Merge branch 'master' of https://github.com/mmxbass/z3randomizer
This commit is contained in:
@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; <- FFFF8 timestamp rom
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db #$20, #$18, #$02, #$04 ; year/month/day
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db #$20, #$18, #$02, #$06 ; year/month/day
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;================================================================================
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@@ -351,6 +351,9 @@ Dungeon_SaveRoomData_justKeys:
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org $02B861
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Dungeon_SaveRoomQuadrantData:
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org $02FD8A ; 17D8A - Bank07.asm: 3732 Note: Different bank
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LoadGearPalettes_bunny:
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org $05A51D
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Sprite_SpawnFallingItem:
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39
bugfixes.asm
39
bugfixes.asm
@@ -24,7 +24,7 @@ RTL
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;1 = Don't Reset Music
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MSMusicReset:
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LDA $8A : CMP.b #$80 : BNE +
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LDA $23
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LDA $23
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+
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RTL
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;--------------------------------------------------------------------------------
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@@ -42,4 +42,39 @@ RTL
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; CPX.b #$1B : BNE + : LDA.b #$01 : RTL : +
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; LDA $7EF340, X
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;RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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FixBunnyOnExitToLightWorld:
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JSL.l FakeWorldFix
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LDA.w $02E0 : BEQ +
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JMP.w DecideIfBunny
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+
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LDA $7EF357; thing we overwrote
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; fix issue where if a player beats aga1 without moon pearl, they don't turn into
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; bunny on the pyramid
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FixAga2Bunny:
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LDA.l FixFakeWorld : BEQ + ; Only use this fix is fakeworld fix is in use
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JSL DecideIfBunny : BNE +
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JSR MakeBunny
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LDA.b #$04 : STA.w $012C ; play bunny music
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BRA .done
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+
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LDA.b #$09 : STA.w $012C ; what we wrote over
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.done
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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MakeBunny:
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PHX : PHY
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LDA.b #$17 : STA $5D ; set player mode to permabunny
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LDA.b #$01 : STA $02E0 : STA $56 ; make player look like bunny
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JSL LoadGearPalettes_bunny
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PLY : PLX
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RTS
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;--------------------------------------------------------------------------------
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16
hooks.asm
16
hooks.asm
@@ -1066,6 +1066,9 @@ spc_nmi:
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JML msu_main
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NOP
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spc_continue:
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org $0EE6EC ; <- E220 A922 - Bank0E.asm:2892 (SEP #$20)
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JSL.l ending_wait
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;--------------------------------------------------------------------------------
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;================================================================================
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@@ -1091,7 +1094,17 @@ JSL.l LoadModifiedTileBufferAddress : NOP #2
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; Permabunny Fix
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;--------------------------------------------------------------------------------
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org $078F32 ; <- 38F32 - Bank07.asm:2420 - (LDA $7EF357)
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JSL.l DecideIfBunny
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JSL.l DecideIfBunny ; for bunny beams
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;--------------------------------------------------------------------------------
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org $028468 ; <- 10468 Bank02.asm:911 - (LDA $7EF357)
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JSL.l FixBunnyOnExitToLightWorld ; for cross-world connections
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;--------------------------------------------------------------------------------
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;================================================================================
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; Other bunny Fixes
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;--------------------------------------------------------------------------------
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org $029E7C; <- 11E7C - module_ganon_emerges.asm:127 - (LDA.b #$09 : STA $012C)
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JSL.l FixAga2Bunny : NOP
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;--------------------------------------------------------------------------------
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;================================================================================
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@@ -2018,4 +2031,3 @@ org $00DF62 ; <- Bank00.asm:4672 (LDX.w #$0000 : LDY.w #$0040)
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org $00DF6E ; <- A few instructions later, right after JSR Do3To4High16Bit
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ReloadingFloorsCancel:
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;================================================================================
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@@ -830,7 +830,6 @@ RTL
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;--------------------------------------------------------------------------------
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ClearOWKeys:
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PHA
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JSL.l FakeWorldFix
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LDA.l GenericKeys : BEQ +
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PLA : LDA $7EF38B : STA $7EF36F
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RTL
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81
msu.asm
81
msu.asm
@@ -3,7 +3,7 @@
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; MSU-1 Enhanced Audio Patch
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; Zelda no Densetsu - Kamigami no Triforce
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; Modified for VT Randomizer
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;
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;
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; Author: qwertymodo
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;
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; Free space used: 0x77DDD-0x77F8A
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@@ -58,6 +58,7 @@
