Fixed issue with enemy key drops using wrong palette/GFX sheet
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@@ -445,6 +445,7 @@ SpriteKeyPrep:
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LDA.w SpawnedItemFlag : STA SprItemFlags, X : BEQ +
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LDA.l SpawnedItemID : STA $0E80, X
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CMP #$24 : BNE ++ ;
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JSL.l GetSpritePalette : STA.w $0F50, X ; setup the palette
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LDA $A0 : CMP.b #$80 : BNE +
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LDA SpawnedItemFlag : BNE +
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LDA #$24 ; it's the big key drop?
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