Some follower fixes to support Zelda in TT Prison
This commit is contained in:
14
follower.asm
14
follower.asm
@@ -160,18 +160,23 @@ MaybeSetZeldaCheckpoint:
|
|||||||
AND.w #$7FFF : TAX ; what we wrote over
|
AND.w #$7FFF : TAX ; what we wrote over
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.l ProgressFlags : AND.b #$04 : BNE .return ; zelda rescued
|
LDA.l ProgressFlags : AND.b #$04 : BNE .return ; zelda rescued
|
||||||
LDA.l StartingEntrance : CMP.b #$04 : BEQ .return ; throne room checkpoint set
|
LDA.l StartingEntrance : CMP.b #$02 : BEQ .return ; cell checkpoint set
|
||||||
|
CMP.b #$04 : BEQ .return ; throne room checkpoint set
|
||||||
LDA.l FollowerIndicator : CMP.b #$01 : BNE .return ; zelda following
|
LDA.l FollowerIndicator : CMP.b #$01 : BNE .return ; zelda following
|
||||||
LDA.b RoomIndex : CMP.b #$80 : BNE + ;zelda cell
|
LDA.b RoomIndex : CMP.b #$80 : BNE + ;zelda cell
|
||||||
LDA.l Follower_Zelda : CMP.b #$01 : BNE .return
|
LDA.l Follower_Zelda : CMP.b #$01 : BNE .return
|
||||||
JSL Dungeon_SaveRoomQuadrantData
|
|
||||||
BRA .set_checkpoint
|
BRA .set_checkpoint
|
||||||
+ CMP.b #$45 : BNE .return ; maiden cell
|
+ CMP.b #$45 : BNE .return ; maiden cell
|
||||||
CPX.w #$0964 : BNE .return ; top big lock
|
CPX.w #$0964 : BNE .return ; top big lock
|
||||||
LDA.l Follower_Maiden : CMP.b #$01 : BNE .return
|
LDA.l Follower_Maiden : CMP.b #$01 : BNE .return
|
||||||
.set_checkpoint
|
.set_checkpoint
|
||||||
LDA.b #$02 : STA.l StartingEntrance
|
LDA.b #$02 : STA.l StartingEntrance
|
||||||
JSL SaveDeathCount
|
PHX
|
||||||
|
SEP #$10
|
||||||
|
JSL SaveDeathCount
|
||||||
|
JSL Dungeon_SaveRoomQuadrantData
|
||||||
|
REP #$10
|
||||||
|
PLX
|
||||||
.return
|
.return
|
||||||
REP #$30
|
REP #$30
|
||||||
RTL
|
RTL
|
||||||
@@ -383,6 +388,9 @@ SetAndLoadFollower:
|
|||||||
JSL DetermineFollower_skip_stored : CMP.b #$01 : BNE +
|
JSL DetermineFollower_skip_stored : CMP.b #$01 : BNE +
|
||||||
LDA.b #$02 : STA.l StartingEntrance
|
LDA.b #$02 : STA.l StartingEntrance
|
||||||
JSL SaveDeathCount
|
JSL SaveDeathCount
|
||||||
|
PHX
|
||||||
|
JSL Dungeon_SaveRoomQuadrantData
|
||||||
|
PLX
|
||||||
+ CMP.b #$09 : BNE +
|
+ CMP.b #$09 : BNE +
|
||||||
LDA.b #$40 : STA.w $02CD : STZ.w $02CE ; locksmith timed message
|
LDA.b #$40 : STA.w $02CD : STZ.w $02CE ; locksmith timed message
|
||||||
+
|
+
|
||||||
|
|||||||
Reference in New Issue
Block a user