2a789b04e4734a5217f7f5bf4ec01a40a113a9b9
# Conflicts: # LTTP_RND_GeneralBugfixes.asm # bookofmudora.asm # build.bat # catfish.asm # compasses.asm # contrib.asm # darkworldspawn.asm # entrances.asm # events.asm # floodgatesoftlock.asm # flute.asm # framehook.asm # goalitem.asm # halfmagicbat.asm # heartpieces.asm # hooks.asm # inventory.asm # invertedmaps.asm # itemtext_lower.asm # lampmantlecone.asm # mantle.asm # msu.asm # music.asm # newhud.asm # newitems.asm # pendantcrystalhud.asm # ram.asm # rngfixes.asm # roomloading.asm # shopkeeper.asm # stats.asm # stats/credits.asm # stats/creditsnew.asm # stats/statConfig.asm # tables.asm # tablets.asm # utilities.asm # zoraking.asm
z3randomizer
Zelda 3 Randomizer Template ASM
How to create the bps patch:
- Assemble the ROM with asar (recommend to use a copy of original rom)
asar LTTP_RND_GeneralBugfixes.asm copy_original_rom.sfc
(copy_orignal_rom.sfc is now assembled_rom.sfc)
- Use flips to create a bps file
flips original_rom.sfc assembled_rom.sfc base2current.bps
- Update RANDOMIZERBASEHASH in DR with the md5 sum of assembled_rom.sfc. And put base2current.bps in the data directory.
Description
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Assembly
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Python
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C
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