flibber
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@@ -177,7 +177,7 @@ RTL
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;--------------------------------------------------------------------------------
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OnLinkDamaged:
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JSL.l IncrementDamageTakenCounter_Arb
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JSL.l FlipperKill
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;JSL.l FlipperKill
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JML.l OHKOTimer
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;--------------------------------------------------------------------------------
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@@ -68,3 +68,69 @@ MysteryWaterFunction: ; *$3AE54 ALTERNATE ENTRY POINT
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STZ $0360
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RTL
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;--------------------------------------------------------------------------------
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;===================================================================================================
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; More elegant solution
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;===================================================================================================
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protectff:
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LDA.l AllowAccidentalMajorGlitch
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BEQ .yes_protect
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RTL
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.yes_protect
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REP #$30
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LDA.b $20
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AND.w #$1E00
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ASL
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ASL
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ASL
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STA.b $06
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LDA.b $22
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AND.w #$1E00
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ORA.b $06
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XBA
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LSR
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TAX
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SEP #$30
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; Remove dark world bit
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; in game table that converts coordinates to actual screen ID
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; special case for other areas
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LDA.b $8A
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BMI .special_overworld
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AND.b #$3F
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CMP.l $02A4E3,X
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BEQ ++
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.protect
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LDA.b #$15
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STA.b $5D
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STZ.b $2E
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LDA.b #$02
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STA.b $2F
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STZ.w $0112
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STZ.w $02E4
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STZ.w $0FFC
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++ RTL
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.special_overworld
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CMP.l .spow,X
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BNE .protect
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RTL
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.spow
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db $80, $81, $81, $FF, $FF, $FF, $FF, $FF
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db $FF, $81, $81, $FF, $FF, $FF, $FF, $FF
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18
hooks.asm
18
hooks.asm
@@ -2259,8 +2259,18 @@ JSL.l OnLinkDamagedFromPitOutdoors
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org $078F27 ; <- 38F27
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JSL.l FlipperReset
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;--------------------------------------------------------------------------------
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org $09F40B ; <- 4F40B - module_death.asm:222 (LDX.b #$00)
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JSL.l IgnoreFairyCheck
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org $02B468
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dw FakeFlipperProtection
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org $02FFC7
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FakeFlipperProtection:
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JSR.w $029485
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JSL protectff
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RTS
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;--------------------------------------------------------------------------------
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;org $09F40B ; <- 4F40B - module_death.asm:222 (LDX.b #$00)
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;JSL.l IgnoreFairyCheck
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;--------------------------------------------------------------------------------
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org $078F51 ; <- 38F51 - Bank07.asm:2444 (JSR $AE54 ; $3AE54 IN ROM)
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JSL.l OnEnterWater : NOP
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@@ -2526,13 +2536,13 @@ org $0DA9C8 ; <- 06A9C8 - player_oam.asm: 1663 (AND.w #$00FF : CMP.w #$00F8 : BC
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LDA $02 ; always zero! (this replaces the BCC)
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ADC.w #0000 ; put the carry bit into the accumulator instead of a hardcoded 1.
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;-------------------------------------------------------------------------------
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org $02fd6f ; <- 017d6f - bank0E.asm: 3694 (LoadActualGearPalettes:) Note: Overflow of bank02 moved to 0e in US Rom
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org $02FD6F ; <- 017d6f - bank0E.asm: 3694 (LoadActualGearPalettes:) Note: Overflow of bank02 moved to 0e in US Rom
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JSL LoadActualGearPalettesWithGloves
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RTL
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;--------------------------------------------------------------------------------
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; Bunny Palette/Overworld Map Bugfix
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;--------------------------------------------------------------------------------
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org $02fdf0 ; <- 017df0 - bank0E (LDA [$00] : STA $7EC300, X : STA $7EC500, X)
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org $02FDF0 ; <- 017df0 - bank0E (LDA [$00] : STA $7EC300, X : STA $7EC500, X)
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JSL LoadGearPalette_safe_for_bunny
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RTS
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;================================================================================
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@@ -1746,6 +1746,7 @@ dw $0000
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; STAIRS3
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; STAIRS4
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;--------------------------------------------------------------------------------
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RoomHeaders:
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org $30DA00 : RoomHeader_0000: ; pc 0x185A00
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db $41, $21, $13, $22, $07, $3D, $00, $00, $00, $10, $C0, $00, $00, $04
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