Fix mirror portals getting erased when changing worlds

This commit is contained in:
codemann8
2021-11-20 00:34:57 -06:00
parent 9094d118df
commit 3262c6ff1a

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@@ -383,6 +383,21 @@ OWWorldUpdate: ; x = owid of destination screen
{
lda.l OWTileWorldAssoc,x : cmp.l $7ef3ca : beq .return
sta.l $7ef3ca ; change world
; activate mirror portal sprite
phx : cmp #0 : beq + : lda #1
+ cmp.l InvertedMode : bne +
lda #$09 : pha : bra .setPortalSpriteState
+ lda #$07 : pha ; some state that allows the portal to persist without it getting overwritten
.setPortalSpriteState
ldx #$0f
- lda $0e20,x : cmp #$6C : bne +
pla : sta $0dd0,x : plx : bra .playSfx
+ dex : bpl -
pla : plx
.playSfx
lda #$38 : sta $012f ; play sfx - #$3b is an alternative
; toggle bunny mode