Enemizer fix for pot substitution.
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@@ -48,11 +48,8 @@ org $07B169
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org $07B17D
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JSL PreventPotSpawn2
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org $068283
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JSL SubstituteSpriteId : NOP
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org $0681F4
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Sprite_SpawnSecret_pool_ID:
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org $068275
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JSL SubstitionFlow
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org $00A9DC
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dw $1928, $1938, $5928, $5938 ; change weird ugly black diagonal pot to blue-ish pot
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@@ -65,6 +62,12 @@ JSL CheckIfPotIsSpecial
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; refs to other functions
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org $0681F4
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Sprite_SpawnSecret_pool_ID:
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org $068283
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Sprite_SpawnSecret_NotRandomBush:
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org $06828A
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Sprite_SpawnSecret_SpriteSpawnDynamically:
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org $06d23a
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Sprite_DrawAbsorbable:
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org $1eff81
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@@ -271,28 +274,6 @@ IncrementCountsForSubstitute:
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SEP #$30 : PLX
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RTS
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SubstitionTable:
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db $DB ; RED RUPEE - 0x16
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db $E2 ; ARROW REFILL 10 - 0x17
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db $DD ; BOMB REFILL 4 - 0x18
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db $DE ; BOMB REFILL 8 - 0x19
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SubstituteSpriteId:
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CPY.b #$16 : BCS +
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STY.b $0D
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LDA.w Sprite_SpawnSecret_pool_ID-1,Y
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RTL
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LDA.b #$01
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+ CPY.b #$18 : BCC +
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LDA.b #$05
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+ STA.b $0D
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JSR IncrementCountsForSubstitute
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PHB : PHK : PLB
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LDA.w SubstitionTable-$16, Y ; Do substitute
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PLB
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RTL
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ClearSpriteData:
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STZ.b $02 : STZ.b $03 ; what we overrode
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PHX
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@@ -518,7 +499,38 @@ LoadProperties_PreserveCertainProps:
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PLA : STA $0F50, X
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RTL
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SubstitionFlow:
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CPY.b #$04 : BNE +
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RTL ; let enemizer/vanilla take care of it
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+ PLA : PLA ; remove JSL stuff
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CPY.b #$16 : BCS +
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PEA.w Sprite_SpawnSecret_NotRandomBush-1 : RTL ; jump to not_random_bush spot
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; jump directly to new code
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+ PEA.w Sprite_SpawnSecret_SpriteSpawnDynamically-1
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RTL
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SubstitionTable:
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db $DB ; RED RUPEE - 0x16
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db $E2 ; ARROW REFILL 10 - 0x17
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db $DD ; BOMB REFILL 4 - 0x18
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db $DE ; BOMB REFILL 8 - 0x19
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SubstituteSpriteId:
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CPY.b #$16 : BCS +
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RTS
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+ LDA.b #$01
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CPY.b #$18 : BCC +
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LDA.b #$05
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+ STA.b $0D
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JSR IncrementCountsForSubstitute
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PHB : PHK : PLB
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LDA.w SubstitionTable-$16, Y ; Do substitute
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PLB
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RTS
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CheckSprite_Spawn:
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JSR SubstituteSpriteId
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JSL Sprite_SpawnDynamically
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BMI .check
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RTL
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