Pot substitution for certain ammo and rupee items.
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@@ -210,7 +210,7 @@ dw $8AD9 ; address of Bank02.asm:2085
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;.done
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;Enable south facing bk graphic
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;org $4e24
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;org $00CE24
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;dw $2ac8
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org $01b714 ; PC: b714
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@@ -48,6 +48,12 @@ org $07B169
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org $07B17D
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JSL PreventPotSpawn2
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org $068283
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JSL SubstituteSpriteId : NOP
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org $0681F4
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Sprite_SpawnSecret_pool_ID:
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org $00A9DC
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dw $1928, $1938, $5928, $5938 ; change weird ugly black diagonal pot to blue-ish pot
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@@ -224,7 +230,16 @@ SaveMajorItemDrop:
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STA.w SpawnedItemID
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STX.w SpawnedItemIndex
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INC.w SpawnedItemFlag
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LDA.w #$0008 : STA $0B9C ; indicates we should use the key routines
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TAY : LDA.w #$0008
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CPY.w #$0036 : BNE + ; Red Rupee
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LDA.w #$0016 : BRA .done
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+ CPY.w #$0044 : BNE + ; 10 pack arrows
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LDA.w #$0017 : BRA .done
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+ CPY.w #$0028 : BNE + ; 3 pack bombs
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LDA.w #$0018 : BRA .done
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+ CPY.w #$0031 : BNE .done ; 10 pack bombs
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LDA.w #$0019
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.done STA $0B9C ; indicates we should use the key routines or a substitute
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RTL
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ShouldCountNormalPot:
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@@ -238,6 +253,46 @@ RTS
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CLC
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RTS
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IncrementCountsForSubstitute:
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PHX : REP #$30
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LDA.w SpawnedItemIndex : ASL : TAX : LDA.l BitFieldMasks, X : STA $0A
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LDA.b $A0 : ASL : TAX
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LDA.l RoomPotData, X : BIT $0A : BNE .obtained
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ORA $0A : STA RoomPotData, X
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SEP #$30
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LDA $040C : CMP #$FF : BEQ +
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BNE ++
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INC #2 ; treat sewers as HC
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++ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
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; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
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+ REP #$30
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LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
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.obtained
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SEP #$30 : PLX
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RTS
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SubstitionTable:
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db $DB ; RED RUPEE - 0x16
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db $E2 ; ARROW REFILL 10 - 0x17
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db $DD ; BOMB REFILL 4 - 0x18
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db $DE ; BOMB REFILL 8 - 0x19
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SubstituteSpriteId:
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CPY.b #$16 : BCS +
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STY.b $0D
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LDA.w Sprite_SpawnSecret_pool_ID-1,Y
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RTL
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LDA.b #$01
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+ CPY.b #$18 : BCC +
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LDA.b #$05
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+ STA.b $0D
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JSR IncrementCountsForSubstitute
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PHB : PHK : PLB
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LDA.w SubstitionTable-$16, Y ; Do substitute
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PLB
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RTL
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ClearSpriteData:
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STZ.b $02 : STZ.b $03 ; what we overrode
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PHX
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