Update fairyfixes.asm
JML dont push yet if the branch just pulls
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@@ -27,8 +27,7 @@ RTL
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FairyPond_Init:
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LDA.l Restrict_Ponds : BNE +
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LDA.b #$48
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JSL.l Sprite_ShowMessageFromPlayerContact
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RTL
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JML.l Sprite_ShowMessageFromPlayerContact
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+
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PHY : JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC +
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LDA $7EF35C : CMP.b #$02 : BNE ++ : LDA.b #$1C : PHA : BRA .emptyBottle : ++
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@@ -56,8 +55,8 @@ RTL
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;--------------------------------------------------------------------------------
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HappinessPond_Check:
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LDA $A0 : CMP.b #$15 ;what we wrote over
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PHP
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BNE .done
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PHP
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LDA.b #$72
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JSL Sprite_SpawnDynamically
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@@ -83,6 +82,6 @@ HappinessPond_Check:
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STZ $0DD0, X ; self terminate
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.done
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PLP
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.done
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RTL
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