
|
||||
|
||||
IncrementDamageTakenCounter_Arb:
|
||||
PHP
|
||||
LDA StatsLocked : BNE +
|
||||
LDA.l StatsLocked : BNE +
|
||||
REP #$21
|
||||
LDA.b $00
|
||||
LDA.b Scrap00
|
||||
AND.w #$00FF
|
||||
ADC.l DamageCounter
|
||||
BCC ++
|
||||
@@ -256,9 +271,9 @@ IncrementMagicUseCounter:
|
||||
|
||||
IncrementMagicUseCounterByrna:
|
||||
PHA : PHP
|
||||
LDA StatsLocked : BNE +
|
||||
LDA.l StatsLocked : BNE +
|
||||
REP #$21
|
||||
LDA.b $00
|
||||
LDA.b Scrap00
|
||||
AND.w #$00FF
|
||||
ADC.l MagicCounter
|
||||
BCC ++
|
||||
@@ -269,7 +284,7 @@ IncrementMagicUseCounterByrna:
|
||||
RTL
|
||||
|
||||
IncrementMagicUseCounterOne:
|
||||
LDA StatsLocked : BNE +
|
||||
LDA.l StatsLocked : BNE +
|
||||
REP #$20
|
||||
LDA.l MagicCounter
|
||||
INC
|
||||
@@ -281,21 +296,21 @@ IncrementMagicUseCounterOne:
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementOWMirror:
|
||||
PHA
|
||||
LDA #$08 : STA $021B ; fail race game
|
||||
LDA StatsLocked : BNE +
|
||||
LDA CurrentWorld : BEQ + ; only do this for DW->LW
|
||||
LDA OverworldMirrors : INC : STA OverworldMirrors
|
||||
+
|
||||
PLA
|
||||
PHA
|
||||
LDA.b #$08 : STA.w RaceGameFlag ; fail race game
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.l CurrentWorld : BEQ + ; only do this for DW->LW
|
||||
LDA.l OverworldMirrors : INC : STA.l OverworldMirrors
|
||||
+
|
||||
PLA
|
||||
JMP StatTransitionCounter
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementUWMirror:
|
||||
PHA
|
||||
LDA.b #$00 : STA $7F5035 ; bandaid patch bug with mirroring away from text
|
||||
LDA StatsLocked : BNE +
|
||||
LDA $040C : CMP #$FF : BEQ + ; skip if we're in a cave or house
|
||||
LDA UnderworldMirrors : INC : STA UnderworldMirrors
|
||||
LDA.b #$00 : STA.l AltTextFlag ; bandaid patch bug with mirroring away from text
|
||||
LDA.l StatsLocked : BNE +
|
||||
LDA.w DungeonID : CMP.b #$FF : BEQ + ; skip if we're in a cave or house
|
||||
LDA.l UnderworldMirrors : INC : STA.l UnderworldMirrors
|
||||
JSL.l StatTransitionCounter
|
||||
+
|
||||
PLA
|
||||
@@ -304,14 +319,14 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementSpentRupees:
|
||||
DEC A : BPL .subtractRupees
|
||||
LDA.w #$0000 : STA CurrentRupees
|
||||
LDA.w #$0000 : STA.l CurrentRupees
|
||||
RTL
|
||||
.subtractRupees
|
||||
PHA : PHP
|
||||
LDA StatsLocked : AND.w #$00FF : BNE +
|
||||
LDA RupeesSpent : INC
|
||||
LDA.l StatsLocked : AND.w #$00FF : BNE +
|
||||
LDA.l RupeesSpent : INC
|
||||
CMP.w #9999 : BEQ + ; decimal 9999
|
||||
STA RupeesSpent
|
||||
STA.l RupeesSpent
|
||||
+
|
||||
PLP : PLA
|
||||
RTL
|
||||
@@ -319,53 +334,45 @@ RTL
|
||||
IndoorTileTransitionCounter:
|
||||
JMP StatTransitionCounter
|
||||
;--------------------------------------------------------------------------------
|
||||
!REDRAW = "$7F5000"
|
||||
IndoorSubtileTransitionCounter:
|
||||
LDA.b #$01 : STA !REDRAW ; set redraw flag for items
|
||||
STZ $0646 ; stuff we wrote over
