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README.md
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# z3randomizer
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Zelda 3 Randomizer Template ASM
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How to create the bps patch:
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* Assemble the ROM with asar (recommend to use a copy of original rom)
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`asar LTTP_RND_GeneralBugfixes.asm copy_original_rom.sfc`
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(copy_orignal_rom.sfc is now assembled_rom.sfc)
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* Use flips to create a bps file
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`flips original_rom.sfc assembled_rom.sfc base2current.bps`
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* Update RANDOMIZERBASEHASH in DR with the md5 sum of assembled_rom.sfc. And put base2current.bps in the data directory.
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