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!REG_MUSIC_CONTROL = $012C
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!REG_CURRENT_TRACK = $0130
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!REG_CURRENT_COMMAND = $0133
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!REG_MSU_LOAD_FLAG = $7F509B
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!REG_SPC_CONTROL = $2140
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!REG_NMI_FLAGS = $4210
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@@ -93,7 +94,36 @@ msu_main:
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SEP #$30
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LDX !REG_MUSIC_CONTROL
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BNE command_ff
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LDA !REG_MSU_LOAD_FLAG
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BEQ do_fade
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msu_check_busy:
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LDA !REG_MSU_STATUS
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BIT !FLAG_MSU_STATUS_AUDIO_BUSY
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BEQ .ready
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JML spc_continue
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.ready
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LDA !REG_MSU_STATUS
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BIT !FLAG_MSU_STATUS_TRACK_MISSING
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BNE spc_fallback
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LDA !VAL_VOLUME_FULL
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STA !REG_TARGET_VOLUME
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STA !REG_CURRENT_VOLUME
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STA !REG_MSU_VOLUME
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LDA !REG_MSU_LOAD_FLAG
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STA !REG_MSU_CONTROL
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LDA #$00
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STA !REG_MSU_LOAD_FLAG
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JML spc_continue
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spc_fallback:
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STZ !REG_MSU_CONTROL
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STZ !REG_CURRENT_MSU_TRACK
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STZ !REG_TARGET_VOLUME
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STZ !REG_CURRENT_VOLUME
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STZ !REG_MSU_VOLUME
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JML spc_continue
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do_fade:
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LDA !REG_CURRENT_VOLUME
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CMP !REG_TARGET_VOLUME
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@@ -156,28 +186,29 @@ load_track:
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STX !REG_MSU_TRACK_LO
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STZ !REG_MSU_TRACK_HI
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STZ !REG_MSU_CONTROL
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LDA !VAL_VOLUME_FULL
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STA !REG_TARGET_VOLUME
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STA !REG_CURRENT_VOLUME
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STA !REG_MSU_VOLUME
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msu_check_busy:
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LDA !REG_MSU_STATUS
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BIT !FLAG_MSU_STATUS_AUDIO_BUSY
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BNE msu_check_busy
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BIT !FLAG_MSU_STATUS_TRACK_MISSING
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BEQ msu_play
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spc_fallback:
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STZ !REG_MSU_CONTROL
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STZ !REG_CURRENT_MSU_TRACK
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STZ !REG_TARGET_VOLUME
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STZ !REG_CURRENT_VOLUME
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STZ !REG_MSU_VOLUME
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LDA.l MSUTrackList,x
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STA !REG_MSU_LOAD_FLAG
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STX !REG_CURRENT_MSU_TRACK
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JML spc_continue
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msu_play:
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LDA.l MSUTrackList, X
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STA !REG_MSU_CONTROL
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STX !REG_CURRENT_MSU_TRACK
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JML spc_continue
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ending_wait:
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rep #$20
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lda !REG_MSU_ID_01
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cmp !VAL_MSU_ID_01
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bne .done
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lda !REG_MSU_ID_23
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cmp !VAL_MSU_ID_23
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bne .done
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lda !REG_MSU_ID_45
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cmp !VAL_MSU_ID_45
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bne .done
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sep #$20
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.wait
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lda !REG_MSU_STATUS
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bit !FLAG_MSU_STATUS_AUDIO_PLAYING
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bne .wait
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.done
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sep #$20
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lda #$22
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rtl
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35
tables.asm
35
tables.asm
@@ -1374,22 +1374,22 @@ dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0AA8, $07AA, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000
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EntranceAltDoorFrameTable:
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dw $0000, $01aa, $8124, $87be, $8158, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $82be, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000,
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dw $0000, $01aa, $8124, $87be, $8158, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $82be, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
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dw $0000
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;===============================================================================
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org $30B000 ; PC 0x183000 - 0x183054
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@@ -1410,10 +1410,11 @@ db $FF, $FF, $FF, $FF
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;shop_config - t--- --qq
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; t - 0=Shop - 1=TakeAny
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; qq - # of items for sale
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org $30C800 ; PC 0x184800 - 0x184FFF
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org $30C800 ; PC 0x184800 - 0x18487F - max 16 shops
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ShopTable:
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;db [id][roomID-low][roomID-high][doorID][zero][shop_config][pad][pad]
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db $FF, $FF, $FF, $FF, $00, $03, $00, $00
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org $30C880 ; PC 0x184880 - 0x184FFF - max 240 entries
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ShopContentsTable:
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;db [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high]
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db $FF, $AF, $50, $00, $00, $FF, $00, $00
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