|
||||
STZ $0642
|
||||
LDA.b #$01 : STA.l RedrawFlag ; set redraw flag for items
|
||||
STZ.w SomariaSwitchFlag ; stuff we wrote over
|
||||
STZ.w SpriteRoomTag
|
||||
JMP StatTransitionCounter
|
||||
;--------------------------------------------------------------------------------
|
||||
!BOSS_KILLS = "$7F5037"
|
||||
!NONCHEST_COUNTER = "$7F503E"
|
||||
|
||||
!LAG_TIME = "$7F5038"
|
||||
|
||||
!RUPEES_COLLECTED = "$7F503C"
|
||||
|
||||
StatsFinalPrep:
|
||||
PHA : PHX : PHP
|
||||
SEP #$30 ; set 8-bit accumulator and index registers
|
||||
|
||||
LDA StatsLocked : BNE .ramPostOnly
|
||||
INC : STA StatsLocked
|
||||
LDA.l StatsLocked : BNE .ramPostOnly
|
||||
INC : STA.l StatsLocked
|
||||
|
||||
JSL.l AddInventory_incrementBossSwordLong
|
||||
JSL.l IncrementFinalSword
|
||||
|
||||
LDA HighestMail : INC : STA HighestMail ; add green mail to mail count
|
||||
LDA.l HighestMail : INC : STA.l HighestMail ; add green mail to mail count
|
||||
|
||||
LDA ScreenTransitions : DEC : STA ScreenTransitions ; remove extra transition from exiting gtower via duck
|
||||
LDA.l ScreenTransitions : DEC : STA.l ScreenTransitions ; remove extra transition from exiting gtower via duck
|
||||
|
||||
.ramPostOnly
|
||||
LDA SwordBossKills : LSR #4 : !ADD SwordBossKills : STA !BOSS_KILLS
|
||||
LDA SwordBossKills+1 : LSR #4 : !ADD SwordBossKills+1 : !ADD !BOSS_KILLS : AND #$0F : STA !BOSS_KILLS
|
||||
LDA.l SwordBossKills : LSR #4 : !ADD SwordBossKills : STA.l BossKills
|
||||
LDA.l SwordBossKills+1 : LSR #4 : !ADD SwordBossKills+1 : !ADD BossKills : AND.b #$0F : STA.l BossKills
|
||||
|
||||
LDA NMIFrames : !SUB LoopFrames : STA !LAG_TIME
|
||||
LDA NMIFrames+1 : SBC LoopFrames+1 : STA !LAG_TIME+1
|
||||
LDA NMIFrames+2 : SBC LoopFrames+2 : STA !LAG_TIME+2
|
||||
LDA NMIFrames+3 : SBC LoopFrames+3 : STA !LAG_TIME+3
|
||||
|
||||
LDA RupeesSpent : !ADD DisplayRupees : STA !RUPEES_COLLECTED
|
||||
LDA RupeesSpent+1 : ADC DisplayRupees+1 : STA !RUPEES_COLLECTED+1
|
||||
LDA.l NMIFrames : !SUB LoopFrames : STA.l LagTime
|
||||
LDA.l NMIFrames+1 : SBC LoopFrames+1 : STA.l LagTime+1
|
||||
LDA.l NMIFrames+2 : SBC LoopFrames+2 : STA.l LagTime+2
|
||||
LDA.l NMIFrames+3 : SBC LoopFrames+3 : STA.l LagTime+3
|
||||
|
||||
LDA.l RupeesSpent : !ADD DisplayRupees : STA.l RupeesCollected
|
||||
LDA.l RupeesSpent+1 : ADC DisplayRupees+1 : STA.l RupeesCollected+1
|
||||
|
||||
REP #$20
|
||||
LDA TotalItemCounter : !SUB ChestsOpened : STA !NONCHEST_COUNTER
|
||||
LDA.l TotalItemCounter : !SUB ChestsOpened : STA.l NonChestCounter
|
||||
|
||||
.done
|
||||
PLP : PLX : PLA
|
||||
LDA.b #$19 : STA $10 ; thing we wrote over, load triforce room
|
||||
STZ $11
|
||||
STZ $B0
|
||||
LDA.b #$19 : STA.b GameMode ; thing we wrote over, load triforce room
|
||||
STZ.b GameSubMode
|
||||
STZ.b SubSubModule
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; Notes:
|
||||
|
||||
Reference in New Issue
Block a user