Suppressed awkward/abrupt music changes in dungeons when DR is enabled
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@@ -1673,8 +1673,10 @@ org $0CF05F
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dw !REG_MUSIC_CONTROL
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; Conditionally disable UW music changes in Door Rando
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org $028ADB ; <- Bank02.asm:2088 (LDX.b #$14 : LDA $A0)
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JSL.l Underworld_DoorDown_Entry
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org $028ADB ; <- Bank02.asm:2088-2095 (LDX.b #$14 : LDA $A0 ...)
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JSL.l Underworld_DoorDown_Entry : CPX #$10
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db $B0, $21 ; BCS $028B04
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BRA + : NOP #6 : +
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;--------------------------------------------------------------------------------
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;================================================================================
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10
music.asm
10
music.asm
@@ -289,10 +289,14 @@ Overworld_MosaicDarkWorldChecks:
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;
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; On entry, A=16bit XY=8bit, A & X safe to mod, Y unknown
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Underworld_DoorDown_Entry:
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LDA.l DRMode : TAX : LDA.w #0 : CPX #0 : BNE .done
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LDA.l DRMode : TAX : LDA $A0 : CPX #0 : BNE .done
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.vanilla
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LDX #$14 : LDA $A0 ; thing we wrote over - prepare Sanc music track, load current room ID
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.vanilla ; thing we wrote over
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LDX #$14 ;: LDA $A0
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CMP.w #$0012 : BEQ .done
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LDX.b #$10 ; value for Hyrule Castle music
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CMP.w #$0002 : BEQ .done
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.done
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RTL
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